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Old May 15, 2006, 06:50 PM // 18:50   #1
Pre-Searing Cadet
 
Join Date: May 2006
Guild: Guards of the Gate
Profession: N/Me
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I came up with this build the other day and i was wondering if i could get some feed back on it


2 mesmers
1 ranger
1 warrior
2 necros
2 healers

Necro #1

16 soul reaping
10 curses
11 death

Wail of Doom
Arcane minicry
faintheartedness
soul barbs
taste of pain
barbs
mark of pain
res sig


Necro #2


16 death magic
9 soul reaping
10 illusion magic

Virulence
Fragility
Fetid groud
Arcane Minicry
Gaze of Contempt
Image of remorse
Phantom Pain
Res Sig


Ranger

12 wilderness survival
10 marksmenship
10 domination magic
Punishing Shot
Brambles
Apply Poison
Distracting Shot
Debilitating Shot
Antidote Sig
Power Strike
Res Sig


Knock Down Warrior

basic build


Mesmer #1

16 Domination magic
10 Fast Cast
10 Inspiration Magic
Psychic Instability
Arcane Minicry
Leech Sig
Power Drain
Sig of Disruption
Cry of Frustration
Power Spike
Res Sig

Mesmer #2
Basic E-Surge mesmer

Healers can be what ever the group wants them to be put both must have some sort of conditions removing skill

ok this build is designed to do complete shutdown and mass health degen
the 2 mesmers and ranger will focus on casters and monks while the 2 necros and the warrior will focus on the physical dmg dealers.

the ranger will cast brambles at the begining of the match so that when anyone is knocked down they will take dmg and start to bleed the mesmer with psychic instability will cast it on called target ( if theres a ele take them out first) and him and the ranger will interrupt them to death with degen added by brambles and apply poison. The other Mesmer will focus on the healers keeping them with no energy. The warrior will call target and when that target starts to attack the necro with Wail of Doom will cast it on them shuting down all of their attack skills and the other necro will cast fragility on them so they will lose health everytime they suffer from a new condition and then that necro will cast Virulence to cause even more degen then before this is where the monks use their remove condition skills and that is how this build works. any feed back plz dont hold back
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Old May 15, 2006, 07:50 PM // 19:50   #2
Academy Page
 
Join Date: Apr 2006
Guild: [dead]
Profession: N/
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i would bring up a 3 monk backline instead of 2
cause u'll need the healpower

my suggestion:
2 necros
ranger
warrior
mesmer #1
monks: woh, sb/infuse, pp

or u take 2 active prot and switch 1 necro to n/mo with heal party and seed
for some extra healing
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Old May 15, 2006, 09:43 PM // 21:43   #3
Pre-Searing Cadet
 
Join Date: May 2006
Guild: Guards of the Gate
Profession: N/Me
Default

that makes sense to take another monk because of the lack of defense but what would you do to destract the monks and keep them from healing? would you take out the ele first because of the new wards skills(ward of stability) and then go after the monks or what would u suggest?
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Old May 16, 2006, 11:01 AM // 11:01   #4
Academy Page
 
Join Date: Apr 2006
Guild: [dead]
Profession: N/
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if u see that the ele uses the new ward, i would suggest to take him out first.
but i've to say that i havent seen much ele yet using it.

otherwise just take out their mesmers and necros first
and then the monks.
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