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Old May 13, 2006, 12:12 AM // 00:12   #1
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Exiled Caravan
Profession: W/N
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Default My W/N build: Critique please

W/N: lvl 20
Skills:
Seeking Artery
Gash
Final Thrust
Galrath Slash
Frenzy
Barbs
Parasitic Bond
Wither/or Spiteful Spirit

Weapon:
Max sword

Armor:
5k plate

Basically my plan is to first use parasitic bond on as much enemies as possible to fill my lack of healing skills. Than once i encounter an enemy, ill cast barbs and use frenzy on him. While this is building up my adreline, ill use wither or spiteful spirit on the enemy. Once my sword skills are ready ill just unleash them. Im new at build making and i appreciate any comments good or bad.
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Old May 13, 2006, 01:26 AM // 01:26   #2
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1) You have no rez sig.

2) Your ss will be pitiful if you plan on doing damage with your sword.

3) I think you meant sever artery instead of seeking artery.

4) You have no speed boost or snare to help you vs. kiting.
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Old May 13, 2006, 01:50 AM // 01:50   #3
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Location: Bolivia
Guild: Ancient of Days
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Well Chester, lets see.... I think that for starters u need to determine what your toon will be used for GvG PvP or in game play. For example "well of suffering" is nice in game play, the generic badies won't run out, PvP very few people will stand in pool of green decay, and watch there health go down..... but there are a few that dont run ( Bless them ) Once u have this resolved what your character build will be and for what, getting started is easy.

In regards to what skill combo u use... well that is really up to u. as a nerco enuthiast i can tell u that even thou i have be playing my necro for more then a year. i keep finding combos that really work awesome in some senerios and really dont do squat in others. For me dealing with the stone sumit "Putrid explosion" ( before they nerf'd the damage and recast) ROCKED
In Kryta it was the miniones, and in crystal desert u can do huge money farming solo as a nerco minion master.
I know that i really havent answered your questiones, or shed light, but thiis is the most honest anwser that wont waste your time trying builds that work for some poeple. A firend of mine is a curses/blood necro at first i didnt get or follow curses/blood, but now this combo is great! ( for me)

As a W/N i suggest u try all the nerco skills, having them help your Warrior primary. my W/N uses this arangement:

healing signet
frenzy
gash
Well of power
vampiric touch
deathly swarm
sprint
sever artery

Its worked fine over all, twiks and a little fixing here and there can improve.
Like i said The be honest u have to see your playing style and work with that.
Happy and Good Embalming
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Old May 13, 2006, 01:53 AM // 01:53   #4
Frost Gate Guardian
 
Join Date: Jan 2006
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Builds like that are beyond help. Trying to take on every role with one character makes every element of it weak. Warriors are for attacking not casting, any secondary skills you use should be to aid your primary role not serve as 10 others.
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Old May 13, 2006, 03:23 AM // 03:23   #5
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To both Chester and Nocere:

Good to see that you guys are trying to be creative but warriors don't have the energy supply or energy regen to keep casting those spells. If you know a little about economics, you can see that the opportunity cost of casting those spells outweigh its benefits.
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Old May 13, 2006, 03:37 AM // 03:37   #6
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Quote:
Originally Posted by stokey
Good to see that you guys are trying to be creative but warriors don't have the energy supply or energy regen to keep casting those spells. If you know a little about economics, you can see that the opportunity cost of casting those spells outweigh its benefits.
Thanks and i agree, the idea is that chester, me or someone else chooses to have a W/N there is some benifit that can be obtained, it may not be the smartest but it can be done. like i said a warrior with Blood of power is very nice and fun to play. but like i said in my original post, by having chester look around try things out he will be able to find his own toons and game style. personally i dont like messmers as a primary class. but that make me suggest to someone that they arent good class.
But any way Stokey i thank your thoughts and coment

Nocere
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Old May 14, 2006, 07:06 AM // 07:06   #7
sno
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Warriors are not casters, period. The reason you see w/n's around is so that they can bring 'plague touch' to remove blindness from themselves. A low energy pool combined with low regen means not much casting, so using attribute points in a caster attribute are usually wasted. Between Strength, Tactics, and weapon attributes, they're already spread thin enough without going into secondaries.
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Old May 15, 2006, 05:09 AM // 05:09   #8
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Problems:
1) No rez sig, you must carry a rez sig.

2) No speed buff

3) No stance cancel for frenzy

4) Energy intensive casts on a warrior

5) 2s casts on a warrior

As a warrior you do far more damage just swinging your sword than casting spells. Two second or greater casts really aren't worth carrying. In addition it is rarely worth carrying any spell that costs more than 5 energy. Remember in those 2s you cast barbs the enemy will kite you and if they are good remove the hex.

Fixing the build:
-Drop parasitic bonds, wither/spiteful, and barbs they aren't effective on a warrior.

-Take a speed buff (which doubles as a stance cancel for frenzy)

Try this:
16 Sword
13 Strength

Sever Artery
Gash
Quivering Blade
Bull's Strike
Plague Touch
Rush
Frenzy
Rez Sig

Quote:
Thanks and i agree, the idea is that chester, me or someone else chooses to have a W/N there is some benifit that can be obtained, it may not be the smartest but it can be done. like i said a warrior with Blood of power is very nice and fun to play. but like i said in my original post, by having chester look around try things out he will be able to find his own toons and game style. personally i dont like messmers as a primary class. but that make me suggest to someone that they arent good class.
But any way Stokey i thank your thoughts and coment

Nocere
The truth is some things just don't work in PvP and should never be taken. For example the entire concept of a 'tank' is critically flawed in PvP. Experimenting is fine, but if you don't have somewhere to start you have no clue if you are actually using good builds or complete garbage. Spell casting is one of those things you just shouldn't do on warriors. We all know how effective those 'I'm a monk with more armor' W/Mos builds are.

Last edited by Warskull; May 15, 2006 at 05:14 AM // 05:14..
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Old May 15, 2006, 09:19 AM // 09:19   #9
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Yep, only plague touch for W/N...works well in some forms of PvP, on some it doesn't.

Sword war running sever/gash can quickly find it blow up in his face (also some trappers)...but Plague Touch Warr is primarily meant for balanced team plays, with lots of warr hate...

Anyways, you want to deal dmg, unload adrenal spikes and be very agile and pressuring in general.

Anything other useful I can think of with W/N is running deliberate Frenzy when pressurized and Grenths Balance, but it's theoretical and I think I'm not gonna ever try it and drop my nice Eviscerate.
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Old May 15, 2006, 10:20 AM // 10:20   #10
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Grenth's Balance is highly conditionnal and suck out too much energy.
However, some necro skills can be fun and effective on a W/N. I said effective, not optimal.
For example:
Plague Knight:
15 Sword
10 Death
11 Tactics
2 Strenght

Harmstring
Virulence
Final thrust
Frenzy
Rush
Healing sig
Plague touch
REz signet.

Mend ailment will ruin your day.
Anyway it's fun to play in 4v4.
Remember that most warriors go full warrior except generally for a spell from their secondary prof, especially in 8v8 battles.
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