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Old May 19, 2006, 02:11 PM // 14:11   #1
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Join Date: Sep 2005
Guild: Xen of Onslaught
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Default Smite Touch Build

I don't post here very often, but I do have this idea for a factions build that I would like some feed back on. Most, if not all of the postions in the build, are tested effective characters.


Prot Rit
Ritualist/Monk

Spawning Power: 11
Restoration Magic: 8
Communing: 12 (11+1)

Ritual Lord [Elite] (Spawning Power)
Boon of Creation (Spawning Power)
Recuperation (Restoration Magic)
Displacement (Communing)
Union (Communing)
Shelter (Communing)
Signet of Creation (Spawning Power)
Flesh of my Flesh (Restoration Magic)


Touched by a Ranger Corpse Control
Ranger/Necromancer

Expertise: 16 (12+4)
Blood Magic: 12
Death Magic: 3

Vampiric Touch (Blood Magic)
Vampiric Bite (Blood Magic)
Zojun's Haste (Expertise)
Dodge (Expertise)
Plague Touch (Necromancer Other)
Consume Corpse (Death Magic)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()

Use a axe/sword +5 energy with +30 health mod with blood focus 20% skill recharge +30 health, hale blood staff of health and +15 e -1 regen +30 health blood focus with the + health armor


Touched by a Ranger
Ranger/Necromancer

Expertise: 16 (12+4)
Wilderness Survival: 4 (3+1)
Blood Magic: 12

Vampiric Touch (Blood Magic)
Vampiric Bite (Blood Magic)
Zojun's Haste (Expertise)
Dodge (Expertise)
Plague Touch (Necromancer Other)
Troll Unguent (Wilderness Survival)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()

Use a axe/sword +5 energy with +30 health mod with blood focus 20% skill recharge +30 health, hale blood staff of health and +15 e -1 regen +30 health blood focus with the + health armor


Touched by a Ranger
Ranger/Necromancer

Expertise: 16 (12+4)
Wilderness Survival: 4 (3+1)
Blood Magic: 12

Vampiric Touch (Blood Magic)
Vampiric Bite (Blood Magic)
Zojun's Haste (Expertise)
Dodge (Expertise)
Plague Touch (Necromancer Other)
Troll Unguent (Wilderness Survival)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()

Use a axe/sword +5 energy with +30 health mod with blood focus 20% skill recharge +30 health, hale blood staff of health and +15 e -1 regen +30 health blood focus with the + health armor


Smiter
Monk/Mesmer

Divine Favor: 10
Smiting Prayers: 12
Protection Prayers: 8

Zealot's Fire (Smiting Prayers)
Divine Boon (Divine Favor)
Air of Enchantment [Elite] (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Balthazar's Aura (Smiting Prayers)
Smite Hex (Smiting Prayers)
Resurrection Signet ()

Use a Hale Smite Staff of Enchantment

Smiter
Monk/Mesmer

Divine Favor: 10
Smiting Prayers: 12
Protection Prayers: 8

Zealot's Fire (Smiting Prayers)
Divine Boon (Divine Favor)
Air of Enchantment [Elite] (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Balthazar's Aura (Smiting Prayers)
Smite Hex (Smiting Prayers)
Resurrection Signet ()

Use a Hale Smite Staff of Enchantment


Recall Boon
Monk/Mesmer

Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 10

Divine Boon (Divine Favor)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Mend Condition (Protection Prayers)
Contemplation of Purity (Divine Favor)
Revealed Hex (Inspiration Magic)
Inspired Hex (Inspiration Magic)
Mantra of Recall [Elite] (Inspiration Magic)


Water Runner
Elementalist/Monk

Energy Storage: 11 (10+1)
Water Magic: 16 (12+4)
Healing Prayers: 8
Protection Prayers: 2

Shard Storm (Water Magic)
Ice Spikes (Water Magic)
Deep Freeze (Water Magic)
Ether Prodigy [Elite] (Energy Storage)
Convert Hexes (Protection Prayers)
Extinguish (Protection Prayers)
Heal Party (Healing Prayers)
Armor of Mist (Water Magic)

Use a hale healing staff of enchantment



How this build works.

The offense consist of 3 touch rangers go after the same the target while the two smiters smite off of each ranger. The water runner will use water hexes to slow targets down, so that they do not kite as effectively. Or you can have 2 touch rangers on the same target with one smiter and have another touch ranger and smiter off target.

The defense is where this build really shines. To begin with, each smiter uses rof and guardian to set off zealots and get the benefit of air or enchantment. Along with that, they will be using divine boon to help supplement healing. One of the Smiters will smite off of the target caller and the other Smiter will be on one of the other rangers and switch between the two, depending on if on or the other is taking damage. Also, this smiters job will be to smite off of anyon that is the target of the opposing teams warriors or assassins, as a way to a. help heal the target, b. do damage to them and persuade them to get off that target. This smiter really needs to have good awareness of what is going on. The ritualist will be at the back of the group spamming the prot spirits to help the team out, has a hard rez if needed. The E/Mo runner has heal party and extinguish for degen and conditions. The one true boon prot is there to provide the rest of the healing needed. With all the supplementry prot and healing in the build, the one true boon prot should be able to cover the team.

This is my idea, but any suggestions and comments are welcomed that can improve this build or the tactics in using it.
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Old May 19, 2006, 02:18 PM // 14:18   #2
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Try working with dark aura smiters:
A death necro that puts dark aura on the touch rangers, who will use touch of agony/wallow's bite....more "spike" damage.
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Old May 19, 2006, 02:55 PM // 14:55   #3
JR
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Normally I would have locked this thread for being so badly formatted (even though you do get +points for using GWFreaks), and in the wrong section. However, you're in XoO Ladder, and I heart Botox, so I will be nice and do it myself later.

Comments to follow...
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Old May 19, 2006, 04:06 PM // 16:06   #4
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Profession: R/Mo
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Quote:
Originally Posted by Yanman.be
Try working with dark aura smiters:
A death necro that puts dark aura on the touch rangers, who will use touch of agony/wallow's bite....more "spike" damage.
wow. i'm going to try this setup later today in TA.
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Old May 22, 2006, 05:56 PM // 17:56   #5
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Profession: Mo/
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Nifty, i tried something like this in HA a little bit ago. (except without the ritualist and runner)

gl, hope it works out, it's refreshing too see new builds now and again.
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Old May 24, 2006, 03:26 PM // 15:26   #6
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why trolls with such low wilderness?

I appreciate that having a self heal is great and that you're running with only one actual healer in the build but i don't think that +5 regen is worth the slot tbh (and the 3 second down time to put it up).

secondly with all that smite enchant flying around won't the boon prot be slightly redundant, ie he'd be better as a straight healer, since I reckon half the prot would be duplicated anyway?

Oh and I think cripples would make a mess if you. You could use some condition removal on the smiters, the boon prot will spend his WHOLE life spamming mend condition otherwise, and as the sole actual healer he's going to be busy anyway

thoughts of a nublet though, i'm not in any kind of posh guild...

Last edited by MAdnRisKy; May 24, 2006 at 03:29 PM // 15:29..
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Old May 24, 2006, 04:00 PM // 16:00   #7
JR
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Quote:
Originally Posted by MAdnRisKy
why trolls with such low wilderness?

I appreciate that having a self heal is great and that you're running with only one actual healer in the build but i don't think that +5 regen is worth the slot tbh (and the 3 second down time to put it up).

secondly with all that smite enchant flying around won't the boon prot be slightly redundant, ie he'd be better as a straight healer, since I reckon half the prot would be duplicated anyway?

Oh and I think cripples would make a mess if you. You could use some condition removal on the smiters, the boon prot will spend his WHOLE life spamming mend condition otherwise, and as the sole actual healer he's going to be busy anyway
Agreed on all three points.

Having faced a Touch Ranger build in GvG the other night, I can really appreciate how much a Crip-Shot devastates them. Once I stopped laughing at our team mate screaming "THEY KEEP TOUCHING ME!" on vent, and actually told out Crip-Shot flagger to stay at the stand it was a flawless roll.

Having a low specced Troll isn't going to make up for the lack of a solid backline. The constant life-steals may, if your Rangers can stick on a target and stop them kiting. Which brings me to my next point of the importance of snares in a build like this, to keep targets in the Smite AoE and stop the kiting your Touches/Bites. You have snares on the runner, but he is not going to be at the stand enough to make much of a difference.

And agreed on the point about the Boon Prot; despite how much I like Boon Prots. With Guardian and Reversal flying around anyway, I think you would get more mileage out of something like a Word Healer.

All together I just don't think there are the skill slots available to make a build such as yours viable.

Quote:
Originally Posted by MAdnRisKy
thoughts of a nublet though, i'm not in any kind of posh guild...
I know plenty of people in decent guilds who wouldn't have made such solid points. Knowledge and understanding is not something exclusive to high levels. A bit of a side track, but I felt you were putting yourself down unjustly.
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Old May 24, 2006, 04:20 PM // 16:20   #8
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*contains hand spasms to attempt to be witty*

I'd suggest one of the smiters takes Shield of Judgement instead of Air of Enchant. Flame me if you will, but when one of your teammates is under heavy pressure (probably the pure boon in this build), it can slow down the damage considerably faster than the average protection spell.
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Old May 24, 2006, 04:23 PM // 16:23   #9
JR
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Quote:
Originally Posted by Haggard
*contains hand spasms to attempt to be witty*

I'd suggest one of the smiters takes Shield of Judgement instead of Air of Enchant. Flame me if you will, but when one of your teammates is under heavy pressure (probably the pure boon in this build), it can slow down the damage considerably faster than the average protection spell.
Destroy their energy management, give them a skill with a terrible cooldown and fairly high energy cost that does nothing to teams intelligent enough to just switch targets or drain it...

No?
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