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Old May 10, 2006, 06:03 PM // 18:03   #1
Krytan Explorer
 
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Default Gvg split build idea

hi, I could use some input on this build : http://gwshack.us/14c57

The idea about this build is to split 4-4 (the first and the last four etc).

About the characters:
offesive:
-assasins: Their job is to shadowstep in, deal some harm and get out .
-smiter: helps healing and imcreases the damage done by the assasins. Windborne is for the guild thief + when a monk needs to kite.
-boon prot: heal, remove conditions & hexes.

defensive:
-warrior: damage, I may rework this one...
-air runner: run + spam extinguish/heal party when needed
-mesmer: expel hexes to aid monk, e-burn, sig of weariness and feedback to destroy some energy. Flesh of my flesh to get somebody up quick...
-boon prot: heal, remove condition & hexes.
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Old May 12, 2006, 10:55 AM // 10:55   #2
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The smiter isnt a bad idea, but imo you can replace him by an order necro (only increases melee dmg then).
For the warrior, he is on the defensive team, so how bout dropping 1 hammer attack for a shout like "Watch yourself" or "Shields up"? Maybe even switch out the Elite for Earthshaker? just an idea though

Just my 2 cents
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Old May 12, 2006, 11:52 AM // 11:52   #3
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Quote:
Originally Posted by Stixxx
The smiter isnt a bad idea, but imo you can replace him by an order necro (only increases melee dmg then).
Given how strong Smiting is at the moment, I wouldn't agree. Especially considering that this is a split build; so you probably wont be getting 100% of your physical damage characters when you cast it.
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Old May 13, 2006, 06:39 PM // 18:39   #4
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Why is a monk with three hex removals paired with an Expel mesmer? You are also very lacking in snares(only three if you count knockdowns), and having more mobility then you opponant is a big deal in split builds. I also wonder if CoP wouldn't be a bad idea on your assassin's, it'll just give them some more independance, and since you only have 1 condition and removal in the top 4 it'll probably help out the build.
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Old May 14, 2006, 11:38 AM // 11:38   #5
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http://gwshack.us/46904 :
-flag runner is now a water ele
-holy veil is replaced with signet of devotion

about the assasins: I'm thinking of changing critical strike into horns of the ox this way, I could change disrupting stab into something else. Need some opinions about this...

BTW: I'm still thinking of reworking the warriors, any suggestions?
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Old May 14, 2006, 11:58 AM // 11:58   #6
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On the mesmer, I would personally use resurrection chant instead of flesh. Takes a couple sec longer, but takes away the lose half health part.
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Old May 14, 2006, 01:47 PM // 13:47   #7
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Quote:
Originally Posted by JR-
Given how strong Smiting is at the moment, I wouldn't agree. Especially considering that this is a split build; so you probably wont be getting 100% of your physical damage characters when you cast it.
Agree with this: Smiting is back on the map by air of enchant, but consider that the smiter himself is suspectible for attacks. And when running aoe smiting like in this build, you want as many ppl around you as possible: npc's will flee, and a counter split easily can evade them... The easiest counter is just screwing your smiter, which will switch to self-smite, and therefor ruining his e-management (air of enchant is a target other ally only skill)

I also think your defensive team is a little less defensive... When defending the flag-runner will be stuck spamming his warrior hate... and will not be running...
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Old May 14, 2006, 02:33 PM // 14:33   #8
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Quote:
Agree with this: Smiting is back on the map by air of enchant, but consider that the smiter himself is suspectible for attacks. And when running aoe smiting like in this build, you want as many ppl around you as possible: npc's will flee, and a counter split easily can evade them... The easiest counter is just screwing your smiter, which will switch to self-smite, and therefor ruining his e-management (air of enchant is a target other ally only skill)

I also think your defensive team is a little less defensive... When defending the flag-runner will be stuck spamming his warrior hate... and will not be running...
any suggestions?

BTW: a smiter doesn't need a crowed area to work, the aoe effect is just a small extra (not to mention that most people kite away from a warrior with balth's aura)

Last edited by suiraCLAW; May 15, 2006 at 04:45 PM // 16:45..
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Old May 16, 2006, 07:14 PM // 19:14   #9
rii
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Have your monk stand next to the smiter and smite off him? It will be plenty to ward off whatever warrior is stood next to you/ whatever.
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