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Old May 03, 2006, 04:48 AM // 04:48   #41
Desert Nomad
 
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Yeah I know.. They can still fix it to where the rest of the party is on the Allie list tho, if that is really what they are scared of - meaning you really wouldn't need but one or two anyways with just more singular person heals.

Hunting for the rest of the party to heal them is just silly -_- And as I think someone stated in another thread, they have no problem getting into a group with a necro but they can't get a party for their mesmer no matter how long they spam.

I did the ABs as soon as it was available this time around - it took 30mins for the opposing party to join (repeated no opposing party how annoying - that alone should tell you how few people are playing). Once in there I saw a few groups that were ranger spike and I wanted to laugh. We died miserably the first round cause the format was so changed from the old no one stood a chance had they not yet been able to try it yet.

The second battle we won but with great difficulty and I never good find the majority of the force till almost the end when I noted that about 6 were at the quary and I was like WTF?

The quary is a nice strategic point to take but first and foremost get the rez, at least one rit shrine, and the dragons roost... Its hard to hold both rez points if you dont have the dragons roost and it is pretty simple to take back a rez shrine if you send the majority of your force to take one distracting from the other.

For those saying it was utter chaos, what did they expect - most of the people playing weren't even pvp oriented and to say that the old way didn't require any strategy is just WAY beyond wrong - if you wanted to win you had to work together and it was as simple as that. You could send a group of 4 or depending on their build 2/2 around to cap points - they could call if they needed any real backup - but there were huge need to caps in both levels that usually needed a 6man team to fight off the opposing team and hold the shrine.

My job was to create that chaos in the other team by laying traps within the huge battle areas or the zone from base points... I cannot do that now, even tho I still admire those who were smart enough to send an attack party on me. Occassionally I was left to protect certain points like the first lvl rez points and dragons roost - me and an MM or ele were all that were needed in those areas usually.

*sighs* I miss the old way ;_;


Also I saw in that thread where Anet said they would be changing ABs - I don't think many of us got just how much it would be changed.
I wish I knew exactly where that had been posted - whether on this site or another, cause personally I don't usually shift through this website to see what changes are in store because I rely on it to be on their website! Their OFFICIAL website =/
*shakes head* If nothing else I think we should have two options, one for town/map control if thats the way it need be and our big old fight fest for faction...

It was FUN! and to me and my mates that is what counted.
I haven't seen Idiot Savants since right before Factions came out.... hmmm I wonder if they are still alive and kicking.

At least joining their Faction I would know that my guild wasn't allied with idiots (despite their name ~_^).. Oh well we have an old partner guild that wants to join with us but they are rather empty and don't do much but pve, which isn't to say we won't allie with them - just means if we ever decide to actually play the new ABs which I doubt seriously we will need a lot more than just them.

Last edited by Eviance; May 03, 2006 at 04:58 AM // 04:58..
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Old May 03, 2006, 08:45 PM // 20:45   #42
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I have to say that I'm very disappointed with the change. I very much enjoyed the way it was during the FPE.

I especially lament the inability to show up with a party size smaller than 4 and being automatically merged into a group. There are lots of times when I'm online looking for some quick fun and I don't enjoy trying to organize pick-up groups.

I especially feel cheated since I told some friends who considered buying the game that Factions PVP had fixed the original GW's problem where you had to stand around at Tombs trying to scrape together a team if you didn't have 7 friends online.

I'd really like it if they changed it back to the way it was.
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Old May 04, 2006, 07:58 AM // 07:58   #43
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People also have to realize that a vast majority of the quitters were probably people who didn't have Guild Wars and just had the key for the beta weekend. It's probably safe to assuem that these people were also the "more-clueless" and less effective of the players, hell 12v12 was confusing to me at first and I've been playing for almost a year.

My biggest problem with it is, I remember how insanely fun the old way was. It appealed to the super-serious pvpers and the new people alike, quitters sucked sure, and I suppose to an exten Anet lowered the leave rate. The side effect...the level of fun go lowered about 5 times as much.
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Old May 09, 2006, 04:29 AM // 04:29   #44
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I keep hearing that this is supposed to be the way to prevent more leavers from joining. While it may be true, I think that less people are leaving because it takes so damn long to get into the battle in the first place.

Let us join solo, let us see the entire 12-man team on the party list. Yea, joining a random PUG group is easy, but how often does that group actually stay together and work as a team? They get in a group and then go off on their own JUST like it was in the preview event. It doesn't make a difference.

And before you say it, I am in a guild.

Last edited by bam23; May 09, 2006 at 04:40 AM // 04:40..
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Old May 09, 2006, 05:03 PM // 17:03   #45
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Quote:
Originally Posted by KaPe
It was mentioned before the release that it will be like that, don't sound so surprised.
Doesn't mean we have to like it, though.

Frankly, I want a casual-yet-competitive form of play. The best I'd seen in Guild Wars was the Alliance Battles during the FPE. The changes are pretty clearly for the worse.

Twelve players trying to coordinate makes things chaotic. For me, that's a feature. Don't cut it down. The fact that you can't make a full team of twelve ahead of time is a big step in the right direction, while allowing me to still play with my friends. That's awesome.

ArenaNet, you did so many things right. But bring back the wild chaos. It's more fun, even if it's harder to accomplish tasks.
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Old May 11, 2006, 09:50 AM // 09:50   #46
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My guildies and I really enjoyed 12v12 (we are a GvG guild, usually ranked in top 100). We hate it now.

Gg unneeded changes.
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Old May 11, 2006, 05:25 PM // 17:25   #47
Desert Nomad
 
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Quote:
Originally Posted by bam23
I keep hearing that this is supposed to be the way to prevent more leavers from joining. While it may be true, I think that less people are leaving because it takes so damn long to get into the battle in the first place.

Let us join solo, let us see the entire 12-man team on the party list. Yea, joining a random PUG group is easy, but how often does that group actually stay together and work as a team? They get in a group and then go off on their own JUST like it was in the preview event. It doesn't make a difference.

And before you say it, I am in a guild.
Actually on that top part you are wrong -there are just as many leavers as before they just choose to wait till they are sure that they are going to lose now.... It's lame there are still just as many *sighs*
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