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Old Jun 08, 2006, 06:32 AM // 06:32   #1
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Old Jun 08, 2006, 11:26 AM // 11:26   #2
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Looks like a nice build.
Who is the second smiter supposed to smite?
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Old Jun 08, 2006, 07:13 PM // 19:13   #3
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Quote:
Originally Posted by Ruben
Looks like a nice build.
Who is the second smiter supposed to smite?
The SB/Infuse, obviously.
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Old Jun 09, 2006, 01:21 AM // 01:21   #4
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Makes sense. I'll try to run this, looks very effective.
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Old Jun 09, 2006, 01:39 AM // 01:39   #5
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I was joking, he smites off the warrior.

It's the two mesmer diversioning, shaming, burning and surgin the monks, while the Warrior runs around hitting their soft targets with near constant Balths Aura and some decent Zealot's Fire damage. The enemy monks should crack fairly soon.
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Old Jun 09, 2006, 02:02 AM // 02:02   #6
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Why do you have two copies of Unnatural Signet? I think something like Blackout or Cry Of Frustration could serve your mesmers better, with the number of spikes in Tombs.

Otherwise, looks good.
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Old Jun 09, 2006, 03:42 AM // 03:42   #7
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I have to agree with Squidgey, loose one of the unnaturals for a cry.

Other than that, it looks nasty, might have to give it a run over the weekend
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Old Jun 09, 2006, 05:22 AM // 05:22   #8
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Yeah, it was supposed to be CoF on one of them, my bad.
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Old Jun 09, 2006, 08:01 AM // 08:01   #9
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2 smiters, one warrior does not make sense, and if you do that then you might as well drop the air of enchantment from one smiter, but even then thats not the most effective thing as you could have a water ele and snare down the target
for a balanced group you are very thin on interrupts
with 5 monks surely the warrior doesnt need plague touch should bring shock or distracting blow for ghost, i would also switch out bulls strike for irresistable
your infuser build cant even heal himself
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Old Jun 09, 2006, 08:18 AM // 08:18   #10
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Even with 2 smite hexes, you'll need veil for migrainers and degen
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Old Jun 09, 2006, 09:12 AM // 09:12   #11
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Quote:
Originally Posted by audioaxes
your infuser build cant even heal himself
That's what the other Monks are there for.
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Old Jun 09, 2006, 05:25 PM // 17:25   #12
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Quote:
Originally Posted by audioaxes
2 smiters, one warrior does not make sense, and if you do that then you might as well drop the air of enchantment from one smiter, but even then thats not the most effective thing as you could have a water ele and snare down the targeted.
Disagree on 2 smiters one warrior not making sense. Agree that a water ele could also be useful. Any snares synergize extremely well with smite.

Quote:
Originally Posted by audioaxes
for a balanced group you are very thin on interrupts
with 5 monks surely the warrior doesnt need plague touch should bring shock or distracting blow for ghost
Agree 100%.

Quote:
Originally Posted by audioaxes
i would also switch out bulls strike for irresistable
Disagree.

Quote:
Originally Posted by audioaxes
your infuser build cant even heal himself
Does not matter, though I would switch out heal other or healing whisper for heal party cause two copies of heal party keeps the health high (which keeps your team functioning better) and improves the energy effiency of the backline as whole.

Quote:
Originally Posted by kilika829
Even with 2 smite hexes, you'll need veil for migrainers and degen
6 hex removal skills (3 inspired, 2 smite, 1 veil) is already too many IMO even though they are all single hex removals. It is better to prevent than to react, which is why I think this build would do better with heavier disruption/interrupts as others have suggested. Interrupt their migraines and diversion their conjures and you end up with a severely gimped opponent (especially so if they were foolish enough to load their bar with interrupts and cannot land them without migraine).
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Old Jun 09, 2006, 07:34 PM // 19:34   #13
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Monks != Condition removal.

Condition removal = Condition removal.

You can't just look at the professions and say "hey, there are 5 monks, he must have a sh*tload of condition removal!" If you look at the build it has a Restore and Mend Ailment.

Shock probably wouldn't be bad. Could take out a Veil for a Mend on one of the monks.
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Old Jun 09, 2006, 07:45 PM // 19:45   #14
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Since this is a half smite build, and the warrior is there to run around and pressure monks, in my opinion it would be far more effective to use an axe W/E using 12 air magic and conjure instead of the 13 strength. This way, there will be more dps, since strength doesnt actually effect your output when you are not using a skill. You will gain +13 damage from having 12 air magic. Also, it has already been pointed out that the use of shock and distracting blow would be very effective on alter matches since you have a lack of alter matches.

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Old Jun 09, 2006, 08:05 PM // 20:05   #15
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Jiao, Hammers knock people down. Knockdown keeps people from moving or casting. This is good with smite, since people will kite you(good people would pre-kite/kite you anyway.. But this is HA, and even scrubs kite against smiting teams). This helps you get maximum milage out of your smiting.

Hammer have a higher DPS than axes too... Don't say things like "it would be far more effective to use an axe W/E using 12 air magic and conjure instead of the 13 strength. This way, there will be more dps." The math on actual damage per second with IAS and without IAS is clear.

Hammer without IAS is about 30 damage per second. Axe is about 27.

Hammer with IAS is about 44 damage per second. Axe is about 40 damage per second.

The DPS from shock is negligible. Using shock will also make you miss at least one swing from your axe... So the added DPS is extremely small.

Conclusion is hammers have better pressure, not only do you have higher DPS, you also have knockdown which turns up the pressure(and maximises the effect from smiting).
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Old Jun 09, 2006, 08:24 PM // 20:24   #16
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I like it. I would agree with getting a snare or two in there, but it looks pretty tight. I was thinking about adding a deep freeze on the Me/E though. I also totally agree with more interrupts. You can NEVER have too many interrupts.
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Old Jun 09, 2006, 08:43 PM // 20:43   #17
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@Zui
You didnt take into account the +13 damage that comes from Conjure Lighting when you have 12 air mastery. So then:

Hammer without IAS is about 30 damage per second. Axe is about 40.

Hammer with IAS is about 44 damage per second. Axe is about 53 damage per second.

ALSO: You will have 4 stength aswell, which will affect the dps a bit too
You will have +15% damage if you have a (while enchanted) axe, which will add 8 dmg with IAS and 6 without it.

I have to agree with on the knockdown advantages of a hammer, but you are using shock, along with stoneskin gauntlets. Shock take 10 seconds to recharge- it could take this amount of time to build up the adrenaline for a knockdown with a hammer.

-Jiao
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Old Jun 09, 2006, 09:03 PM // 21:03   #18
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theres still much more efficient ways of distributing your dps than having two smiters on 1 warrior

and yes a woh should be able to heal the sb/infuse but HA isnt that predictable. With heal other, dwaynas kiss, and heal whisper surely you could drop one so the 2nd healer can help save himself
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Old Jun 09, 2006, 10:30 PM // 22:30   #19
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Quote:
Originally Posted by Jiao Yang
@Zui
You didnt take into account the +13 damage that comes from Conjure Lighting when you have 12 air mastery.
Hello, my name is enchantment removal. Have fun with the 60s recharge.
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Old Jun 10, 2006, 12:22 AM // 00:22   #20
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Quote:
Originally Posted by Wasteland Squidget
Hello, my name is enchantment removal. Have fun with the 60s recharge.
Normally I would agree, but since he has two smiters spamming AE, Guardian and RoF on him, his Conjure isn't likely to be removed.
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