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Old Jun 05, 2006, 03:15 PM // 15:15   #21
Ascalonian Squire
 
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Guild: Fugitives of Kurzick
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Quote:
Originally Posted by TheOneMephisto
If you see a bunch of rangers pull their bows in unison, they're about to spike. Also, they're about to spike whoever they're all turning towards.

Just stuff like that. Also, you can watch stuff like th orders necro or whatever they are using for hints on when they're going to spike.
A nice interrupt for spikes, is cry of frustration -

Cry of Frustration
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10..37 damage.

Notice it interrupts skills, so it works against ranger spike and blood spike. It's got a 20s cool down, so you won't stop all the spikes, but you can certainly disrupt them.

ju
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Old Jun 06, 2006, 12:07 AM // 00:07   #22
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Originally Posted by ghostof
The Blood Spike build is very energy hungry. It depends on something dying nearby every 15-20 seconds to fuel it. Energy denial with spells like Energy Surge can be effective after the first spike or two because the Blood Spikers probably won't have enough energy left. " -Guild Wiki
I've honestly never seen a Blood Spike group without a Spirit Spammer to fuel them.
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Old Jun 06, 2006, 04:42 AM // 04:42   #23
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Quote:
Originally Posted by The Real Roy Keane
I've honestly never seen a Blood Spike group without a Spirit Spammer to fuel them.
Yeah, and with QZ to fuel the spirit spammer and the necros.

HA is really screwed in that way, you're forced head-first into the other team. It rewards teams that can cram a lot of defense into a spike build, because it always comes down to who can survive longer while burning up the enemy's rez sigs.

If you ask me, just stick to GvG. HA is just spike and IWAY.
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Old Jun 06, 2006, 05:10 AM // 05:10   #24
Zui
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Quote:
Originally Posted by The Real Roy Keane
I've honestly never seen a Blood Spike group without a Spirit Spammer to fuel them.
I saw one in TA sometime this week. Match was under 1 minute, they lost.
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