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Old Mar 22, 2006, 03:40 AM // 03:40   #21
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Quote:
Originally Posted by zoozoc
ascalon boots?
Reduces dmg from attacks.
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Old Mar 22, 2006, 04:26 AM // 04:26   #22
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Is there a reason for ascalon boots over knights boots? Do knights not have the same global affect, or is it just that you can get 15k ascalon but not 15k knights?
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Old Mar 22, 2006, 05:37 AM // 05:37   #23
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Quote:
Originally Posted by dgb
Is there a reason for ascalon boots over knights boots? Do knights not have the same global affect, or is it just that you can get 15k ascalon but not 15k knights?
Because Ascalon boots look better with gladiator armour
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Old Mar 22, 2006, 06:25 AM // 06:25   #24
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I think it is important for PvE characters to have minor advantage over PvP characters. There are many reasons for this. First off, the experience background of PvE and PvP characters is completely different and as we all know what works in PvE doesn't always work in PvP and vise versa. Also the cost of maintaining a PvE character and buying all the "kicks" can be huge, I mean reeeal huge- some of the weapons listed here go for insane amounts of gold. Another cost factor is skills- unlocking all prof and skills you might ever use on a PvE characters is no substantial. And finally, there must be an incentive for PvE-ers to PvP, and vise versa- the guys from ANet have made it clear that there should be balance between the two and they have continuously encouraged people to engage in both. This is all the more obvious with Factions.

Plus the advantages you speak of are for the most part not really all that great. 3-5 more nrg is nothing, I mean really... And if you want a 20% chant mod but still wanna use an off-hand just put it on a sword or axe, easy as that, no need to HoD.

I want to make clear: I do understand that these advantages are present but I wouldn't make a big deal about it unless it is something utterly imbalanced like the Leutenant Helm. (Anything else from HoD that we should be on the look-out for? I mean geez...)
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Old Mar 22, 2006, 07:24 AM // 07:24   #25
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Quote:
Originally Posted by Hella Good
...
You've put forth a lot of points, but I dont see one reason why a PvE character should have access to better equipment. ANet has touted the "skill over time played" credo too much for them to let this occur.
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Old Mar 22, 2006, 10:31 AM // 10:31   #26
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Quote:
Originally Posted by OrangeArrow
Tier 5 Niche items
These items are unique PvE items that in certain limited builds offer an advantage over standard PvP equipment.

20/20 Energy Storage Foci (combine with 20% Enchanting Weapon for buffed up Ether Renweal/Prodigy)
Fleshweaver (20% Recharge without 20% casting ideal for Spike)
Insightful Fires in the East Staff (Trapping Staff +18 Max Energy)
Req. Soul Reaping Foci
Req. Fast casting Foci
Req. Energy storage Foci
The soul reaping focus should be put in a category of its own: Useless
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Old Mar 22, 2006, 10:48 AM // 10:48   #27
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I saw a Holy Rod once with 2 perfect healing mods on it looked like this :

Holy Rod ( req.10 Divine Favor )
Fire dmg: 11 - 22
Halves Skill Recharge time of Healing Prayers spells ( 20% )
Halves Skill casting time of Healing Prayers spells( 20% )

It was sold on a German Forum
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Old Mar 22, 2006, 11:19 AM // 11:19   #28
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Quote:
Originally Posted by dgb
Is there a reason for ascalon boots over knights boots? Do knights not have the same global affect, or is it just that you can get 15k ascalon but not 15k knights?
Well I was refering to fissure armor in my post and since there isnt fissure Knights Armor I just said Ascalon.
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Old Mar 22, 2006, 11:31 AM // 11:31   #29
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Quote:
Originally Posted by Soul Shaker
The soul reaping focus should be put in a category of its own: Useless
Well the bonuses on the Soul reaping and Fast casting Req foci are crappy but I only included it because there are no primary attribute Req. foci for Eles, Mesmers, and Necros on the PvP screen. The only use I can see for the Fast casting and Soul reaping Foci is some kind of really weird multi attribute build in which you don't have 9 in any of the more traditonal caster attributes but who knows what the expansion will hold.

Quote:
Originally Posted by Hella Good
I think it is important for PvE characters to have minor advantage over PvP characters. There are many reasons for this. First off, the experience background of PvE and PvP characters is completely different and as we all know what works in PvE doesn't always work in PvP and vise versa. Also the cost of maintaining a PvE character and buying all the "kicks" can be huge, I mean reeeal huge- some of the weapons listed here go for insane amounts of gold. Another cost factor is skills- unlocking all prof and skills you might ever use on a PvE characters is no substantial. And finally, there must be an incentive for PvE-ers to PvP, and vise versa- the guys from ANet have made it clear that there should be balance between the two and they have continuously encouraged people to engage in both. This is all the more obvious with Factions.

Plus the advantages you speak of are for the most part not really all that great. 3-5 more nrg is nothing, I mean really... And if you want a 20% chant mod but still wanna use an off-hand just put it on a sword or axe, easy as that, no need to HoD.

I want to make clear: I do understand that these advantages are present but I wouldn't make a big deal about it unless it is something utterly imbalanced like the Leutenant Helm. (Anything else from HoD that we should be on the look-out for? I mean geez...)
I have an HoD Sword and latley I been using it less and less but you cant deny that having +5 energy and an enchanting mod plus being able to combine it with any focus isnt some sort of advanatge. HoD swords are overpriced and overvalued I wouldnt be suprised if it was added back in an expansion and the price of it would plummet. Every item listed here except for maybe the HoD +55 HP Axe offers only a pretty small advantage that probably by itself is nothing dramatic but with teams of equal footing all the small advantages add up. When I said an item offers an huge advanatge I didnt mean it offers a significant game winning advanatge but that it offers a larger advanatge then some of the other items on the list.

Last edited by OrangeArrow; Mar 22, 2006 at 11:58 AM // 11:58..
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Old Mar 22, 2006, 11:36 AM // 11:36   #30
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Quote:
Originally Posted by Arcanus
I saw a Holy Rod once with 2 perfect healing mods on it looked like this :

Holy Rod ( req.10 Divine Favor )
Fire dmg: 11 - 22
Halves Skill Recharge time of Healing Prayers spells ( 20% )
Halves Skill casting time of Healing Prayers spells( 20% )

It was sold on a German Forum
Quote:
Originally Posted by OrangeArrow
Also its possible to get rare gold items with better stats then some items on this list but the chance of getting such items are very very small and makes them unavailable to many players.
Ultra-rare items aren't being covered in this thread.

Quote:
Originally Posted by Soul Shaker
The soul reaping focus should be put in a category of its own: Useless
Offhands that require Soul Reaping, Energy Storage, and Fast Casting are not available to PvP characters, which is what this whole thread is addressing.
EDIT: Orange beat me to it.
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Old Mar 22, 2006, 11:45 AM // 11:45   #31
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Don't know, if it already has been mentioned .. but what's about all the attribute+1 (20%) wrappings you can use on PvE weapons, but are unavailable for PvP?
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Old Mar 22, 2006, 12:00 PM // 12:00   #32
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Well, a guildy of mine has a 14% always ivory bow, no penalty to it at all, id say thats another reason to stick with PvE chars.
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Old Mar 22, 2006, 12:42 PM // 12:42   #33
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Quote:
Originally Posted by Divinus Stella
Well, a guildy of mine has a 14% always ivory bow, no penalty to it at all, id say thats another reason to stick with PvE chars.
I'd rather have a 15^50% than a 14%.

But yes, 15% unconditional weapons are very rare, and very nice.
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Old Mar 22, 2006, 03:39 PM // 15:39   #34
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Quote:
Originally Posted by Soul Shaker
The soul reaping focus should be put in a category of its own: Useless
Which will change in chapter2. How useful... we'll see.
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Old Mar 22, 2006, 04:06 PM // 16:06   #35
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Hmm what about this bow?
Attached Images
File Type: jpg Longbow.JPG (7.4 KB, 486 views)
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Old Mar 22, 2006, 04:09 PM // 16:09   #36
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May wish to include the +15/-1 and +27/-1 energy offhand/wand's.

Quote:
Originally Posted by IllusiveMind
Hmm what about this bow?

The bow sucks btw :P

Last edited by The Fenixxor; Mar 22, 2006 at 04:11 PM // 16:11..
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Old Mar 22, 2006, 04:15 PM // 16:15   #37
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Quote:
Originally Posted by IllusiveMind
Hmm what about this bow?
It's weird but probably useless.

Last edited by dgb; Jul 05, 2006 at 11:33 AM // 11:33..
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Old Mar 22, 2006, 04:40 PM // 16:40   #38
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I really see armor/rune swapping to become more of a major issue in chapter 2 when there are actually some viable alternatives to armor besides +Energy Armor. I fear that the easiest solution to this "problem" would be to lock armor and runes on a Toon when they enter a comabt zone which I think could take away some strategy. (The other solution being having multiple armor and runes sets for PvP chars which could add some extra depth to the game if everyone was able to do it.)

I like armor swapping and I hope it will be possible to do it on PvP chars in the future. I have a PvE Warrior and Monk that I have spent the time to get PvP ready and it was a very time consuming and expensive task. I like what armor and rune swapping ads to the game but it has the potential to be too much of an advantage in the future if only PvE chars do it. Either way it has to be changed for better or worst.

Having only 2 weapons sets on a PvP char is an issue they have to fix and it shouldnt be a problem for Anet to add one or 2 Weapons sets.

I think it has become the PvP standard on casters to have a negative energy set, a Perfectly modded staff(hale/fortitude or hale/enchanting), a 36% recharge set and an -regen energy reserve set. Even if you factor out the negative energy set a pure PvP player will still be short one staff or wand.
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Old Mar 22, 2006, 08:16 PM // 20:16   #39
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Quote:
Originally Posted by The Fenixxor
May wish to include the +15/-1 and +27/-1 energy offhand/wand's.




The bow sucks btw :P
Hehe... I think he was kidding :P
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Old Mar 22, 2006, 09:09 PM // 21:09   #40
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Quote:
Originally Posted by The Fenixxor
May wish to include the +15/-1 and +27/-1 energy offhand/wand's.
PvP-only characters already get perfect versions of them. PvE characters cannot get max damage collector's versions of the wands, although max damage is a moot point.
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