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Old Jun 15, 2006, 07:41 AM // 07:41   #41
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We won HoH whit modded version of it yesterday (against R44 guild) and some iway. No problem at all we even won flawless
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Old Jun 15, 2006, 05:02 PM // 17:02   #42
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^^
We were using bonder.
But there is trouble if Galer get interrupted.
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Old Jun 15, 2006, 09:36 PM // 21:36   #43
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well we showed u how we used it 2day
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Old Jun 15, 2006, 10:58 PM // 22:58   #44
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We were owned
Galer got disconnected >>> gg

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Old Jun 15, 2006, 11:11 PM // 23:11   #45
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Yer shame about your ele disconnecting but it is nice to fight a team using a build i original made as a joke and glad you guys won halls with it too.
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Old Jun 15, 2006, 11:33 PM // 23:33   #46
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We hit Fhs running this build in HA a few nights ago.

At first, our whole team was dumb-struck with awe, which soon turned to killing ourselves laughing. We didnt even try and kill anyone.

Great build, really impressed by the creativity of it. GG
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Old Jun 16, 2006, 05:55 AM // 05:55   #47
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Quote:
Originally Posted by Ghost Recon
Yer shame about your ele disconnecting but it is nice to fight a team using a build i original made as a joke and glad you guys won halls with it too.
well we just saw a description on net (not in play ) and we mixed all this together. Shame our ele disconnected.
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Old Jun 24, 2006, 08:13 PM // 20:13   #48
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We ran into this build... not sure if it was a copy cat build or not... wasn't paying attention lol. We countered it very easily, although we had faced it once before and learned from our mistakes. First of all, most people will rush into all the spirits and crap and get their butts handed to them. If your smart, patient you can beat it. Basically we spread out kept moving and waited for them to come to us. We were running a 3-monk back line so as long as one of us got a spell off on the spike target the infuser could usually catch it. We were coordinated though and have played together for a while. Props for the nice build though, it probably wipes unprepared builds very fast lol
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Old Jun 27, 2006, 06:33 PM // 18:33   #49
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spike with death charge? what about the recharge on that skill?
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Old Jun 27, 2006, 08:15 PM // 20:15   #50
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They have one spike with Deaths Charge and then a few that are done without it, just by surrounding the enemy making them very predictable. But unfortunately unless you have your Infuser and WoH fully awake, you wont save the target as there is so much damage as there is an after spike too from either Soulstone or Holy Strike, depending on which the spiker used first. When Deaths Charge is recharged they perform another spike using that skill.
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Old Jun 28, 2006, 05:53 AM // 05:53   #51
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well it's not that obvious which target are you aiming at.Whit 6 monks roaming around the field you cannot be shure who are they gonna spike. Even if you do, dmg is very big so one woh healer is not enough. (we killed hero in 1 spike, so you know the aprox. dmg )
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Old Jun 28, 2006, 02:29 PM // 14:29   #52
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The spike is predictable but works [FhS] haven't run it in halls for quite a while now but i know Forgotten Myth [MYTH] run a modded version of it donno how well there version works only played against them once when we where running Mo/A quite a few weeks ago, but i have seen you guys win halls. Do you guys still use banish? i was confused when i saw it on one of your monks skill bars.

Morgoth the dark you will have to PM how your version is going as when i last saw your guild the only healing you had was the spikers (Maybe wrong it was a while ago) and to me it seems that you need to concentrate on healing where as with out version we can roll teams in 1 min without the monks needing to heal thx to the necro.

The build is effective but has weeknesses i only know 2 other guilds who run it [MYTH] who run a modded version of our version and seen another guild use it in GvG using Aura of Displacement.
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Old Jun 28, 2006, 06:19 PM // 18:19   #53
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We ran this spike like a week and a half ago for a couple hours. It's EXTREMELY fun to play/watch. It's a shame the person supplying your KD is basically the teams lifeline, usually being the caller as well.

Ward of stability > this build. Good luck killing anything when you only deal half your spike.

Quote:
Originally Posted by Ghost Recon
and now bloodspike has had a nerf it is probs one of the most effective holding builds at the min.
What.. did i miss this update? Bloodspike could outhold this buils anyday. ;o

Last edited by Huntmaster; Jun 28, 2006 at 06:24 PM // 18:24..
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Old Jun 29, 2006, 08:05 AM // 08:05   #54
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Quote:
Originally Posted by Huntmaster
Ward of stability > this build. Good luck killing anything when you only deal half your spike.
Shame you have to stay in the wards too keep safe the second one of you walks out you will get spiked and there is a 4 second down time of the ward and we have the healing and time to wait till it is down spike your warder, put FS down and gg


Quote:
Originally Posted by Huntmaster
What.. did i miss this update? Bloodspike could outhold this buils anyday. ;o
Quote:
Originally Posted by Ghost Recon
probs
and it is not that great anymore.

Also what is better than 5 monks with nearly all healing or prot skills with max in that att and having BiP on them?

Last edited by Ghost Recon; Jun 29, 2006 at 08:36 AM // 08:36..
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Old Jun 29, 2006, 07:48 PM // 19:48   #55
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Quote:
Shame you have to stay in the wards too keep safe the second one of you walks out you will get spiked and there is a 4 second down time of the ward and we have the healing and time to wait till it is down spike your warder, put FS down and gg
I think our infuser can handle this 4 seconds, seeing as you just infuse whoever gets knocked down, this build is not hard to handle. (And yes, i am speaking from experience, having both played and played against this build many times. :/ )

Quote:
Also what is better than 5 monks with nearly all healing or prot skills with max in that att and having BiP on them?
5 necros who can actually use their elites for a good purpose. The number one reason this build wont become popular is because the spikers elites are all wasted, and without aura of displacement, you have a damn slow spike, in which you will be stomped out during the downtime. Which brings me to another weak spot in this build. Monks are pussies. Any high damage pressure team will tear through this build. You can't do much spiking when you are worrying about not dying, and when you're worrying about not dying you're wasting energy. BiP can only do so much.

Just admit it, Ghost, while fun to run, and the fact that this build generally wins against unprepared teams, it isn't that amazing and has way to many weaknesses.
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Old Jun 29, 2006, 09:14 PM // 21:14   #56
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Well you haven't played us as i personaly no longer play in halls unless the guild needs me too as it is rather boring compared to GvG and the build we use, we don't use Aura of Displacement we use monk elites (If you read all the posts you would see that we don't in the build i posted) and we spike every 5-8 seconds.

I donno how other people run it but we spike fast and take out damage first in most matches our monks will never need to heal as we roll teams in well under 2 min and we even killed a few r9 bloodspike teams in uner 1 min and we have held halls for quite a descent time with it on many occasions.

I know the build has weeknesses you don't need to be a rocket scientist to work that out and I personal dislike the build as it has become boring I haven't seen anyone run it as well as we did we have beaten basicly all of the top halls guilds

I am personal not going to run it again unless i get seriouly bored on a sunday afternoon as i am not a fan off halls and i only made it as i was so bored with halls and i thought it may inspire me to play halls more well it worked for about 2 weeks.

Last edited by Ghost Recon; Jun 29, 2006 at 10:34 PM // 22:34..
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Old Jul 03, 2006, 06:34 AM // 06:34   #57
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Quote:
Originally Posted by Ghost Recon
The spike is predictable but works [FhS] haven't run it in halls for quite a while now but i know Forgotten Myth [MYTH] run a modded version of it donno how well there version works only played against them once when we where running Mo/A quite a few weeks ago, but i have seen you guys win halls. Do you guys still use banish? i was confused when i saw it on one of your monks skill bars.

Morgoth the dark you will have to PM how your version is going as when i last saw your guild the only healing you had was the spikers (Maybe wrong it was a while ago) and to me it seems that you need to concentrate on healing where as with out version we can roll teams in 1 min without the monks needing to heal thx to the necro.

The build is effective but has weeknesses i only know 2 other guilds who run it [MYTH] who run a modded version of our version and seen another guild use it in GvG using Aura of Displacement.
That aura of displacement is a waste of elite skill. We use banish if we are too far away from target, so we can assist spike as well. We tryed to switch banish with symbol of wrath (yea there is a lot of iway / vimway ). And yea we are trying to heal as much as we can after a spike is casted.
i was thinking to add another shadow step skill (shadow prison in my case) becuase the recharge time for death's charge is quite high.
Well it's very funny build to play.
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