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Old Jun 16, 2006, 11:16 PM // 23:16   #1
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Lightbulb need help wit a shutdown build for mesmer

Me/??
insparation-10+1
domination- 10+2
fast casting- ???



Im thinking some of these skills

wastrels worry
backfire
blackout
mantra of recovery(e)
chaos storm
empathy
???
???

so what im tryin to pull off is first mantra then blackout so all my skills recharge faster.Then spam wastrels to put in the dammage while using empathy on warriors and backfire on spellcasters ect. I think i can pull it off and im not planning to keep ressurections skills in my build cuz its mainly for GvG/Alliance so no point in rezing. I need some more damaging skills any ideas

thanks
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Old Jun 17, 2006, 12:20 AM // 00:20   #2
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Both Backfire and Choas Storm are very bad skills. I think in every mode you need a res skill as a mesmer, though in AB you might be able to cut it. But you deffinitly have the wrong mindset for playing mesmer, as well as the wrong forum for posting your builds in. Try this one next time http://www.guildwarsguru.com/forum/f...play.php?f=206
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Old Jun 17, 2006, 01:43 AM // 01:43   #3
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mantra of recovery + chaos storm

a winning formula imo.
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Old Jun 17, 2006, 04:13 AM // 04:13   #4
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Backfire is a perfectly delightful skill for shutdown, just don't expect people to be spamming casts through it and dying from it. Bring a cover hex, something cheap and with a decent recharge.

First of all, if you're going to be casting alot, which you appear to desire to do with your choice of elite, then you're going to need some inspiration skills. Try 9+1 inspiration, with Power Drain and Drain Enchantment. You'll be a bit low on energy fighting only melees, but you're in the money when casters come around. Pump Dom to 12+2 and fast cast at 9+1. Just a suggestion, might need adjustment due to peculiarities with MoR.

I'm not sure how effective Chaos Storm would be (hey, might be good on the npcs or something) but I don't think that blackout is worth the slot at that location. Not exactly a whole lot of spike to time the blackout with, and you're not bringing anything like degen which would benefit from a blackedout monk unable to deal with it.

I'd like to bring up Power Leak, Energy Burn, Diversion, and Cry of Frustration as possible choices to be incorporated into the build. Keep in mind that "shutdown" and "damage" are not necessarily the same thing. If you want to kill people, try degen, or another class imo. Mesmers are great, but for pure damage output...
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Old Jun 17, 2006, 05:04 AM // 05:04   #5
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It's apparent that you haven't watched much observer mode of top guilds first hobbit man, to see what they run. That's always a good start, so you know what skills see the most use.
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Old Jun 17, 2006, 06:02 AM // 06:02   #6
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Quote:
Originally Posted by NightOwl
Backfire is a perfectly delightful skill for shutdown, just don't expect people to be spamming casts through it and dying from it. Bring a cover hex, something cheap and with a decent recharge.

First of all, if you're going to be casting alot, which you appear to desire to do with your choice of elite, then you're going to need some inspiration skills. Try 9+1 inspiration, with Power Drain and Drain Enchantment. You'll be a bit low on energy fighting only melees, but you're in the money when casters come around. Pump Dom to 12+2 and fast cast at 9+1. Just a suggestion, might need adjustment due to peculiarities with MoR.

I'm not sure how effective Chaos Storm would be (hey, might be good on the npcs or something) but I don't think that blackout is worth the slot at that location. Not exactly a whole lot of spike to time the blackout with, and you're not bringing anything like degen which would benefit from a blackedout monk unable to deal with it.

I'd like to bring up Power Leak, Energy Burn, Diversion, and Cry of Frustration as possible choices to be incorporated into the build. Keep in mind that "shutdown" and "damage" are not necessarily the same thing. If you want to kill people, try degen, or another class imo. Mesmers are great, but for pure damage output...
Blackout has several uses.

The coordination of an adrenal spike usually involves one of the monks being BOed. Blackout also empties the adrenaline of Warriors, which is an excellent defensive move. Backfire in GvG isn't seen much because of the high amounts of hex removals, especially with Expel Hexes in an increasing amount of Guilds, smashing through the hex and the cover hex. In GvG, Diversion is a far better skill for shutdown.

As for Chaos Storm, even NPCs run away from it. The only creature that doesn't run from constant AoE effects (like Firestorm, Balth's Aura, Chaos Storm) are animated undead.
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Old Jun 17, 2006, 08:01 AM // 08:01   #7
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Quote:
Originally Posted by hobbit man
Me/??
insparation-10+1
domination- 10+2
fast casting- ???



Im thinking some of these skills

wastrels worry
backfire
blackout
mantra of recovery(e)
chaos storm
empathy
???
???

so what im tryin to pull off is first mantra then blackout so all my skills recharge faster.Then spam wastrels to put in the dammage while using empathy on warriors and backfire on spellcasters ect. I think i can pull it off and im not planning to keep ressurections skills in my build cuz its mainly for GvG/Alliance so no point in rezing. I need some more damaging skills any ideas

thanks
No, no, no, this won't work.

No Wastrel's Worry, no Backfire, no Empathy, no Chaos Storm. Add in Shame and Diversion, at least.

In GvG, the Mesmer is SUPPOSED to bring the hard rez...usually anyways.

Oh, and you're gearing for...damage? XD
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Old Jun 17, 2006, 08:56 AM // 08:56   #8
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Imo you only need one skill to be a shutdown mesmer ....... Diversion, which has to be up in the top few best mesmer skills ever. I usually play shutdown with diversion, shame (and mass enchant removal so they can't CoP as much) then usually expel hexes for elite but thats for GvG. You could try power block for ABs but I'm not really fond of ABing with my mesmer, I'd rather just play warrior and get 3 times as many kills. If your taking anymore than 10 fast casting I would consider taking a hard res for GvG but don't both taking one at all for ABs.

Add diversion and your getting somewhere.
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Old Jun 17, 2006, 01:47 PM // 13:47   #9
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Diversion = <3
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Old Jun 17, 2006, 01:53 PM // 13:53   #10
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So...after all this rambling, can someone post a FULL build with attrabutes and such in here?

And make sure you post it's uses, like energy denial, full shutdown (like endless diversions making the enemy's whole skillbar on full recharge etc.
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Old Jun 17, 2006, 02:02 PM // 14:02   #11
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This is what I use and stick by, it my seem slightly odd but its bin very very well bought out as boon prot shutdown.

Attributes
14 Fast Casting 11 + 1 +2
12 Domination 10 + 2
9 Inspiraton 8 +1

Skills

MoR {E}
Power Return
Shame
Diversion
Drain Enchantment
Power Drain
Shatter Enchantment
Res.

This has a bit of e-denial because often people overkill on e-denial as monks hide they energy anyways. The point is to limit useage of CoP my draining and shattering enchantments then using shame (and they won't be able to CoP), then diversion the recast of boon. This reduces their healing and pisses them off if they lose energy from casting through shame. Other than that you can interrupt hex removal of shame or just in general or interrupt energy management skill like mantra of recall. This is a skill spamming build sort of with diversion recharging in 5 seconds and power return recharging in 3.5 seconds , so you can basically interrupt a healer monk constantly or interrupt key skills (like energy management and hex removal) on boon prots.

This also allows strategic play e.g. diversioning and shaming a monk then continually interrupting an ele or necro.

This builds requires a bit of practice and a lot of anticipation of what a boon prot will do. The best thing to do is remove enchantments then diversion or shame and interrupt them . Also you will be able to make a healers life hell by being able to interrupt almost everything they cast

Hope you like it, it works great for me... seriously great .
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Old Jun 17, 2006, 02:09 PM // 14:09   #12
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PvE.

Me/Mo
Fast Casting: 12 +1 (Or if you want to play dangerous, +3)
Domination: 12 +1 +1
Illusion: 3 +1

Energy Burn (for the damage)
Mantra of Recovery (Yeah, for the recovery)
Diversion (Since PvE mobs are stupid, just tell your group to target the healer last, and spam Diversion on healer. Until you're sure all skills are diverted. Then find another victim. Actually, better end-game.)
Power Return (I guess...Who gives about giving energy to the stupid AI?) / Or Power Drain.
Shatter Enchantment (Yeah.) / Or Drain Enchantment.
Shatter Hex (A must.)
Distortion (Defense!)
Rebirth (A rez that helps a lot in near-foe situations.)

Just throwing builds out.

Oops, PvP?...

Me/Mo (again.)
Fast Casting: 10 +1
Domination: 12 +1 +1
Illusion: 8 +1

Shame
Diversion
Blackout
Power Drain
Shatter Enchantment
Mantra of Recovery
Drain Enchantment
Resurrection skill. GvG: Solid rez, AB: I guess a sig will be fine.

Last edited by LightningHell; Jun 17, 2006 at 02:12 PM // 14:12..
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Old Jun 17, 2006, 09:32 PM // 21:32   #13
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I'm guessing its a simple mistake, but you want to sink your points into inspiration, right?
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Old Jun 18, 2006, 12:54 PM // 12:54   #14
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Quote:
Originally Posted by LightningHell
PvP?...

Me/Mo (again.)
Fast Casting: 10 +1
Domination: 12 +1 +1
Illusion: 8 +1 <------- I think he means inspiration !!

Shame
Diversion
Blackout <-- good but no so good used with MoR {E}
Power Drain
Shatter Enchantment <---- I love this skill to infinity
Mantra of Recovery <--- great skill
Drain Enchantment
Resurrection skill. GvG: Solid rez, AB: I guess a sig will be fine.
You wanna make full use of MoR so possibly think about using power leak instead of blackout for some simply radical energy denial plus interruptos.
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Old Jun 18, 2006, 01:13 PM // 13:13   #15
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Well, he wanted Blackout.

And yes, oops, I didn't notice I didn't put any points in Insp.

Actually, just do 10Dom/10Ill/10Insp/5FC and drop MoR for Glyph of Renewal.

Last edited by LightningHell; Jun 18, 2006 at 01:19 PM // 13:19..
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Old Jun 18, 2006, 01:14 PM // 13:14   #16
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for gvg, esurge mesmers are the most common

diversion
cry of frustration
energy burn
energy surge
signet of weariness
blackout
drain enchant/consume corpse/shatter enchant
resurrection signet/resurrect (if you don't go me/n)
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Old Jun 18, 2006, 04:00 PM // 16:00   #17
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But the post is called Shutdown build for mesmer...... not esurge build for mesmer
I think e-surge is old and past it Diversion ftw !!!
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Old Jun 18, 2006, 11:40 PM // 23:40   #18
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Quote:
Originally Posted by fatboyslimerr
But the post is called Shutdown build for mesmer...... not esurge build for mesmer
I think e-surge is old and past it Diversion ftw !!!
Energy denial is Shutdown, and Surgers are still viable.
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Old Jun 19, 2006, 09:02 AM // 09:02   #19
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E-denial isn't total shutdown as long as monks can hide their energy with -energy sets and swap when required, it may restrict their actions some what but its something different... lets say its one type of shutdown where as diversion spam is the other type
Surgers are just soo overplayed, which means its good but I just think decent monks are too prepared for it with numerous energy sets making it possible to hide energy and make mesmer waste their energy to no affect.

The only option really a monk has when under diversion is to inspired/revealed hex which aren't affected by the +50 second disable. This is why I always bring at least one interrupt, to interrupt hex removal. I also think decent enchant removal + shame is a good combo limiting a boon prots useage of CoP and reducing their healing by removing divine boon.
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Old Jun 19, 2006, 09:24 AM // 09:24   #20
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Some random Glyph of Renewal mesmer:


Me/E

5 air
14 Dom
rest FC

GoE
Diversion
Shame
Shatter Enchantment
Blackout
Gale
>Eburn for spiking< >Windborne for running < >Cry Of Frustration for anti-spike <
Res signet


Pretty solid, based on shutting down during spikes. ( requires target switching alot )
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