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Old May 23, 2006, 05:43 AM // 05:43   #1
Krytan Explorer
 
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Default My HA (factions) build idea

http://gwshack.us/59db0

Heres the link.

What you must know is :
- that all rangers and assasins need to carry a weapon with life stealing
- No special point for the 7th skill in order necro, change it to whatever you would like.
- Choking gas and martyr rangers are recommended to have candy cane bows, as they lack marksmanship.
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Old May 23, 2006, 05:48 AM // 05:48   #2
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comments:
since you have 16 beast mastery already, bring an edge of extinction, then make the 7th skill in order necro "Dwayna's Sorrow".

Assassins seem a bit funky, maybe bust out repeating strike and fuel it with bonnetti's defense? Seems like you need a bit more to keep the softy ninjas up...
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Old May 23, 2006, 08:23 AM // 08:23   #3
JR
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You are trying to keep up fairly soft armored targets, with one Necro with Healing Breeze, Vigorous Spirit and Heal Party. You will need to be making very very rapid kills to have a chance of success, and I just don't think your build will do it. Chaining "Watch Yourself!" is an interesting idea, but I still don't think it quite cuts it.

I am also not quite sure why two of your rangers have pet skills on your bar that seem largely pointless. Instead of Heal As One, Charm Animal and Comfort Animal, I would rather take Distracting Shot, Punishing Shot and maybe shift attributes around a bit more to bump up Marksmanship and take Read The Wind.

Not that it really matters, because at the end of the day this build just does not have the defense. It is going to get rolled out by just about any normal HA build.

At least you have changed up the build a bit now, and stuck with one Order.
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Old May 23, 2006, 08:59 AM // 08:59   #4
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Defense of this build is the major problem. Even if you can attack and kill a target within 3 secs, you will not survive the onslaught. A bit of ressing, a bit of pressure and you will drop. Of course it will fuel your second problem:

Energy on the necro. I think that order will have some serious problems, pretty sure with all healing AND keeping orders up. But of course the kills on your side will probably solve that problem....

I think the attack combo on the assassins is a strong one... but in general they can be shut down pretty fast: 1 waterhexer and you lose your entire attack.
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Old May 23, 2006, 11:26 AM // 11:26   #5
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Quote:
Originally Posted by sir lockt
I think the attack combo on the assassins is a strong one... but in general they can be shut down pretty fast: 1 waterhexer and you lose your entire attack.
Indeed; this build also suffers from a severe lack of hex removal, and sparse condition removal which will allow your Assassins to be shut down very easily.
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Old May 23, 2006, 01:32 PM // 13:32   #6
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Correct, condition removal is actually quite normal for any ha build...The hexes will just own your whole team.

Also...Not enough healing...
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Old May 23, 2006, 02:12 PM // 14:12   #7
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Well, i thought that assasins and rangers striking that fast with vampiric weapons and having a boost from OoV would be enough for self healing, but if u say it doesn't, either you're right or i just take it as too good.

I'll need to discuss stuff around in GW, so that i won't do that mistake again, and bring you some better build. When i finished the build and told it to my friends ,they said its a bit too berserk, well seems they're right.

I'll message ye in a month or 2, ciao.

Spoony
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Old May 23, 2006, 02:44 PM // 14:44   #8
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Quote:
Originally Posted by Spoony
I'll need to discuss stuff around in GW, so that i won't do that mistake again, and bring you some better build. When i finished the build and told it to my friends ,they said its a bit too berserk, well seems they're right.
I look forward to seeing it.

Regards,
JR
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