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Old Jun 07, 2006, 04:58 PM // 16:58   #1
Lion's Arch Merchant
 
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Default TA builds

This is a 4 person team i have been working on, its purpose was to server in TA.
The idea behind it was to couase alot of degen, whilst having high healing and being able to inflict alot of conditions. i then learned of a skill called "fevered dreams" utilising it to allow everyone of the opposit team to get all the conditions, and degen.

Quote:
Healer
Inspiration healer, orison healing 186.69, heal other healing 330.75, heal party healing 198.45.
cast spirit of failure on a attacking warrior who hasnt been called for piling yet. The E/me should help by blinding them (with the fevered dreams) resulting in 100% miss, and 4 energy everytime they attack.
Cast heal party every time the e/mo has finished with "ether prodogy". To maintain energy if spirit shackles isnt providing enough in this high energy class, cast energy tap and power drain on a Ele or Mo (preferably power drain on Mo, and energy tap on Ele)


Monk/Mesmer
Level: 20

Divine Favor: 13 (10+3)
Healing Prayers: 13 (11+2)
Inspiration Magic: 10

Divine Boon (Divine Favor)
Aura of Faith [Elite] (Divine Favor)
Orison of Healing (Healing Prayers)
Heal Other (Healing Prayers)
Heal Party (Healing Prayers)
Power Drain (Inspiration Magic)
Energy Tap (Inspiration Magic)
Spirit of Failure (Inspiration Magic)
degen loss
When the warrior has called the pile, cast feverish dreams on that pile. Then cast flame attuement. On the person whos pile has been called, cast phantom pain, then mark of rodgort, then rodgort's invocation. This should start their entire team becoming set on fire, a massive degen. Spam flare, fireball and rodgort's invocation.
When flame attunment as 1/4 (1/2,3/4 or 1/1) charged, cast phantom pain again, then feverish dreams and mark of rodgort. This will keep those "hexes" online and keep the degen/deep wound set up, allowing you to continue spamming to result in more degen.


Elementalist/Mesmer
Level: 20

Energy Storage: 16 (12+4)
Fire Magic: 13 (10+3)
Illusion Magic: 8

Fevered Dreams [Elite] (Illusion Magic)
Phantom Pain (Illusion Magic)
Mark of Rodgort (Fire Magic)
Rodgort's Invocation (Fire Magic)
Fireball (Fire Magic)
Flare (Fire Magic)
Fire Attunement (Fire Magic)
Resurrection Signet ()
Warrior helper
before the fighting begins, cast zealot's fire on your warrior. When he's running up cast ether prodogy, then judge's insight, balthazar's spirit, strengh of honor, and balthazar's aura. Keep those maintained by using ether prodogy. When the flame ele has casted feverish dreams, cast bliding flash on that character resulting in large scale blindness, and your healer monk getting more energy.

Elementalist/Monk
Level: 20

Energy Storage: 14 (10+4)
Air Magic: 13 (10+3)
Smiting Prayers: 11

Zealot's Fire (Smiting Prayers)
Judge's Insight (Smiting Prayers)
Balthazar's Spirit (Smiting Prayers)
Strength of Honor (Smiting Prayers)
Balthazar's Aura (Smiting Prayers)
Ether Prodigy [Elite] (Energy Storage)
Blinding Flash (Air Magic)
Resurrection Signet ()
Warrior
See which melee character you are attacking, cast all 3 curses on them. When eviscerate charges, use warriors cunning, then start from eviscerate, work your way along the skill bar ending in executioners strike. CALL ALL PILES.

Warrior/Necromancer
Level: 20

Strength: 9
Axe Mastery: 16 (12+4)
Curses: 9

Eviscerate [Elite] (Axe Mastery)
Axe Rake (Axe Mastery)
Axe Twist (Axe Mastery)
Executioner's Strike (Axe Mastery)
Warrior's Cunning (Strength)
Suffering (Curses)
Mark of Pain (Curses)
Insidious Parasite (Curses)
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