Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 21, 2006, 03:58 AM // 03:58   #1
Banned
 
Join Date: Apr 2005
Location: United States
Advertisement

Disable Ads
Default Etnaran Keys, design flaw

I would like to point out that the current map design for alliance battle is flawed which gives an unfair advantage to the luxion side over the kurzicks side. three control points are placed right next to the luxion teleports, while the control points on the kurzicks side are at a sinificant distance from their teleports. I don't know why that is, but it gives the luxion players a unfair advantage over kurzick players who need at least 10 to 15 sec just to reach one point. Luxions take 1 to 2 sec to reach their control points. Also the reserect point is placed way closer to luxion base as well. I beleive this must be a design flaw of somekind. I think the luxion base should be push back so their is even distance between all point for both sides. The alliance battle map I refer to is the Etnaran Keys map.

As some may say too bad, or who cares. Well I do, imagin I managed to hack the guild wars server and created a program that allowed my guild to earn unlimited faction points or take control of the guild ranking system. It would be unfair to all players, well I feel the same goes for map designs and quests that give one side more of an advantage over the other, whether it be kuzicks or luxions. It should be addressed and corrected.

Some would call it interference or nerfing another good thing, and yes I don't like it either, but since Anet believes in fairness or at least I hope they do, well then it should be fixed no matter how we as a group feel about their interference.
Chris Blackstar is offline   Reply With Quote
Old May 21, 2006, 04:01 AM // 04:01   #2
Frost Gate Guardian
 
Kaospryx's Avatar
 
Join Date: Jul 2005
Default

I don't think this is a design flaw. I think if the Kurzicks are "winning," and the line is drawn further to the Luxon side, you will get this map. This "advantage" may be there to help the Luxons out, so maintain some semblance of balance.
Kaospryx is offline   Reply With Quote
Old May 21, 2006, 04:03 AM // 04:03   #3
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

It's not a design flaw, it's working as intended. The middle point for Alliance battles is Saltspray.
__________________
People are stupid.
Savio is offline   Reply With Quote
Old May 21, 2006, 04:05 AM // 04:05   #4
Lion's Arch Merchant
 
Selerious's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Veneratio Tutela
Profession: R/Me
Default

I havent played any alliance battles yet in factions, but one thing i remember about how the maps for the battles working was that as one side got pushed back into their territory, in this case the Luxons, that side would get help in the form of it being their territory. Its meant to stop a one day total defeat of one Faction.
Selerious is offline   Reply With Quote
Old May 21, 2006, 04:06 AM // 04:06   #5
Frost Gate Guardian
 
Join Date: Apr 2005
Location: Erie, PA
Profession: N/
Default

Okay, there are 5 maps for alliance battles.

Mid-neutral (Saltspray)
Slight Kurzick Push (Entaran Keys)
Heavy Kurzick Push
Slight Luxon Push
Heavy Luxon Push

The maps are swayed in favor of a single alliance, so that one has more of a chance to push back, and take back their land.
Thy Shadow Wolf is offline   Reply With Quote
Old May 21, 2006, 04:32 AM // 04:32   #6
Banned
 
Mr_T_bot's Avatar
 
Join Date: Apr 2006
Default

If the Luxons could ever win, you would noticed the same "design flaw" in Kurzick territory. It's sad when everyone was cheering that the Luxons pushed the Kurzicks back to the bloody starting line.
Mr_T_bot is offline   Reply With Quote
Old May 21, 2006, 04:48 AM // 04:48   #7
Banned
 
Join Date: Apr 2005
Location: United States
Default

Ok I understand what you are saying and it does make sence, the problem I have is when i do play alliance battle at Etnaran Keys, it is only that map. I start from my guild, are their other areas to start other then from a guild? Or is it random. I would hate to play, and I don't play very often as i should, but I would hate to be constantly at a disadvantage when I play for the kurzicks, since my guild is allied with then. I tend to stick to the chosen alliance.
Chris Blackstar is offline   Reply With Quote
Old May 21, 2006, 04:57 AM // 04:57   #8
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
Default

The map is based upon which side is winning the most. It goes like this:
Saltspray (Luxons lose a lot) -> Etnaran (Luxon advantage allows them to push kurzicks back to Saltspray), Rinse and repeat.

There are different starting areas depending on which zone it is. However, that is based upon how well the two sides are doing against each other.
Sientir is offline   Reply With Quote
Old May 21, 2006, 04:57 AM // 04:57   #9
Desert Nomad
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Mr_T_bot
If the Luxons could ever win, you would noticed the same "design flaw" in Kurzick territory. It's sad when everyone was cheering that the Luxons pushed the Kurzicks back to the bloody starting line.
Hmm.. so you mean the Luxons never pushed the Kurzick back before? Because I was wondering what the maps that favor the kurzicks are
generik is offline   Reply With Quote
Old May 21, 2006, 05:15 AM // 05:15   #10
Ascalonian Squire
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by generik
Hmm.. so you mean the Luxons never pushed the Kurzick back before? Because I was wondering what the maps that favor the kurzicks are
This has happened once to my knowledge. I don't remember the name of it, but it's the exact same layout as Etnaran Keys, just with the places reversed and different textures.
Origami_Master is offline   Reply With Quote
Old May 21, 2006, 05:45 AM // 05:45   #11
Banned
 
Mr_T_bot's Avatar
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Origami_Master
This has happened once to my knowledge. I don't remember the name of it, but it's the exact same layout as Etnaran Keys, just with the places reversed and different textures.
It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.
Mr_T_bot is offline   Reply With Quote
Old May 21, 2006, 06:40 AM // 06:40   #12
Wilds Pathfinder
 
Join Date: Jan 2006
Profession: W/Mo
Default

However there is a design flaw in the nature of Saltspray, due to both up ramps to the Dragon roost being oriented towards the same side of the map. it gives way to a lot more chokepoint situations for Luxons then Kurzicks.

For some reason the Kurzicks manage to take the right (Luxon PoV) side of the map and Luxons get the left. This gives the Luxons one access point to the roost on their controlled side while the Kurzicks get 3 to choose from.

Sure you can find tactics to overcome this issue, but, the map is supposed to be balenced.
Ken Dei is offline   Reply With Quote
Old May 21, 2006, 06:50 AM // 06:50   #13
Academy Page
 
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
Default

maybe just me but I think saltspray is slightly biased to kurzick
Perth68 is offline   Reply With Quote
Old May 22, 2006, 03:20 PM // 15:20   #14
Frost Gate Guardian
 
Join Date: Dec 2005
Post

There are a total of 3 maps:
Grenz Frontier (Kurzick Advantage) - I have only every seen this map twice. And it was great to get 750 faction every time I played. Too bad that only lasted like 15 matches, then onto ->
Saltspray Beach (Neutral) - (maybe putting a ritualist shrine and ranger shrine on each side would balance it out a little more, dunno)
Etnaran Keys (Luxon Advantage) -> a semi retarded team on the luxon side can win this map. Rush out, cap the 3 points that are right next to you base, rush to 2nd rez shrine with 8 people, send a 4 person capping team to take the other 3 infront of the Kurzick base. With no rez shrine Kurzicks HAVE to start in their base and its easy as can be to keep people in there. (Some people still entertain the notion of being able to solo 12 lvl20 human players). GG. Without a very competent kurzick team I count myself lucky to get 253 faction after waiting 20 minutes for a match. Heh.

I used to 12vs12 a lot. I dont anymore since 90% of the time I am playing a 90% chance losing battle (I am kurzick, fighting in etnaran keys).
I considered switching to luxon to gain more faction easier. Then realized I dont like luxon at all. 5 Maps would be A LOT better. Its either kick luxon butt or get my butt kicked. Not much fun. 2 extra maps with slight advantage would be better than the 90% advantage.(The 90% statistic was invented in my head. Just meant to say an EXTREMLEY HEAVY advantage.)
Winx.ZN is offline   Reply With Quote
Old May 22, 2006, 03:30 PM // 15:30   #15
Forge Runner
 
Kakumei's Avatar
 
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
Default

Quote:
Originally Posted by Winx.ZN
There are a total of 3 maps:
Grenz Frontier (Kurzick Advantage) - I have only every seen this map twice. And it was great to get 750 faction every time I played. Too bad that only lasted like 15 matches, then onto ->
Saltspray Beach (Neutral) - (maybe putting a ritualist shrine and ranger shrine on each side would balance it out a little more, dunno)
Etnaran Keys (Luxon Advantage) -> a semi retarded team on the luxon side can win this map. Rush out, cap the 3 points that are right next to you base, rush to 2nd rez shrine with 8 people, send a 4 person capping team to take the other 3 infront of the Kurzick base. With no rez shrine Kurzicks HAVE to start in their base and its easy as can be to keep people in there. (Some people still entertain the notion of being able to solo 12 lvl20 human players). GG. Without a very competent kurzick team I count myself lucky to get 253 faction after waiting 20 minutes for a match. Heh.

I used to 12vs12 a lot. I dont anymore since 90% of the time I am playing a 90% chance losing battle (I am kurzick, fighting in etnaran keys).
I considered switching to luxon to gain more faction easier. Then realized I dont like luxon at all. 5 Maps would be A LOT better. Its either kick luxon butt or get my butt kicked. Not much fun. 2 extra maps with slight advantage would be better than the 90% advantage.(The 90% statistic was invented in my head. Just meant to say an EXTREMLEY HEAVY advantage.)
There are five maps--they have simply not been seen yet since the lines have not been pushed that far either direction.
Kakumei is offline   Reply With Quote
Old May 22, 2006, 08:10 PM // 20:10   #16
Frost Gate Guardian
 
pokerface's Avatar
 
Join Date: Nov 2005
Location: The Netherlands
Guild: Guardians of the Grail
Profession: R/Mo
Default

Quote:
Originally Posted by Mr_T_bot
It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.

It cant be for 10 minutes since the maps only change every 1 hour and the "Slight Luxon Push" map is Grenz Frontier and i played there a couple of times
pokerface is offline   Reply With Quote
Old May 22, 2006, 08:16 PM // 20:16   #17
Desert Nomad
 
Haggard's Avatar
 
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
Default

Quote:
Originally Posted by Mr_T_bot
It happened for about 10 minutes to my knowledge, so briefly that no one teleported into the map except a handful of people that loaded in.
Was that when the luxons pushed so far in that they took Durheim Archives?
Haggard is offline   Reply With Quote
Old Jun 04, 2006, 12:31 AM // 00:31   #18
Forge Runner
 
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
Default

Considering how easy it is to box the Luxons into their corner of the map I wouldn't say there is a design flaw. If anything it works against them. Because they can't take a checkpoint back if its been taken by the Kurzicks. Its like teleporting into a pit of blood thirsty tigers you'll be swamped by Kurzicks and the outpost warriors, elementalists, etc. So it can either be a disadvantage or an advantage depending on which side uses the territory they have carefully. Same goes for the Kurzicks having checkpoints so far from the base gives Luxons the chance to pounce early on the Kurzicks. Like I said it all depends on how the territory is used. If you keep losing then blame you and your team not the area.
NinjaKai is offline   Reply With Quote
Old Jun 04, 2006, 06:02 AM // 06:02   #19
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

I believe Etnaran is easier for Kurzick than Saltspray. 22-5 today with 20 or so in Etnaran is my proof.
Sereng Amaranth is offline   Reply With Quote
Old Jun 04, 2006, 09:09 PM // 21:09   #20
Wilds Pathfinder
 
Arcador's Avatar
 
Join Date: Jul 2005
Guild: --
Profession: R/N
Default

Well looking the map I see a lot more than 5 positions to move the border. Now the 3 maps hold 2 towns, 1 for each town and 1 neutrall (draw). This is only from the bottom of the border, looking up you see more 2 by 2 towns, so I hope that there will be more than 5 maps.
Arcador is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
wtb all elite mission keys + kuzrick keys Hot Dawg Buy 1 May 20, 2006 02:27 AM // 02:27
wtb mursaat hammer req10-12 15^50, wtb all elite mission keys/ kuzrick keys Hot Dawg Buy 0 May 18, 2006 11:57 PM // 23:57
I'm Stuck in Etnaran Keys. N19h7m4r3 The Riverside Inn 66 Mar 28, 2006 04:10 PM // 16:10
unienaule The Campfire 12 Sep 24, 2005 01:56 AM // 01:56
Zealot Dang The Campfire 5 Aug 23, 2005 04:07 AM // 04:07


All times are GMT. The time now is 10:26 PM // 22:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("