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Old May 15, 2006, 09:25 PM // 21:25   #1
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Default Ghostly Hero - Unofficial King of Interrupts.

I'm going to make this short and sweet. Distracting shot on the Ghostly Hero is ridiculous. It is EXTREMELY overpowered. He interrupts EVERYTHING. I can't even keep track of how many times he has interrupted my orison, dwayna's, and woh, consume corpse...or any other one second cast time skills. It's ridiculous. Distracting heal party or woh could sway a closely-matched fight. I swear he has even distracted shot me while wielding an axe. It's downright annoying and pointless.

There are a few things that could be done.

1. Swap out distracting shot with savage shot.
2. Don't allow the Ghostly Hero to interrupt 1 second cast times.
3. Remove it completely.

I agree with all the other changes to the ghostly hero, except maybe for disrupting chop, but I'm not going to get into that today. The point I'm trying to get across is that interrupts on the AI is overpowered.

/Sign /Notsign please, but give an explanation and enlighten me on why distracting shot on the Ghostly Hero is not overpowered.
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Old May 15, 2006, 10:00 PM // 22:00   #2
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/notsign



but yeah, he's good.
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Old May 15, 2006, 10:06 PM // 22:06   #3
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/notsign

Yes,it's quite annoying cause he interrupts skills that normal person couldn't unless he got lucky.
About savage shot,don't you think he would interrupt you more often? It wouldn't disable your skill for 20 seconds,I agree,but then he could interrupt on altars as well,so...
You'll get used to it.
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Old May 15, 2006, 10:23 PM // 22:23   #4
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The ghostly does seem to train himself onto monks more than other players with his use of distracting shot and it has caused me a lot of frustration (as my guildmates on vent would testify to). If you know he is on you, then you can throw a waste spell the way of his distracting shot such as orison and protect your more vital spells. For active prot, your guardian, aegis, and restore condition casts are all at risk when the enemy ghostly is camping you.

All I can say is make sure your team has the ghostly with you as well, because he is basically a 9th player. You can position him near the back with your monks and he will interrupt offensive casters more or you can position him near the front (with one of your offensive casters like a mesmer) and have him interrupt an opposing monk often.

His DPS is also non-trivial and power shot really hurts a monk.

Another tip for ghostly hero management is that he can kite (except when bound to an altar). All you have to do is have the player he is following kite and he will follow in a similar fashion. Of course, the other team can counter this by body blocking your ghostly.
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Old May 15, 2006, 10:43 PM // 22:43   #5
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/notsign

yeah i agree it can get very annoying, but heck, if your playin monk just back up a few, he'll eventually switch targets. also, he should be the least of your problems if you can learn to manage your "ghostly aggro range" lol
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Old May 15, 2006, 10:49 PM // 22:49   #6
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well, if you think about it, he may be annoying, but both teams have a ghost so, if hes doing it to you, you can be damn sure hes doing it to them(provided you took him along :P) so that makes it even right? i actually like the interrupt on the ghost, if your vs a spike team, he will happily disable some of their keys skillz for you
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Old May 15, 2006, 11:40 PM // 23:40   #7
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Stupid Ghost costed me HoH, he distracted Necrotic Traversal (3/4 second cast) and they got a Well of Profane on the altar...

He also loves to interrupt Orison's and Heal Party's.

Quote:
Originally Posted by d a z z
well, if you think about it, he may be annoying, but both teams have a ghost so, if hes doing it to you, you can be damn sure hes doing it to them(provided you took him along :P) so that makes it even right? i actually like the interrupt on the ghost, if your vs a spike team, he will happily disable some of their keys skillz for you
He could be interrupting a key skill in your build too, it's just a matter of luck.
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Old May 16, 2006, 01:49 AM // 01:49   #8
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Quote:
Originally Posted by KitsunE81
Stupid Ghost costed me HoH, he distracted Necrotic Traversal (3/4 second cast) and they got a Well of Profane on the altar...

He also loves to interrupt Orison's and Heal Party's.



He could be interrupting a key skill in your build too, it's just a matter of luck.
Exactly what I mean. I'll give you a scenario. Let's say you're playing on a balanced team vs dual smite. I chose dual smite because this sort of thing happened to me. As we all know dual smite has quite a bit of aoe dmg from balthazaur's aura and zealot's, so heal party is a must. Well, I, playing the woh, cast a heal party only to be interrupted by the ghost. 10 seconds later my woh is interrupted, 10 seconds later my channeling. Now let's say he interrupts the other teams...reversal of fortune and maybe smite hex, no big deal, just a slight loss in damage, won't cost them anyone's life. It's just complete luck. I wouldn't mind if someone was actually interrupting me, but the AI? That's just ridiculous. What if the ghost chooses to interrupt consume corpse while you are playing an iway team...everyone knows free corpses = gg, so why should the AI be able to interrupt.

Quote:
Originally Posted by d a z z
well, if you think about it, he may be annoying, but both teams have a ghost so, if hes doing it to you, you can be damn sure hes doing it to them(provided you took him along :P) so that makes it even right? i actually like the interrupt on the ghost, if your vs a spike team, he will happily disable some of their keys skillz for you
Well you just contradicted your own statement. You claim it's even with both ghost's interrupting the other team, but then you go on to say that when you play against a spike team, he happily interrupts some of their key "skillz" for you. So basically a spike team has to deal with all of your interrupts, and then the ghost's interrupts as well? Meanwhile, the spike team's ghostly is interrupting RoF, which does nothing against a spike team. Am I the only one who sees this as unfair, stupid, and unneccesary?

BTW, replacing with savage shot would at least get rid of that nasty +20 second recharge (or something like that, can't remember off the top of my head).

Last edited by Teh Mighty Warrior; May 16, 2006 at 02:15 AM // 02:15..
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Old May 16, 2006, 03:11 AM // 03:11   #9
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Just because the opposing team happens to not have important spells interupted doesn't mean that it needs to be nerfed. The other team just happens to be running a build that happens to be better when fighting a Ghostly Hero. For example, a football team is going to run against a weak run defense. Does this mean we should nerf something?
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Old May 16, 2006, 04:51 AM // 04:51   #10
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/notsign

he interrupted edge when we faced edge bomb
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Old May 16, 2006, 05:21 AM // 05:21   #11
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I agree, npc's should have very little outcome on the battle. It's random luck on what they're going to interupt and as much luck that can be removed from the game, the better. Obviously not a major factor, but why have it be a factor at all?

Have him be extra dps, that's more than enough of a role.
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Old May 16, 2006, 08:13 AM // 08:13   #12
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/notsign

If you actualy use your brain, you shouldn't have your vital skills being inturupted. You have several options, back up, cast then cancel once he uses distractnig shot, cast a spell that's not key to wining and let it get inturupted, move behind an object so the hero can't hit you with his bow(not applicable in every situation).

The entire idea for the Ghostly Hero buff IMO was to get teams to bring him with them, and it's doing exactly as intended.


Quote:
Originally Posted by Teh Mighty Warrior
Meanwhile, the spike team's ghostly is interrupting RoF, which does nothing against a spike team.
If the Ghostly Hero is inturupting Reversal of Fortune, you're spamming protection spells, and basicaly begging to be inturupted.

Reversal of Fortune is a very good spell against a spike. Negate one entire source of damage, then heal for another source of equal damage(up to a point), in addition to the divine favor bonus. This at worst negates exactly 1 source of damage in any given spike. Considering spikes are very tight mathematicaly, it can mean the difference between your target living, and dying. Although nothing can substitute for inturupting one or more sources of damage before the spike, and otherwise pressuring them.
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Old May 16, 2006, 11:03 AM // 11:03   #13
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just use the ghosty against the others as well
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Old May 16, 2006, 11:55 AM // 11:55   #14
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Quote:
Originally Posted by Rey Lentless
I agree, npc's should have very little outcome on the battle. It's random luck on what they're going to interupt and as much luck that can be removed from the game, the better. Obviously not a major factor, but why have it be a factor at all?

Have him be extra dps, that's more than enough of a role.

Agree.

question to those didnt sign. Maybe it's fair to both team (since every team has a ghost), but is there any reason why should he be overpowered (interrupting 3/4s skill with distracting shot IS overpowered, i believe a lot of ppl struggle to interrupt 3/4s skills even with mesmer 1/4s skills)?

It's ok for us to take the ghost's action into account, i.e. guardian the necro when he's casting profane even if the other team has no interrupt whatsoever, but i dont think that makes the game better in any way.
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Old May 16, 2006, 05:29 PM // 17:29   #15
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Quote:
Originally Posted by Teh Mighty Warrior
1. Swap out distracting shot with savage shot.
Swap the 10 sec recharge skill for the 5 second recharge skill. Yeah, that will slow down his interrupts.
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Old May 16, 2006, 05:35 PM // 17:35   #16
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/notsign
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Old May 16, 2006, 07:51 PM // 19:51   #17
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Quote:
Originally Posted by Huntmaster
Swap the 10 sec recharge skill for the 5 second recharge skill. Yeah, that will slow down his interrupts.
Well if you would just put some thought into it, distracting shot puts an extra recharge on a spell and savage shot does not. So, if it interrupts cc, well then cc is down for 1 1/4 second instead of the +20 recharge, or something around 20, unsure what the exact number.

Quote:
Originally Posted by Kybos
/Notsign
Thank you for posting a reason. As far as I'm concerned you are just spamming my thread.

Quote:
Originally Posted by grom17
/notsign

just use the ghosty against the others as well
In that case, if the ghost interrupts an important skill on your team, but an unimportant one on the other, then luck could be the deciding factor. Once again, we already went over that in the first few posts, please take the time to read them instead of repeating what someone else has said.

Quote:
Originally Posted by Zui
/notsign

If you actualy use your brain, you shouldn't have your vital skills being inturupted. You have several options, back up, cast then cancel once he uses distractnig shot, cast a spell that's not key to wining and let it get inturupted, move behind an object so the hero can't hit you with his bow(not applicable in every situation).

The entire idea for the Ghostly Hero buff IMO was to get teams to bring him with them, and it's doing exactly as intended.



Quote:
Originally Posted by Teh Mighty Warrior
Meanwhile, the spike team's ghostly is interrupting RoF, which does nothing against a spike team.


If the Ghostly Hero is inturupting Reversal of Fortune, you're spamming protection spells, and basicaly begging to be inturupted.

Reversal of Fortune is a very good spell against a spike. Negate one entire source of damage, then heal for another source of equal damage(up to a point), in addition to the divine favor bonus. This at worst negates exactly 1 source of damage in any given spike. Considering spikes are very tight mathematicaly, it can mean the difference between your target living, and dying. Although nothing can substitute for inturupting one or more sources of damage before the spike, and otherwise pressuring them.
RoF doesn't do much vs obsid/blood spike, that's what I had in mind when I was saying that. So you are saying in HA your monks don't spam heals? You must be playing some pretty shit teams. Just as an example, on the broken tower map you will have the wards on top of the alter, protecting your ghost, and you will be casting spells from on top of the alter, if take the time to move back and heal you could take some heavy damage, and you might not have the time to move back. Also, what if the target requiring a heal is far up, such as a warrior, well, in that case you can't move back, you have to move up into the ghostly hero's interrupting range in order to heal. And if you were using your brain, you will be using your vital skills as often as you can seeing as that is why they are in your skillbar in the first place.
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Old May 16, 2006, 09:11 PM // 21:11   #18
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i think is better in this way instead of everone saying
"leave the ghost here"

Or

"Dont heal the ghost"
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Old May 16, 2006, 09:26 PM // 21:26   #19
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Quote:
Originally Posted by art_
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he interrupted edge when we faced edge bomb
So you end up winning because the ghostly hero has some godly interrupt, I wonder how the edge bomb team feels about that.
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Old May 16, 2006, 09:31 PM // 21:31   #20
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It is true,he does interrupt skills that normal person can't. How the hell can you interrupt RoF unless you're damn lucky?
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