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Old Jun 14, 2006, 01:19 AM // 01:19   #1
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Default KD war

This is my "KD" warrior. Im not Knocking ppl down to interput them...just to keep them from running. My goal with this build is to stay close to my foe... Tell me if it is effectiive.

W/A with gladiator and stone skin gauntlets

Coward [E]
none shall pass
bulls strike
to the limit
entragling asp
rush
dash
res sig (duh)

I might use a sword or axe to get adren up faster.
Also will stoneskin gauntlets lenghten the KD time even if the KD was not a result of a hammer attack.

Thanks for feedback...plz dont flame me, im not the best build maker
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Old Jun 14, 2006, 02:13 AM // 02:13   #2
dgb
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Where is the lead attack for Entangling Asp?

Aside from that it would work but I'm failing to see the point of it. What's the point of being close if you can't kill anything?
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Old Jun 14, 2006, 03:11 AM // 03:11   #3
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Quote:
Originally Posted by Rakj Grazon
I might use a sword or axe to get adren up faster.
Also will stoneskin gauntlets lenghten the KD time even if the KD was not a result of a hammer attack.
Yes, they will. They lengthen every knockdown (I can think of) but gale and backbreaker.

Build idea seems reasonable. Increase the dps by not letting them kite as much. Technical details of the assassin knockdown already noted. You could go as a more common shock warrior.

If you wanted constant knockdowns, a better elite might be Bull's Charge.

Shock
Bull's Strike
Rush will help you catch them
None shall pass seems to be rather limited, long recharge, high energy cost, but maybe it fits what you see in the arenas... seems excessive to me though

I would probbaly include some more damage, maybe Sever Artery and Gash, and if you still have room, Galrath Slash or Final Thrust.
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Old Jun 14, 2006, 03:47 AM // 03:47   #4
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Post attributes please.
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Old Jun 14, 2006, 06:10 PM // 18:10   #5
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Quote:
Originally Posted by dgb
Where is the lead attack for Entangling Asp?

Aside from that it would work but I'm failing to see the point of it. What's the point of being close if you can't kill anything?
If you've got an Air of Enchantment smiter on your team it means everything to stay close to them; Zealot's Fire and Balthazar's Aura will do the damage.
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Old Jun 14, 2006, 06:17 PM // 18:17   #6
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They won't have to run with your damage in that build.
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Old Jun 14, 2006, 06:55 PM // 18:55   #7
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Tahnks...didnt relise i need a lead attack for asp... as for the damage, forget that part. Lets say we are in an alternate universe where i dont need damage and all i need to do is stay on my enemy. edit/ Ive tried shcok warrior but they still got away from me. Id have to spirt to cath up becuse all my KD's are "touched foe". I really like Coward becuase it is a shout and i dont have to cath up. I use rush and dash incase i habe no Adren to use coward

Last edited by Rakj Grazon; Jun 14, 2006 at 06:58 PM // 18:58..
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Old Jun 14, 2006, 09:45 PM // 21:45   #8
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So what should i add insted of Entangling Asp. Remeber i dont want to deal dagame, i just want to keep my foe close to me.
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Old Jun 15, 2006, 11:21 AM // 11:21   #9
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If you want to keep your enemy close to you, you just need these skills:
Bull's Charge
Bull's Strike
Shock

Other skills to consider:
"None Shall Pass!"
Rush
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Old Jun 20, 2006, 04:35 AM // 04:35   #10
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my favorite KD combo of all time is hammer with Devastating Hammer>>Crushing Blow>>Irresistable Blow>>Heavy Blow and then Shock or Bull's strike if necessary.

Lot's of pressure, and huge spikes, infact, you can almost kill your target by yourself with this combo. But with this type of warrior, I don't really think shock is necessary. Bring it if you want to use it as an extra interrupt, but you won't be using it much.

The only things you really need to keep up with your opponent, are a speed buff (just one, either sprint or rush), and a snare. As an effective warrior, you're skillbar is going to be very generic: Sprint,Frenzy, High Damage Attacks (3-4), utility skill, rez sig--something along those lines.

A very fun warrior that you'd enjoy playing is the Bull's charge sword warrior. (I say sword because it doesn't have many effective elites anyway) Bulls charge: move 25% faster, and if you attack a moving foe, that foe is knocked down.

Last edited by Lando Griffen; Jun 20, 2006 at 04:48 AM // 04:48..
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