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Old Jun 01, 2006, 05:28 PM // 17:28   #21
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Quote:
Originally Posted by remmeh
you don't need 9 air magic for shock.
i put 6 in air and add an extra to strength.

What i do, is whack them for about 2-3 hits, then eviscerate, then shock, the pene bow and exec strike and then a few hits to finish them off, it works better than shock in the beginning.
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Old Jun 11, 2006, 11:39 PM // 23:39   #22
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weapons:
Ebon axe of fort 15^50
Vamp axe of fort 15^50
zealous axe of fort 15^50

i personally hate furious and sundering crap
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Old Jun 11, 2006, 11:55 PM // 23:55   #23
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Some people choose "Furious Axe" over penetrating blow/axe rake.

It cost more than penetrating and does about the same dmg, but the adren gain is invaluable in 8 vs 8 with that much support, allowing you to spike more often.
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Old Jun 18, 2006, 11:05 AM // 11:05   #24
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_I changed my build a lot since i post this. Now I can bring my PVE war to PVP so i dont need to reroll anymore.

_My build now is the original shock war build with :
W/E
Air 9
Strengh 10
Axe 16
Weapon : Victo Axe 20/20, Victo Bulwark ( you can have the same PVP things with sundering 20/20, +30 hp, 15^50 and a strengh shield ), Fire wand ( get by the collector outside Nolani Academy ), Zealous Axe armor +7.
Armor : Gladiator helm +1 axe + 3 axe, glad chest +50hp, glad leg absorb 3 damage, stoneskin gloves +1 strenght, knight boots.

Skillbar : Frenzy, Evis, Excutioner strike, penetrating chop, bull strike, shock, rush, res sign.

Wand for building adrenaline. And stick with your team as much as possible, running around the map wont help you kill the target but only make an overextend war title, sry for that.

I prefer sundering over vamp cause the attack speed of axe is a little slow ( slower than sword ). Vamp used better for sword.
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Old Jun 18, 2006, 11:33 AM // 11:33   #25
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wow some really weird tips in this thread...

1. To the people saying don't bring heal signet in arenas, I disagree totally. If you face heavy hex builds you can outheal the degen taking a lot of pressure off your monk. In this situation its a 110~ heal every couple of seconds which costs no energy, whats not to like? Yes you have reduced armor, but your armor is still reasonable, and your survivability against degen is much improved. Please note, you dont use heal sig when you are taking direct damage, only when the enemy has moved to someone else.

PS: losing those points in strength is not a great loss. sprint/rush dont scale that much with strength and the attribute is generally considered a weak attribute line.

2. I don't think the multiple speed boosts are necessary but its not that horrible an idea.

3. to the guy saying use penetrating first so as not to give away your spike i disagree. When a caster starts getting attacked his natural inclination is to kite. If you hit him with an attack skill he will draw attention to this and run away from you. Thats the reason why you build up adrenaline and then run over to someone and unleash your most deadly attack as fast as possible. Shock prevents kiting for 2 seconds. Also if you are in TA for example with an air ele you need that target to be stationary so you can time your adrenaline spike to hit with the lightning orb etc, and not have orb miss >.<

4. Im pretty sure there is an air magic offhand with a low req which gives reasonable energy with only a small investment in the attribute. That might be a consideration if you particularly want to keep some points in strength


In arenas i generally feel that your ability to disrupt the opposing team is more important than the strength of your spike. For that reason i would take just eviscerate and executioners and sub in distracting blow, although i recognise that 3 attack skills is a perfectly good combination. Just being able to interrupt that res sig twice in a row can make a big difference in arenas


Quote:
weapons:
Ebon axe of fort 15^50
Vamp axe of fort 15^50
zealous axe of fort 15^50

i personally hate furious and sundering crap
I agree with the above equipment-wise. <3 zealous
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Old Jun 18, 2006, 03:26 PM // 15:26   #26
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I disagree with he equip choice. I think that stance and hex weaponary is best for all situations.

Agree with everything else though

Ebon Axe +15%stance of fort; +45,-2 stance
Sundering/Vamp Axe +20%hexed of fort; +60,-3 hexed Tact shield (cos it looks nicer =P)

As a warrior, if your not hexed, you should be in a stance. Its less conditional than the ^50s

Admitantly, 4 weapons is the best combo:

Ebon stance, Ebon hexed, Non-ele Stance, Non-ele hexed. But its just more work to do and PvP char means that all your weapons will have inherant +20%s which you might not have on your PvE char. Having said that, I think its still better to have a perfectly built PvE char because of armour swapping for DP and full 4 weapon slots.

Non-ele is a must for rangers and eles since they have ample ele defence. Else just look to see what the others are wearing.

You don't need zealous, energy managment is not about the actual energy you have its more of the amount of exhaustion. That isn't affected by zealous.


Just to add my shock axe build:
16AM, 8+1str, 10+1tact, 2 air
Evis{e}, Exe, Frenzy, Shock, Rush(15sec), Bull's strike, Heal sig, Res sig

Use bull strike for anybody who kites (ie: everybody), if they don't... pfft you have no problem ^^
Its also useful to use against the "must... kill... monk..." warriors, since they will tend to run past you and thus sit for 2 seconds while you build up your adren and shock, its just giving your monk an extra 4 seconds to pre-kite or pre0cast guardian, at the same time build up 3/4 of the adren for your first spike.
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Old Jun 18, 2006, 06:12 PM // 18:12   #27
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Quote:
Use bull strike for anybody who kites (ie: everybody), if they don't... pfft you have no problem ^^
Its also useful to use against the "must... kill... monk..." warriors, since they will tend to run past you and thus sit for 2 seconds while you build up your adren and shock, its just giving your monk an extra 4 seconds to pre-kite or pre0cast guardian, at the same time build up 3/4 of the adren for your first spike.
_Good idea, i will try this since mesmer tend to use Distortion and make its longer to build adrenaline.
Quote:
You don't need zealous, energy managment is not about the actual energy you have its more of the amount of exhaustion. That isn't affected by zealous.
_Right, most of my time i use my Victo axe, actually my zealous axe is just for fun. If you use bull strike and shock wisely, you can have enough energy for each spike.
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Old Jun 18, 2006, 11:28 PM // 23:28   #28
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Quote:
Originally Posted by Liquidus
does anyone else have any opinions on the usefulness of healing signet in a organized balanced TA build? I'm thinking that if the monk isn't able to heal the war, the team is on a losing path. The -armor and cast time of healing signet seem long too.

Regarding the sprint rush idea, I think it's not a great idea to chase someone around the map. If they want to run, just switch off to a different target.
I don't really think it's necessary in TA. IMO, if the monk is having trouble healing you it's because either the monk isn't that good, or the other team's pressure > your team's pressure. Most likely, it's not because of the monk. So I'd tend to agree that if your team is well organized, you won't need it. Save yourself some attribute points
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Old Jun 18, 2006, 11:33 PM // 23:33   #29
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Quote:
Originally Posted by jummeth
I disagree with he equip choice. I think that stance and hex weaponary is best for all situations.

Agree with everything else though

Ebon Axe +15%stance of fort; +45,-2 stance
Sundering/Vamp Axe +20%hexed of fort; +60,-3 hexed Tact shield (cos it looks nicer =P)

As a warrior, if your not hexed, you should be in a stance. Its less conditional than the ^50s

Admitantly, 4 weapons is the best combo:

Ebon stance, Ebon hexed, Non-ele Stance, Non-ele hexed. But its just more work to do and PvP char means that all your weapons will have inherant +20%s which you might not have on your PvE char. Having said that, I think its still better to have a perfectly built PvE char because of armour swapping for DP and full 4 weapon slots.

Non-ele is a must for rangers and eles since they have ample ele defence. Else just look to see what the others are wearing.

You don't need zealous, energy managment is not about the actual energy you have its more of the amount of exhaustion. That isn't affected by zealous.


Just to add my shock axe build:
16AM, 8+1str, 10+1tact, 2 air
Evis{e}, Exe, Frenzy, Shock, Rush(15sec), Bull's strike, Heal sig, Res sig

Use bull strike for anybody who kites (ie: everybody), if they don't... pfft you have no problem ^^
Its also useful to use against the "must... kill... monk..." warriors, since they will tend to run past you and thus sit for 2 seconds while you build up your adren and shock, its just giving your monk an extra 4 seconds to pre-kite or pre0cast guardian, at the same time build up 3/4 of the adren for your first spike.
Hmm, maybe I just don't know that much...but what is the purpose of the ebon mod? I'd agree with the stance and hex part, but why earth damage? I personally prefer a furious mod for mor frequent spikes.
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Old Jun 19, 2006, 12:49 AM // 00:49   #30
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Quote:
Originally Posted by nkabuto
_Good idea, i will try this since mesmer tend to use Distortion and make its longer to build adrenaline.

_Right, most of my time i use my Victo axe, actually my zealous axe is just for fun. If you use bull strike and shock wisely, you can have enough energy for each spike.
Dude, if you use hard counter to everything, why don't you suggest Spirit of Failure with Reckless Haste and Blind.

Bull strike will work most of the time, you do have to use it wisely. If a mesmer sticks on distortion or the monk aegis' the party, have your support char drop rigor mortis.....

You spike using adren, the only other skills you use is frenzy. I can't see you having energy issues.


@Lando: You use Ebon since very few people will wear anti earth armours, air and fire armours are more popular since they are the main spike spells. Icy and earth are less used.

Ebon is also there to give your weapon a +20% AP against warriors. Sure if they are in sentinels, just switch back to your vamp/sunder, else it cuts straight through the physical defence.
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Old Jun 19, 2006, 02:30 PM // 14:30   #31
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Quote:
Originally Posted by jummeth
Ebon is also there to give your weapon a +20% AP against warriors. Sure if they are in sentinels, just switch back to your vamp/sunder, else it cuts straight through the physical defence.
Correction: Using an elemental weapon allows you to ignore 20AL on a Warrior wearing Gladiators.

As for if they are wearing Sentinels; Vamp all the way. Sundering is *still* a bad choice, and actually gets worse compared to Vampiric as the armor level of your target goes up.
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Old Jun 19, 2006, 03:00 PM // 15:00   #32
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Listen to JR. Another use for ebon weapons (at least in RA), are for taking down idiots that use physical resistance.

"hahaha a warrior, I'll just use physical resistance"
-switches to ebon weapon-
-smacks idiot with eviscerate-
"WTF HAXXOR HOW'D YOU KILL ME!"

Or something like that.
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Old Jun 19, 2006, 03:15 PM // 15:15   #33
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Quote:
Originally Posted by JR-
Correction: Using an elemental weapon allows you to ignore 20AL on a Warrior wearing Gladiators.

As for if they are wearing Sentinels; Vamp all the way. Sundering is *still* a bad choice, and actually gets worse compared to Vampiric as the armor level of your target goes up.
My bad, but effectively its the same thing since 20% of warrior armour is 20AL. I just got lazy =D
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Old Jun 19, 2006, 03:47 PM // 15:47   #34
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Heal sig will save the game against a heavy degen build since you are self sustainable. 10 degen is out healed by heal sig.

Big degen pressure is hard for monks to cope with, even in 4v4. The thing is, with degen, you are not at thread to physical attacks, so penalties are more limited.


Sprint and rush are both stances, so I have no idea what you were on about stacking them.

The only time when its dangerous to use frenzy is if you know you have a clumsiness/ineptitude mesmer against you. That can really hurt since they can bide their time and slap it on you as soon as you frenzy. 1sec cast+FC is not couterable.

Most other times, there is time to rush. Its too useful not to use though
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Old Jun 19, 2006, 03:49 PM // 15:49   #35
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[QUOTE=nkabutoI prefer sundering over vamp cause the attack speed of axe is a little slow ( slower than sword ). Vamp used better for sword.[/QUOTE]

I thought that axe speed = sword speed?
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Old Jun 19, 2006, 08:24 PM // 20:24   #36
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Quote:
Originally Posted by Jetdoc
I thought that axe speed = sword speed?
That's because it is.
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Old Jun 19, 2006, 11:14 PM // 23:14   #37
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Quote:
Originally Posted by JR-
Correction: Using an elemental weapon allows you to ignore 20AL on a Warrior wearing Gladiators.

As for if they are wearing Sentinels; Vamp all the way. Sundering is *still* a bad choice, and actually gets worse compared to Vampiric as the armor level of your target goes up.
Thanks for that something I never really knew, I just thought an elemental weapon mod was for pve. On a hammer, would you also use these mods, or would you use furious because of the high-adrenaline attack skills? (I prefer playing a hammer warrior and I've always just used the furious mod, but again, I never knew about the -20 al)

Also, is there a link somewhere to obscure statistics like this?
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Old Jun 19, 2006, 11:27 PM // 23:27   #38
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Quote:
Originally Posted by Lando Griffen
Thanks for that something I never really knew, I just thought an elemental weapon mod was for pve. On a hammer, would you also use these mods, or would you use furious because of the high-adrenaline attack skills? (I prefer playing a hammer warrior and I've always just used the furious mod, but again, I never knew about the -20 al)

Also, is there a link somewhere to obscure statistics like this?
Well Gladiators (the most commonly used Warrior armor) has +20 AL vs Physical, therefore if you use an Elemental hilt you are bypassing that. The same goes for Judges with it's +10 AL vs Physical; another reason to pack an Elemental.

Furious is pretty weak, I would probably go for a straight up Vampiric with an Elemental switch. Zealous Hammers are a matter of opinion, as to whether they pull their weight or not.
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Old Jun 20, 2006, 07:18 PM // 19:18   #39
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Quote:
Heal sig will save the game against a heavy degen build since you are self sustainable. 10 degen is out healed by heal sig.
_But do you stand there all day using heal sign ?

Quote:
I thought that axe speed = sword speed?
_Can anyone else confirm this ? Cause my friend told me axe speed is slower than sword speed and i think so too.

_Most of the time in 4 vs 4, you kill warrior last, so do you need to wear element weapons for them ? And thank for Cantha armor, most warrior now can hide their armor stat easily, how do you know which one they wear ?
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Old Jun 21, 2006, 11:13 PM // 23:13   #40
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Heal Signet is a good idea + 2 speed bosts is a waste of a skill slot = Replace Rush with Heal Sig

The rest of the build is fine.
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