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Old Jul 05, 2006, 05:25 PM // 17:25   #1
Ascalonian Squire
 
Join Date: Mar 2006
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Default Ritualist and Assassin PvP Equipment?

I've got a pretty good knowledge of proper equipment for the original classes, but I'm not really familiar with tombs/GvG ritualist or assassin setups. What weapon sets and armor setup should you run for builds? I want to be able to play

Tried forum searching but function was down yet again and it was too broad with the google search. I've scanned the pages seen a few loose threads on armor but nothing too informative. The build pages didn't seem to have much PvP knowledge at all.

For Ritualist , I'm mainly interested in the ritual lord build. What set do you run and WHY? Is the same set optimal if you wanted to run ritualist in a NR/Tranq build in tombs? Armor? Then there are various hybrid builds with defensive skills and spiking ability if anyone wants to elaborate on their setups.

For Assassin, the main builds tend to focus around AoD, copied shadow form, and occasionally shadow shroud. For armor, I'm stuck on the energy set because it's difficult pulling off a combo + support skills any other way. What mods and types of weapon do you switch between? How are the benefits of zealous vs. vamp. vs. condition based mods? What about the 20% enchant mod (outside of the shadow form builds)? 15>50 or 15 while enchanted?
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Old Jul 05, 2006, 08:22 PM // 20:22   #2
Krytan Explorer
 
Join Date: Mar 2006
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In the way of greens Ritual Lord's Staff (yeah who-da-thunk?) is a good one. A 20/20 spawning staff and +30 hp 20% enchanting would be good too.

I would use +15 armor while controling spirits armor and, of course, the + health armor to switch to. Energy isnt a real issue unless you get enchant striped so you can run with like 30 energy and still run that build.

I don't know much about sins in HoH or GvG, so I can only guess at what I would bring.
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Old Jul 05, 2006, 09:24 PM // 21:24   #3
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Ritualist: Health armor almost exclusively. +armor while controlling spirits looks good at first glance, but in practice you don't ever die when you have your spirits up.

For weapons, 20/20 is worthless because you're using skills and spirits. They only help with Boon of Creation. I typically grab the 30 health / recharge focus (better than 20%/+1 on the second mod) and either the 5 energy wand, or a (5 energy / 5 armor / 25 health) weapon with a fortitude part. You're usually not in range to wand anyway.

Assassins - +energy armor, maybe one piece for reduced cripple. Max energy is really valuable for comboing. Always carry a set of Zealous daggers for comboing to give you more energy. Second weapon should be a no-drawback dagger for running around and healing - enchanting part optional. I don't like Vampiric daggers, every time I would want to break them out it would be to combo, and I need Zealous there.

Peace,
-CxE
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