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Old Apr 29, 2006, 01:27 AM // 01:27   #1
Ascalonian Squire
 
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Join Date: Jan 2006
Guild: Villians of Oceania [voO]
Profession: W/R
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Default My Pressure Build

OK this build isnt meant to kill teams in a very short amount of time, it is meant to keep going until the enemy monks collapse and can then be taken advantage of. Could probably change somethings in there to preference or better Faction skills

W/X
15 Hammer(11+4)
11 Tactics(10+1)
11 Strength(10+1)

Backbreaker{E}
Irresistible Blow
Crushing Blow
Frenzy
Rush
"Shields Up"
Healing Sig
Res Sig

W/E
15 Sword(11+4)
11 Tactics(10+1)
7 Strength(6+1)
8 Earth
2 Air

"Charge"{E}
Sever Artery
Gash
Final Thrust
Shock
Frenzy
Healing Sig
Ward Against Foes

N/Mo
15 Curses(11+4)
10 Blood Magic(9+1)
7 Soul Reaping(6+1)
9 Healing Prayers

Offering of Blood{E}
Faintheartedness
Shadow of Fear
Parasitic Bond
Blood Ritual
Holy Veil
Heal Party
Res Sig

N/Mo
15 Blood Magic(11+4)
10 Curses(9+1)
7 Soul Reaping(6+1)
9 Protection Prayers

Offering of Blood{E}
Shadow Strike
Life Siphon
Malaise
Holy Veil
Aegis
Draw Conditions
Res Sig

Me/E
15 Dom Magic(11+4)
10 Inspiration Magic(9+1)
9 Fast Casting(8+1)
8 Earth

Energy Surge{E}
Energy Burn
Cry of Frustration
Diversion
Power Drain
Spirit of Failure
Spirit Shackles
Ward Against Foes

E/Mo
11 Energy Storage(10+1)
15 Water Magic(11+4)
10 Healing Prayers

Ether Prodigy{E}
Blurred Vision
Armor of Mist
Deep Freeze
Ice Spikes
Heal Party
Heal Other
Res Sig

And 2 standard Boon-Prots.

This build has alot of mobility with a defnsive Foes and offensive Foes aswell as a Water Ele, Mesmer should co-ordinate the use of Failure with Blurred Vision and the Curses Necro so the energy management doesnt get negated. Curse Necro,Spirit of Failure and Shackles,Blurred Vision and Cry should own R-Spike(from what ive seen is making a come-back into GvG). Blood Necro spams Siphon and Malaise everywhere, Curse Necro spams Faint and Para everywhere, Shadow Strike is used to help with Adren Spikes.

Please post anything that you think is wrong or anything that could be changed, but IMO this is a very solid build.

NOTE:I know there arnt any Factions Skills in there.
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Old Apr 29, 2006, 05:53 PM // 17:53   #2
Jungle Guide
 
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Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

the sword warrior has no stance cancel for frenzy. he also won't have the energy for ward against foes very much. on both warriors, you should have 16 in your weapon attribute, not 15. take points out of tactics or strength.
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Old Apr 29, 2006, 06:27 PM // 18:27   #3
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Black Dye Cartel
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I'd remove Holy Veil from one of the necros and use Draw Conditions. You need to keep the warriors condition free, and you don't want your monks to be doing it.
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Old May 01, 2006, 11:45 AM // 11:45   #4
Lion's Arch Merchant
 
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
Default

i dont see why you need both Shadow of Fear and Faintheartedness, imo one of the two should be enough. id also change veil with convert on one the necs.

also as wheel said, get rid of that ward against foes, you wont be able to cast it. Plus your a warrior, you should hit people, not cast wards.

Perhaps make the mesmer a monk secundary and bring a hard rez.

Rest of the build seems fine to me.
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