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Old May 25, 2006, 09:51 PM // 21:51   #81
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Mod the Ghost that he interrupts spells before they are cast ?
Any other suggestions?
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Old May 26, 2006, 04:47 PM // 16:47   #82
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Only thing I've noticed with Ghostly Hero is that he will probablly interrupt the skill you use the most. So be careful while you're using those skills.
An example: You're playing against heavy hex build,your monks will use holy veil as soon as they can,there is 99% chance that Ghostly will interrupt it.
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Old May 26, 2006, 06:30 PM // 18:30   #83
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That's probably becuase of the recycle on those spells. 13s for holy veil to be used once. If you cast a spell directly before and queued veil, it's 13.75s. Odds are that the hero with 10.25s recycle inturupt(+ the time it takes to hit), will at some point be able to use his inturupt at the same time you're using veil.

Same thing goes with "the skill you use the most" as the more you use it the bigger the chance you'll be using it right as he can inturupt you.

I highly dbout that the hero actualy is programmed to inturupt the most important spell you have, since there's absolutly no way to determine that unless you're a person.
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Old May 26, 2006, 11:12 PM // 23:12   #84
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Well that's exactly what he does. O.O
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Old May 26, 2006, 11:55 PM // 23:55   #85
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Quote:
Originally Posted by Mental Leteci
Well that's exactly what he does. O.O
That's only what he does against players too dumb to realise that he uses an inturupt on the first skill the player uses every 10 seconds, on the player he is focusing on. Select hero. Use junk skill. Hit escape when you see distracting shot. Use important skill. Or move out of his line of sight, call for a guardian/SoD, use a skill that casts in 1/4s... All very simple, and very easy things to do, that extremely limit the chance the hero will inturupt you.

The point here is this thread has no facts to base its allegation the hero is overpowered on. This thread has proved that the hero is powerful, and an asset to your team, not that he is overpowered. Somthing being overpoweread must be so against good players, or at least average players, not just average toumbs players, who are compared to your average gvg player very bad(take a rank 3 against someone in a rank 300 guild). Until someone posts actual proof that the hero is overpowered against half decent players, I'm not going to bother posting in this thread anymore.
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Old May 27, 2006, 12:24 AM // 00:24   #86
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the hero missed a 2 second cast on me today O.o it was close though, he almost hit it, that's weird.
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Old May 27, 2006, 04:27 PM // 16:27   #87
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Zui,you are an idiot.
1. You have no right to insult me.
2. I never said hero is overpowered.
3. I never said he needs to be nerfed.
4. The thing what I said is totally true. Hero will try to interrupt the skill you use the most.
5. If you asked yourself why I insulted you at the start it was just cause you insulted me,other than that I have nothing against you.
6. Who are you to say who's avarage,good or a bad player?
7. Even if this topic goes somewhere I don't think ANet will do anything about it since they didn't even have time to fix bug in the relic map which is there from this morning.
8. If you want to insult me more,please do it over pm.
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Old May 27, 2006, 04:49 PM // 16:49   #88
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Quote:
Originally Posted by Zui
That's only what he does against players too dumb to realise that he uses an inturupt on the first skill the player uses every 10 seconds, on the player he is focusing on. Select hero. Use junk skill. Hit escape when you see distracting shot. Use important skill. Or move out of his line of sight, call for a guardian/SoD, use a skill that casts in 1/4s... All very simple, and very easy things to do, that extremely limit the chance the hero will inturupt you.
junk skill?.. if your in HA and you have a junk skill you dont deserve to have the halls....
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Old May 27, 2006, 05:08 PM // 17:08   #89
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Quote:
Originally Posted by Raiin Maker
junk skill?.. if your in HA and you have a junk skill you dont deserve to have the halls....
What are you talking about? It's very common to have half of the skills on your bar be entirely worthless in the hall. The skills that you need to get to the hall, and the skills you need to hold or take that altar are very different. Characters that have eight useful skills on their bar on every map are very, very rare in HA.

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Old May 28, 2006, 03:06 AM // 03:06   #90
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Quote:
Originally Posted by Ensign
Characters that have eight useful skills on their bar on every map are very, very rare in HA.
Monks
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Old May 28, 2006, 03:19 AM // 03:19   #91
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Quote:
Originally Posted by Schorny
Monks
Spellbreaker is "Junk", that you are forced to take to accomodate bad gameplay mechanics. As are Shield of Deflection and Healing Seed to a lesser extent.
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Old May 28, 2006, 11:25 AM // 11:25   #92
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Quote:
Originally Posted by Ensign
What are you talking about? It's very common to have half of the skills on your bar be entirely worthless in the hall. The skills that you need to get to the hall, and the skills you need to hold or take that altar are very different. Characters that have eight useful skills on their bar on every map are very, very rare in HA.
In my teams every single skill every character has is useful at every point in HA. If you have skills meant for a single purpose you are wasting time and slots. No skills in my builds (we always run my own builds) are useless in 1v1s, in relic runs, or in altar maps.

Quote:
Originally Posted by JR-
Spellbreaker is "Junk", that you are forced to take to accomodate bad gameplay mechanics. As are Shield of Deflection and Healing Seed to a lesser extent
Spellbreaker is useful everywhere and is in no way junk. Shield of Deflection is useful against everything except a blood spike these days, in no way useless. Seed is an extremely powerful enchantment, never could this be junk.
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Old May 28, 2006, 01:15 PM // 13:15   #93
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Quote:
Originally Posted by Ehrenia
Spellbreaker is useful everywhere and is in no way junk. Shield of Deflection is useful against everything except a blood spike these days, in no way useless. Seed is an extremely powerful enchantment, never could this be junk.
You seem to be confusing 'skills that can be used to some effect' with 'skills that you really want on your bar'. If you didn't have the Ghostly Hero, how many people would take those spells? Not very many i'm sure. There are far better elites for your monks to be running, and far more versatile spells than Seed.
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Old May 28, 2006, 05:19 PM // 17:19   #94
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Quote:
Originally Posted by JR-
Spellbreaker is "Junk", that you are forced to take to accomodate bad gameplay mechanics. As are Shield of Deflection and Healing Seed to a lesser extent.
If you have a Mesmer on you call for SB, if you have a Warrior on you, you get seeded or SoD, these skills are not junk, these are very usefull skills. I think Seed is one of the best skills in the game, the only time it's not usefull is against Degen.

Furthermore if you're a Monk I doubt you'll have the time to select the Ghostly and see if he's interrupting you, and I certainly think you do not have, or should not waste energy on a "junk" skill.
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Old May 28, 2006, 05:31 PM // 17:31   #95
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/notsign

i have had many people saying interupts are a huge problem, it is because they go for the last skill you used and are hitting the current one you ar using, interupting skill chains ftw
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Old May 28, 2006, 05:35 PM // 17:35   #96
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Quote:
Originally Posted by JR-
You seem to be confusing 'skills that can be used to some effect' with 'skills that you really want on your bar'. If you didn't have the Ghostly Hero, how many people would take those spells? Not very many i'm sure. There are far better elites for your monks to be running, and far more versatile spells than Seed.
QFT. And this agreement is coming from someone who went from rank 0 to 6 in 2 months playing pretty much exclusively an SB/infuse build with healing seed. If there was no Ghostly, then my whole bar would be completely different than it is.


Quote:
Originally Posted by KitsunE81
If you have a Mesmer on you call for SB, if you have a Warrior on you, you get seeded or SoD, these skills are not junk, these are very usefull skills. I think Seed is one of the best skills in the game, the only time it's not usefull is against Degen.

Furthermore if you're a Monk I doubt you'll have the time to select the Ghostly and see if he's interrupting you, and I certainly think you do not have, or should not waste energy on a "junk" skill.
Seed is very useless against any team that quickly realizes it is cast on their target (or see you casting it and pre-emptively switch targets). Smart use of tab key >>> Healing Seed. Against dumb teams, healing seed beats them with ease but then again you would beat them with ease with *any* other skill other than seed (even a blank spot on your bar).

As has been stated throughout this thread, there are multiple counters to dealing with the Ghostly's interrupt. Using a "junk" skill was merely one of them. Very few teams have distracting shot, so if you see this above your head it it likely the Ghostly is on you. Futhermore, the Ghostly uses Power Shot. If you see this on you, then you can kite out of the Ghostly's range so that you will not be hit by a coming distracting shot. If the Power Shot came from the opposition and not their Ghostly, then you are facing scrubway and should win with ease.
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Old May 29, 2006, 10:34 PM // 22:34   #97
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I think it would be pointless removing the interupt from the Ghostly Hero.

-You both have a Ghostly Hero, you both have equal oppertunity to make use of him.
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Old May 30, 2006, 12:32 AM // 00:32   #98
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Quote:
Originally Posted by JR-
Spellbreaker is "Junk", that you are forced to take to accomodate bad gameplay mechanics. As are Shield of Deflection and Healing Seed to a lesser extent.
I do not agree with you on this, because in HA you'll face 90% bad teams. So there is no fast target switching in 90% of the games which makes seed a very good skill in nearly all games. Same as spellbreaker. SoD is a overpriced guardian it is one of the skills you really only run for protecting you ghost against interrupts (though now you take Shields Up or simple take blinding flash to protected against seeking arrows ranger)

Though you don't take skills to fight good teams, you take skills to fast beat bad teams - which kinda is sad :/ but it makes no sense to prepare for the rare cases where you'll fight a good team...
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Old May 30, 2006, 02:24 AM // 02:24   #99
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Quote:
Originally Posted by JR-
Spellbreaker is "Junk", that you are forced to take to accomodate bad gameplay mechanics. As are Shield of Deflection and Healing Seed to a lesser extent.
Spellbreaker is not "junk". As a sb/infuser myself, I tend to make use of ALL my skills. Just as an example. If you are facing bloodspike as an infuser. Sb is a required skill, but seed is not. So you use seed as the "junk" skill, but now you have a ?30? second recharge on that skill, so what happens during the other 20 seconds, he will interrupt your self-heal after you infuse, and maybe your spellbreaker when you need it to prevent yourself from being spiked.

And if you are holding, you will need all your skills, that's why we bring those "junk" skills.
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Old May 30, 2006, 07:55 AM // 07:55   #100
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Quote:
Originally Posted by KitsunE81
Furthermore if you're a Monk I doubt you'll have the time to select the Ghostly and see if he's interrupting you, and I certainly think you do not have, or should not waste energy on a "junk" skill.
well if you know you got the ghostly on you can simply count to 10 and expect him to use distr shot again. Btw you can simply use a 3/4 or lowe time casting spell to make the ghost waste a skill. Btw ofc dont use a 3/4 casting time spell when you right infront of the ghost
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