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Old Jun 19, 2006, 01:22 AM // 01:22   #1
Wilds Pathfinder
 
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Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Default Degen Build

Version 1.1
Changed the Warrior to a sword W/Rt with Consume Soul.

Changed Prot Spirit to Spirit Bond on the prot.

Quote:
Dgn2_Sword

Warrior/Ritualist
Level: 20

Strength: 13 (12+1)
Swordsmanship: 16 (12+4)

Sever Artery (Swordsmanship)
Gash (Swordsmanship)
Final Thrust (Swordsmanship)
Frenzy (Warrior other)
Sprint (Strength)
Distracting Blow (Warrior other)
Consume Soul [Elite] (Spawning Power)
Resurrection Signet ()
Dgn2_Smiter1

Monk/Elementalist
Level: 20

Divine Favor: 7 (6+1)
Smiting Prayers: 16 (12+4)
Protection Prayers: 10 (9+1)
Air Magic: 7

Air of Enchantment [Elite] (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Zealot's Fire (Smiting Prayers)
Scourge Healing (Smiting Prayers)
Balthazar's Aura (Smiting Prayers)
Windborne Speed (Air Magic)
Resurrection Signet ()
Dgn2_Mesmer

Mesmer/Ranger
Level: 20

Fast Casting: 7 (6+1)
Inspiration Magic: 15 (12+3)
Illusion Magic: 13 (11+2)
Marksmanship: 2

Migraine [Elite] (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Images of Remorse (Illusion Magic)
Arcane Conundrum (Illusion Magic)
Mantra of Persistence (Inspiration Magic)
Spirit of Failure (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
Resurrection Signet ()
Dgn2_Cripple

Ranger/Warrior
Level: 20

Expertise: 15 (11+4)
Wilderness Survival: 11 (10+1)
Marksmanship: 10 (9+1)
Tactics: 4

Crippling Shot [Elite] (Marksmanship)
Apply Poison (Wilderness Survival)
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
Hunter's Shot (Marksmanship)
"Shields Up!" (Tactics)
"Watch Yourself!" (Tactics)
Resurrection Signet ()
Dgn2_Necro

Necromancer/Elementalist
Level: 20

Soul Reaping: 7 (6+1)
Curses: 12 (10+2)
Blood Magic: 13 (10+3)
Death Magic: 3 (2+1)
Earth Magic: 9

Offering of Blood [Elite] (Blood Magic)
Life Siphon (Blood Magic)
Parasitic Bond (Curses)
Faintheartedness (Curses)
Ward Against Melee (Earth Magic)
Ward Against Foes (Earth Magic)
Consume Corpse (Death Magic)
Resurrection Signet ()
Dgn2_Prot

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 15 (11+4)
Inspiration Magic: 10

Restore Condition [Elite] (Protection Prayers)
Spirit Bond (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Mend Ailment (Protection Prayers)
Aegis (Protection Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)
Dgn2_WoH

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8

Word of Healing [Elite] (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Healing Whisper (Healing Prayers)
Orison of Healing (Healing Prayers)
Heal Party (Healing Prayers)
Healing Seed (Healing Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)
Dgn2_SBInfuse

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Protection Prayers: 8
Inspiration Magic: 8

Spell Breaker [Elite] (Divine Favor)
Heal Other (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Orison of Healing (Healing Prayers)
Infuse Health (Healing Prayers)
Healing Seed (Healing Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)
Version 1.0

Quote:
Dgn2_Axe

Warrior/Assassin
Level: 20

Strength: 4 (3+1)
Axe Mastery: 16 (12+4)
Deadly Arts: 12

Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Distracting Blow (Warrior other)
Frenzy (Warrior other)
Sprint (Strength)
Siphon Speed (Deadly Arts)
Iron Palm (Deadly Arts)
Resurrection Signet ()
Dgn2_Smiter1

Monk/Elementalist
Level: 20

Divine Favor: 4 (3+1)
Smiting Prayers: 16 (12+4)
Protection Prayers: 10 (9+1)
Air Magic: 9

Air of Enchantment [Elite] (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Zealot's Fire (Smiting Prayers)
Scourge Healing (Smiting Prayers)
Balthazar's Aura (Smiting Prayers)
Windborne Speed (Air Magic)
Resurrection Signet ()
Dgn2_Mesmer

Mesmer/Monk
Level: 20

Fast Casting: 9 (8+1)
Inspiration Magic: 15 (12+3)
Illusion Magic: 12 (10+2)

Migraine [Elite] (Illusion Magic)
Arcane Conundrum (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Images of Remorse (Illusion Magic)
Mantra of Persistence (Inspiration Magic)
Spirit of Failure (Inspiration Magic)
Power Drain (Inspiration Magic)
Resurrection Signet ()
Dgn2_Cripple

Ranger/Warrior
Level: 20

Expertise: 15 (11+4)
Wilderness Survival: 11 (10+1)
Marksmanship: 10 (9+1)
Tactics: 4

Crippling Shot [Elite] (Marksmanship)
Apply Poison (Wilderness Survival)
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
Hunter's Shot (Marksmanship)
"Shields Up!" (Tactics)
"Watch Yourself!" (Tactics)
Resurrection Signet ()
Dgn2_Necro

Necromancer/Elementalist
Level: 20

Soul Reaping: 7 (6+1)
Curses: 12 (10+2)
Blood Magic: 13 (10+3)
Death Magic: 3 (2+1)
Earth Magic: 9

Offering of Blood [Elite] (Blood Magic)
Life Siphon (Blood Magic)
Parasitic Bond (Curses)
Faintheartedness (Curses)
Ward Against Melee (Earth Magic)
Ward Against Foes (Earth Magic)
Consume Corpse (Death Magic)
Resurrection Signet ()
Dgn2_Prot

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 15 (11+4)
Inspiration Magic: 10

Restore Condition [Elite] (Protection Prayers)
Spirit Bond (Protection Prayers)
Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Mend Ailment (Protection Prayers)
Aegis (Protection Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)
Dgn2_WoH

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8

Word of Healing [Elite] (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Healing Whisper (Healing Prayers)
Orison of Healing (Healing Prayers)
Heal Party (Healing Prayers)
Healing Seed (Healing Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)
Dgn2_SBInfuse

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Protection Prayers: 8
Inspiration Magic: 8

Spell Breaker [Elite] (Divine Favor)
Heal Other (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Orison of Healing (Healing Prayers)
Infuse Health (Healing Prayers)
Healing Seed (Healing Prayers)
Inspired Hex (Inspiration Magic)
Channeling (Inspiration Magic)

Last edited by Vindexus; Jun 19, 2006 at 09:40 AM // 09:40..
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Old Jun 19, 2006, 09:42 AM // 09:42   #2
Wilds Pathfinder
 
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Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Tried this build out tonight and on our second run we managed to hold halls twice, then I went afk at 4 minutes on the third .

It seems to have no problem killing, but we were against some really noob teams.

One thing I didn't really like was the Warrior, so I've switched it to a Sword with Consume Soul. Personally, I think this will absolutely own in tombs. I'm debating Distracting Blow vs Bull's Strike on the Warrior.

Another thing I might want to try is to change Arcane Conundrum to Distracting Shot on the Mesmer. It's just so good.
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