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Old Jun 03, 2006, 08:30 AM // 08:30   #1
Lion's Arch Merchant
 
Join Date: Mar 2006
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Default Ruben's Smite/Pressure Build

http://gwshack.us/23c17

Suggestions and comments are welcome. :)


Updated 06-24
Fire Nuker: changed Dual Attunements to Bed of Coals + Ether Prodigy - more damage, better energy management (mainly for Well of the Profane). Thanks to Innocent.

Last edited by Ruben; Jun 24, 2006 at 08:07 PM // 20:07..
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Old Jun 16, 2006, 06:31 AM // 06:31   #2
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Instead of taking starburst, you could take elemental attunement and be able to spam flameburst that much more, no?
Either way, the build looks very frontloaded and once the eles run out of steam you're gonna be in trouble. It looks pretty good for slaughtering teams on altars, though.
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Old Jun 16, 2006, 06:36 AM // 06:36   #3
Jungle Guide
 
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Guild: aFk
Profession: Me/Rt
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I guess that he has star burst and flame burst so that he can unload two big hits on the alter one after another.
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Old Jun 17, 2006, 09:08 AM // 09:08   #4
Lion's Arch Merchant
 
Join Date: Mar 2006
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We've tried playing this build with 2 dual attunes fire eles, or 2 starbusters, but I don't know, this setup works best for us.

This build has crazy dmg and drops teams pretty quick, so the eles dont need that much energy. It works pretty well on altars too.
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Old Jun 17, 2006, 09:47 AM // 09:47   #5
Ulv
Ascalonian Squire
 
Join Date: Dec 2005
Location: Belgium
Guild: Victory Is Life Eternal [VILE]
Profession: Mo/
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I tried this build with a couple of friends, and I must say it's really effective aswell. Just keep the Warrior/Smiter/3 Monks and try these builds.
I called a spike once in a while, with 2 Fireballs and a Deathly Swarm. We even almost defeated DOGS. Halas for the big interupters they have ^^

Fire ele:
1. Fire Attunement
2. Elemental Attunement
3. Fireball
4. Rodgort's Invocation
5. Fireball
6. Bed of Coals
7. Extinguish
8. Rez

Ele Nuker:
1. Fire Attunement
2. Glyph of Energy
3. Meteor Shower
4. Rodgort's Invocation
5. Flame Burst
6. Fireball
7. Extinguish
8. Rez

Taint/Ward:
1. Melee
2. Foes
3. Stability
4. CC
5. Tainted Flesh
6. Deathly Swarm
7. Well Of Profane
8. Rez
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Old Jun 24, 2006, 08:13 PM // 20:13   #6
Lion's Arch Merchant
 
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That's a good idea Ulv, but I prefer my orignal build, since we done well with it, (we won PUGs with DOGS members, but they owned us as a guild lol).
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Old Jun 24, 2006, 10:36 PM // 22:36   #7
Frost Gate Guardian
 
Join Date: Jun 2006
Profession: Mo/
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This build is really good. The backline is really up to the group. When our group ran it, we opted for the RC/Prot, but SoD would work too Also depending on your backline, hex removal options can be tossed and turned.
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Old Jun 24, 2006, 11:41 PM // 23:41   #8
Ascalonian Squire
 
Join Date: Apr 2006
Guild: PvE Guild/Retired from PvP
Profession: Mo/
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A very effective (if somewhat overused) pure damage build. I would consider wild blow on the warrior to replace pene chop. Very nice for interrupting spirit spammers, particularly rangers.

You say that you beat a pug with DOGS members... Are you sure it was a pug of experienced players? Myself and two or three other guild members frequently create pugs of inexperienced players, based off a thread on another forum.
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