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Old Jun 21, 2006, 07:49 AM // 07:49   #1
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Default Stingy Competence in PvP

Before I actually started GW, I planned to buy both prophecies and factions together. However, faction was out of stock so I turn out only have prophecies now. After playing for a while, I find that the contents in prophecies is already enough, considering the limited playtime I have. Thus, I may as well be stingy and skip factions, just wait for the next expansion. (They say one expansion per half year)

My worry is, without the faction new skills, can I still be competent in the arenas using prophecies skills only?
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Old Jun 21, 2006, 07:54 AM // 07:54   #2
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this depends on what characters you want to play and on what level (AB, RA, TA, fun gvg, competitive gvging)

my suggestion is, take a look at most of the builds in here, and check which builds rely on core/prophecies campaign skills
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Old Jun 21, 2006, 08:13 AM // 08:13   #3
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I only have prophecies and I have no problem playing PvP. There's only a few skills I can think of right now off the top of my head that are useful right now. (OOA, Extinguish)
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Old Jun 21, 2006, 08:14 AM // 08:14   #4
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For RA, TA, AB and casual GvG Youl do just fine. If you hope to get into higher lvl GvG it really really helps to have access to the new skills.
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Old Jun 21, 2006, 08:18 AM // 08:18   #5
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Some templates like Crip Shotters, Shock Axer, Boon Prot, Surge Mesmer still work just fine without factions, you just lose some options.

Though if you really want to have a shot at competitive GvG, you will need factions, even if it's only for a couple skills.
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Old Jun 21, 2006, 08:18 AM // 08:18   #6
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No, you can't.
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Old Jun 21, 2006, 08:40 AM // 08:40   #7
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Quote:
Originally Posted by zyar
can I still be competent in the arenas using prophecies skills only?
Quote:
Originally Posted by Vindexus
No, you can't.
Why not?
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Old Jun 21, 2006, 11:45 AM // 11:45   #8
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Quote:
Originally Posted by JYX
Why not?
Because there are a large number of key skills that are Factions only.
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Old Jun 21, 2006, 12:10 PM // 12:10   #9
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Quote:
Originally Posted by JR-
Because there are a large number of key skills that are Factions only.
I disagree that you need those "key" skills for arena battles. A lot of arena fights can be won on an empty skillbar.
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Old Jun 21, 2006, 12:11 PM // 12:11   #10
rii
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For arena?

You can still make a shock axe, you can still make a boonprot, you can make a myriad of mesmer, necromancer, and ele build... if it isn't leaving RA it doesn't make squat difference whether you got extinguish unlocked.
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Old Jun 21, 2006, 12:14 PM // 12:14   #11
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It depends on your definition of "competent" I suppose...
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Old Jun 21, 2006, 02:48 PM // 14:48   #12
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I think so.. depending on what your profession is.. for example rangers, warriors, monks, possibly eles would still do fine.

You can still roll up a spike ranger, an evis or devastating hammer warrior, a boon prot monk, air ele... maybe mesmers and necros would have a bit of a change. However, you'll need to adapt to factions skills and have some knowledge of what they do even if you don't have access to them.

Also, because of your limited playtime, prophecies would still give you a decent experience.
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Old Jun 21, 2006, 05:40 PM // 17:40   #13
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A large amount of key skills ? For arenas ?

He isn't talking about competitive GvG. He's talking about 4v4.
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Old Jun 21, 2006, 06:41 PM // 18:41   #14
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Quote:
Originally Posted by Lord Dark Genie
A large amount of key skills ? For arenas ?

He isn't talking about competitive GvG. He's talking about 4v4.
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
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Old Jun 21, 2006, 06:59 PM // 18:59   #15
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
Thats a little besides the point, you don't need Factions to make a wide variety of perfectly acceptable RA builds.
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Old Jun 21, 2006, 07:07 PM // 19:07   #16
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
I think this is a little harsh - plenty of people, myself included, use the arenas purely as a testing ground for new builds. I do try to make these builds as coherent and effective as possible, but there's the odd disaster..
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Old Jun 21, 2006, 10:02 PM // 22:02   #17
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
Don't be retarded, factions didn't add anything to shock axe wars, boon prots, charge sword wars, hammer wars (bash not fierce), cripshot rangers, dom mesmers, distortion trappers, interrupt/spike rangers, death necros, water eles, air eles, fire eles, or healing hands wammos.

The main reasons you would want factions would be for illusion mesmers, touch rangers / blood necros, curse necros, and of course assassins and rits.
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Old Jun 21, 2006, 10:22 PM // 22:22   #18
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Skills are not the only things added in factions, many classes have mmuch better armor available to them (elementalist anyone?). But for many builds you can get around not owning faction, but it really limits what you can use and totally makes it so you can't even play certain classes nearly as well as someone with factions can (elementalist and their new armor comes to mind).
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Old Jun 21, 2006, 11:00 PM // 23:00   #19
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Quote:
Originally Posted by Greedy Gus
dom mesmers
expel hexes <3

Quote:
Originally Posted by Greedy Gus
interrupt/spike rangers
seeking arrows to some degree (more for HA than arenas)

Quote:
Originally Posted by Greedy Gus
death necros
Animate flesh golem. Not as strong a choice as tainted, but I see it a fair bit in arenas.

Quote:
Originally Posted by Greedy Gus
water eles
Water eles are not common in arenas, but I could see some use in vapor blade to allow the ele to contribute some damage on a spike and punish/deter frenzy users.
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Old Jun 21, 2006, 11:40 PM // 23:40   #20
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Not to mention reckless haste almost a perfect harmony with price/spirit of failure and other activate on attack skills.

Recurring Insecurities basically doubles the Soul Barbs pressure.

Power return, 7 sec interupt.

Gift of Health booners.

Sword elites =/


The other problem is, inspired hex only takes out 1 diversion now since you might inspire a hex which you are not allowed to cast. But thats a very minor thing.
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