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Old May 21, 2006, 06:07 AM // 06:07   #1
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so, having lots of time on my hands and not being able to play GW atm, i decided to review the new factions skills and see just what i could do with 'em.
http://gwshack.us/8f1ba
so i did the deaths charge hammer warrior that seems to show up everywhere on TV nowadays, slightly modded but whatever.

then i made a shock sword warrior. why not axe? well i don't know why, but the new sword elites seem to be quite teh pwn.

next, i have a blood necromancer using shadow shroud. with the metagame dominated by the Boon/Prot build as of now, this is one of the nastiest ways to ensure taking down someone.

yeah yeah esurger, timeless classic. all the more pressure on monks.

now i have a ranger using weaken knees and some bow attacks. weaken knees and called shot can make sure a monk or whatever (flag runner?) stays put for a bit, as well as casting it on a fleeing foe and having a warrior trigger it. hunters shot timed right should be able to make 'em bleed and can be used as a spike skill, i s'pose.

pretty standard emo flag runner, i threw in extinguish 'cause its a nice skill.

the monk healer using Healing Light is something i havent seen much. i'm still not sure how effective it would be, but with shadow shroud in the game now, i would rather have 1 person with non-enchantment healing capability O.o

and the good ol' boon monk that we all know and love.

i would like any suggestions / praise / kicks in the nuts you may have. ok maybe i would rather you not kick me in the nuts but whatever.
i encourage YOU to try new things with all the factions stuff floating around, im getting tired of seeing the same builds on TV all the time, ya know? EDIT: and fighting them, of course :\

Last edited by ikickedbutt; May 21, 2006 at 06:10 AM // 06:10..
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Old May 21, 2006, 10:39 AM // 10:39   #2
rii
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Looks quite good. On the sword warrior, I'm not really sure how good dragon slash is. Personally I would go quivering blade, or just plain old charge.

The weaken knees ranger could be interesting, can't say I've tried it so I can't say how good it is. I would say take out malaise for debilitating shot, you have a bow, so use it, and malaise can often (but not always) be focused off.

Heavy Blow on the hammer is dodgy. If you want another KD, hammer bash is better since its not conditional on weakness. If you want more spike damage, mighty blow is always nice.

Healing Light will probably work well 8v8, where the boonprot is fuelling enchantments. If you ever split though, it might get a bit nasty.

On the necro, I would take out blood drinker/plague sending. If you want condirion removal, take plague touch, but often plague sending is too expensive, and adjacent isn't big enough. Blood drinker is ok, but perhaps putting in a low specced shadow of fear would provide some needed extra warrior hate. I would also drop well of blood for life siphon or darkpact/vampiric gaze for spike assist.
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Old May 21, 2006, 12:28 PM // 12:28   #3
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Quote:
Heavy Blow on the hammer is dodgy. If you want another KD, hammer bash is better since its not conditional on weakness. If you want more spike damage, mighty blow is always nice.
I would probably suggest Forceful Blow over mighty since forceful with weakness is a lot of +dmg.

I just don't like that necro in general. SS will easily be removed without a cover hex. I suggest going with more hexes in general (SoF and Life Siphon are good ideas). Also, using more hexes you could coordinate and cover weaken knees even when the enemy isn't in retreat, allowing warriors to screw with kiting.

I'm not sure that you should be entrusting your HL monk's energy just to the 2 ihexes. I would suggest taking one out for either power drain or drain enchantment. Also, Dwayna's Sorrow? Too conditional IMO for its use, unless you're using it to power HL. Take out healing seed, target switching defeats that. Healing whisper is also a very dangerous spell, because you want your monks to be as far away from the enemy as possible. For whisper and seed, I would suggest putting in orison and another heal or energy-management skill. I'm also not sure if that monk is going to have enough energy to power HP.

I would probably go for sprint on your sword guy, since he probably won't be having problems with energy either way, and an on-demand speed buff is very useful.

On the edenial, I would prefer ressurection chant over ressurect. Also, he doesn't seem to have any energy management, but I admit that I'm not an expert on playing surgers. I would suggest sticking in a remove hex on him for some off-target hex removal.

On the runner, I would probably suggest taking out lightning strike for either enervating charge or draw conditions.
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Old May 21, 2006, 12:38 PM // 12:38   #4
rii
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Drain enchant and inspired/revealed hex give the same net energy gain if i remember (over time not spot gain). I find that as long as your elite heal pulls its weight then you can run off those two alright. Personally I would go ihex/drain enchant though, since enchants are more or less a cert, whereas some teams can be hex light.
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Old May 22, 2006, 12:22 AM // 00:22   #5
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ok several changes were made.
http://gwshack.us/5ece2

sprint on the shock
the hammer warrior is unchanged, its just the way i like it :P
the necro has cover hexes now
the ranger swapped malaise for debilitating shot-same application i suppose.
enervating charge on the runner
dwaynas sorrow is the only AoE healing enchant, and it costs 5 energy and lasts 30 seconds so i figure it is probably the best way to trigger healing light. i changed around some things, it would take a very bad player to run out of energy on it now IMO.

EDIT: quick note on dragon slash. it is better than quivering blade in most circumstances, after the first dragon slash it costs 5 adrenaline (technically) and it basically makes spamming bleed/wound effortless. quivering blade is one of the best skills to pair with final thrust from my experience.

Last edited by ikickedbutt; May 22, 2006 at 12:27 AM // 00:27..
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Old May 22, 2006, 03:31 AM // 03:31   #6
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My suggestions

Charge> dragon slash
Healing signet on the warriors is very important in gvg.
sever+gash is good but the warriors are probably adren spiking which means the deep wound is dbled up so its unneccessary. Id take final thrust + galrath slash or something similiar. Improves your mini spike greatly.

Replace Dwanya's sorrow with heal other or infuse (uv got alot of e-manage on the healer and not to much healing)

I'd suggest throwing out life siphon for parasitic or br (better cover hex or a useful spell to throw on struggling monks)
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Old May 23, 2006, 01:42 AM // 01:42   #7
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minor changes, thanks for the input all.


EDIT: change in focus for the warriors, slightly different elites and heal sig. http://gwshack.us/ddd64

Last edited by ikickedbutt; May 24, 2006 at 03:02 AM // 03:02..
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