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Old Jun 14, 2006, 03:11 AM // 03:11   #1
Wilds Pathfinder
 
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Default Dual Warrior Spike Build (With holding potential)

For this build you spike with the three Eles and the two Warriors.

The three eles all have some defensive skills for holding.

I went for a Blessed Light prot instead of RC or Martyr because the build already has two off monk Extinguishes which should be enough to combat disease and traps efficiently. I'm curious about Life Sheath, I might try both.

The build has no Corpse Control, which sucks, but I don't know where to put it.

If the spike isn't killing targets, suck less imo.

PS: JR, how do I get colors

BS_AxeWar

Warrior/Elementalist
Level: 20

Strength: 13 (12+1)
Axe Mastery: 16 (12+4)
Air Magic: 3

Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Bull's Strike (Strength)
Shock (Air Magic)
Distracting Blow (Warrior other)
Rush (Strength)
Frenzy (Warrior other)
Resurrection Signet ()
BS_SwordWars

Warrior/Elementalist
Level: 20

Strength: 13 (12+1)
Swordsmanship: 16 (12+4)
Air Magic: 3

Quivering Blade [Elite] (Swordsmanship)
Final Thrust (Swordsmanship)
Bull's Strike (Strength)
Shock (Air Magic)
Distracting Blow (Warrior other)
Rush (Strength)
Frenzy (Warrior other)
Resurrection Signet ()
BS_AirHeal1

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Earth Magic: 6 (5+1)
Air Magic: 14 (10+4)
Healing Prayers: 10

Ether Prodigy [Elite] (Energy Storage)
Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Heal Party (Healing Prayers)
Heal Other (Healing Prayers)
Healing Breeze (Healing Prayers)
Ward Against Foes (Earth Magic)
Resurrection Signet ()
BS_AirHeal2

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 15 (11+4)
Healing Prayers: 10
Protection Prayers: 1

Ether Prodigy [Elite] (Energy Storage)
Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Heal Party (Healing Prayers)
Heal Other (Healing Prayers)
Extinguish (Protection Prayers)
Windborne Speed (Air Magic)
Resurrection Signet ()
BS_AirProt

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Earth Magic: 5 (4+1)
Air Magic: 15 (11+4)
Protection Prayers: 9

Ether Prodigy [Elite] (Energy Storage)
Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Extinguish (Protection Prayers)
Convert Hexes (Protection Prayers)
Aegis (Protection Prayers)
Ward of Stability (Earth Magic)
Resurrection Signet ()
BS_WoH

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

Word of Healing [Elite] (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Touch (Healing Prayers)
Healing Whisper (Healing Prayers)
Healing Seed (Healing Prayers)
Holy Veil (Monk other)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
BS_SBInfuse

Monk/Mesmer
Level: 20

Divine Favor: 12 (11+1)
Healing Prayers: 14 (10+4)
Inspiration Magic: 10

Spell Breaker [Elite] (Divine Favor)
Heal Other (Healing Prayers)
Infuse Health (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Whisper (Healing Prayers)
Healing Seed (Healing Prayers)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
BS_BlessedProt

Monk/Mesmer
Level: 20

Divine Favor: 12 (10+2)
Protection Prayers: 14 (11+3)
Inspiration Magic: 10

Blessed Light [Elite] (Divine Favor)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Mend Ailment (Protection Prayers)
Spirit Bond (Protection Prayers)
Aegis (Protection Prayers)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
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Old Jun 14, 2006, 09:03 AM // 09:03   #2
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I would have all the wards on a Earth ele spiking with Obs flame as they aren't gona last long with 5-6 in earth magic.
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Old Jun 14, 2006, 09:18 AM // 09:18   #3
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Run 9 air magic, get the offhand for extra energy...13 strenght is overkill IMO
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Old Jun 14, 2006, 09:29 AM // 09:29   #4
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For a warrior spike I think you need more constant pressure/shutdown to offbalance the monks if you dont do that you might as well be a rainbow spike build with a ranger and pp mesmer as any go prot can pre buff the targets you are attacking.
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Old Jun 14, 2006, 09:53 AM // 09:53   #5
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Audioaxes, you're right on your point that this build needs more pressure/shutdown, that's why I'd put a gale on the ele's, so they can gale the monks while the warrior spike.

But, putting in a ranger ( unless he's Oathshot fs+symb spammer ) and a pp mesmer, will downgrade this build's holding capacity.
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Old Jun 14, 2006, 09:05 PM // 21:05   #6
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Quote:
Originally Posted by Ghost Recon
I would have all the wards on a Earth ele spiking with Obs flame as they aren't gona last long with 5-6 in earth magic.
Then I'd have to run Glyph of Energy or face exhaustion. This would greatly reduce the effectiveness of the Ele when holding because he doesn't have the energy management for all of his monk skills.

Quote:
For a warrior spike I think you need more constant pressure/shutdown to offbalance the monks ... any go prot can pre buff the targets you are attacking.
That's really just a matter of not having shitty warriors.

Quote:
Run 9 air magic, get the offhand for extra energy...13 strenght is overkill IMO
Agreed, good suggestion.
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Old Jun 15, 2006, 05:35 PM // 17:35   #7
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I would prefer going with at least 2 earth warders

Like these:

Elementalist/Monk
Level: 20

Energy Storage: 9 (8+1)
Earth Magic: 16 (12+3+1)
Healing prayers: 10 (10)

Glyph of Energy [Elite]
Earthquake
obsidian flame
ward against foes / ward against melee
ward of stabilty
heal party
gift of health
resurrection signet



Having the ability of launcing 2 AoE KD's every 15 seconds on altar maps will certainly improve the chance of getting the altar + it helps in other ways(lottery interrupt ftw) + you still have some healing power (keep in mind that Glyph of Energy is still one of the best Energy mangements if you manage to max out it's effect every time).

BTW: in builds with Ward of stability and enough heals, you migt consider going without a SB on a monk.

Last edited by suiraCLAW; Jun 16, 2006 at 02:35 PM // 14:35..
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