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Old May 25, 2006, 09:21 PM // 21:21   #1
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Default Combination of 2 Builds - an idea

Recently, i've been playing a lot of touch rangering. I've also been in a few dual smite groups. I have tried an all touch ranger team in HA, and it works very well, often going through to the 4th-5th round, and usually losing to a spiker team of some sort. However, I came across the idea of combining the 2. 6 touch rangers and 2 dual smiters, as the touch rangers have run skills and are at close range. The combined damage of the touching (which is not stopped by PS etc) with the smiting could be huge.

Now, i'm only a rank 2, working towards a rank 3 so its quite hard for me to actually get a group together like this. If anyone on here wants to try they could PM me in game at Seth Mark Us, or you could try it for yourself as a guild team etc, I'd like to know how it goes
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Old May 25, 2006, 10:14 PM // 22:14   #2
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that mean no healing.

plus

No Holding power

Plus

no relic run skill.
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Old May 26, 2006, 06:52 AM // 06:52   #3
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healing is done by each ranger, the touch skills steal health, thus healing yourself. also, all the rangers take zojuns haste and dodge (which can be swapped for frozen soil and perhaps Natures Renewal). as for holding power, im not to sure about that being only rank 2 and having only been to Halls once.
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Old May 27, 2006, 01:03 AM // 01:03   #4
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Lishi means you can't hold because you have 0 healing and no spirits to secure your ghostly etc, You're basically going to cap, get your ghostly killed, and just have to hope for the best as touch rangers have no interrupts to stop the other ghostly and neither do smiters. Relic run I agree with as you can't save your relic runner

In short, builds with -no- healing doesn't work, IWAY at least has the Orders necro
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Old May 27, 2006, 01:03 AM // 01:03   #5
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Lishi means you can't hold because you have 0 healing and no spirits to secure your ghostly etc, You're basically going to cap, get your ghostly killed, and just have to hope for the best as touch rangers have no interrupts to stop the other ghostly and neither do smiters. Relic run I agree with as you can't save your relic runner

In short, builds with -no- healing don't work, IWAY at least has the Orders necro
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Old May 27, 2006, 01:36 AM // 01:36   #6
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instead of "dual" smite, why not quadro-smite?

4 touch rangers and 4 smite?
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Old May 27, 2006, 05:44 PM // 17:44   #7
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i see waht you mean no healing, we did try running a bonder+sb infuse but i dont think that counts as "proper" healing

oh well back to the drawing boards
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Old May 27, 2006, 05:51 PM // 17:51   #8
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That sounds more like a fun build that might get you few the first through maps.

For relic runs, just kill the other team and run one while they are down, and rinse and repeat.

I wouldn't be too concerned about holding. You can still get yourself a nice 52 fame (as well as have a lot of fun) just playing through the maps without skips.
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Old May 27, 2006, 06:19 PM // 18:19   #9
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Quote:
Originally Posted by kicks66
i see waht you mean no healing, we did try running a bonder+sb infuse but i dont think that counts as "proper" healing

oh well back to the drawing boards
Couldn't u just take two "proper" healers in place of those two? They'd probly have a real easy job seeing as the rangers heal themselves quite a bit. Just a thought, forgive me if that wouldn't work as I don't play HA.
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Old May 27, 2006, 10:02 PM // 22:02   #10
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3 touch rangers, 2 smiters, and a 3 monk backline might be able to do the job.
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Old May 27, 2006, 10:35 PM // 22:35   #11
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Might as well just play Pokeway if you want Rangers and Monks.
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Old Jun 25, 2006, 08:44 PM // 20:44   #12
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well how about 5 touchies, 2 smites, and 1 healing monk. The rangers do enuf healing to offset most of the damage they get, the healer is just sum re-assurance and healing for the ghost. I could see this working.
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Old Jun 25, 2006, 09:46 PM // 21:46   #13
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Ive played touch smite. It works ok.
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Old Jun 26, 2006, 05:59 AM // 05:59   #14
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Quote:
Originally Posted by lishi
that mean no healing.
Your monks have infinite energy.
Quote:
Originally Posted by lishi
No Holding power
Again, monks with infinite energy.
Quote:
Originally Posted by lishi
no relic run skill.
Umm, invincible rangers with dual dodge.

Nerf AoE please.
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Old Jun 26, 2006, 06:22 AM // 06:22   #15
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Quote:
Originally Posted by shardfenix
Your monks have infinite energy.
All that energy doesn't do much good against a spike build.

Quote:
Nerf AoE please.
Its ruining the metagame... I agree.
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Old Jun 26, 2006, 06:43 AM // 06:43   #16
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It's not ruining the metagame, it has changed it. (OMFG!!!)

It is counterable, so there is no need to complain.
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Old Jun 26, 2006, 11:13 AM // 11:13   #17
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^agree.

Nothing wrong with AoE. Monks with energy management ZOMG
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Old Jun 26, 2006, 02:13 PM // 14:13   #18
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Well, it does get annoying when in the top 100 there are 2 builds that everyone runs. Nerf it jsut because it's ruining creativity and diversity.
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Old Jun 27, 2006, 05:04 AM // 05:04   #19
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Quote:
Originally Posted by TheOneMephisto
Nerf it jsut because it's ruining creativity and diversity.
That's what I should have said.
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Old Jun 27, 2006, 06:45 AM // 06:45   #20
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Ward against foes kind of ruins your build too ALOT of people bring wards :S.
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