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Old Jul 08, 2006, 07:59 AM // 07:59   #1
Ascalonian Squire
 
Join Date: Apr 2006
Location: Florida
Guild: Death By sNu [sNu]
Profession: Rt/R
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Default Rit/Any Spirit Spike

Profession: Rit/Any

Type: Spiker/Support

Name: Spirit Spike

Attributes

Channeling: | 12 + 3 + 1
Restoration: | 12 + 2
channeling: | 2+1
spawning power: | 2+1

Mighty Was Vorizun (Communing)
Channeling Strike (Channeling)
Essence Strike (Channeling)
Spirit Boon Strike (Channeling)
Recuperation (Restoration)
Preservation (Restoration)
Weapon of Warding (Restoration)
Rez Sig


Weapon 1: Channeling Staff| Recharge/Casting 20% faster


Notes:

Main Reason for posting this is to get some feedback on how to possibly improve upon this build, as well as beginning discussions on Ritualist Builds. The concept is fairly easy; lay Both "Recuperation" and "Preservation" spirits down to support yourself as well as the rest of the group. "Mighty Was Vorizun" acts as a held item for the extra sack for Channeling strike; the great feature of Vorizun is that there is no energy penality. Instead Vorizun adds +20 enrgy as well as +15 armor to boot (this works well with armor giving you +15 while casting spells, that's a total of +30 armor to your 60). "Essence Strike" Delivers 58 damage and you gain 8 enrgy back from it. "Spirit Boon Strike" keeps your spirits alive while you are sacking your target. Weapon of Warding can be tossed onto monk or yourself incase wars or assassins get to close for comfort.

Yes there are other ritualist skills that pack more of a punch but I wanted the build to be as economicly friendly with energy as possible; this build allows one to sack an opponent multiple times without risk of exhaustion or expending all energy. I'd love to try this build out with a Spirit Spammer and an Assassin/Ranger with poison and spirit recall, along with a healer.

Again any criticism and/or thoughts are greatly appreciated.

Credit: Mother Crone.
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Old Jul 08, 2006, 01:48 PM // 13:48   #2
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
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Besides being confused by the attributes, I don't really think that you can call this a spike. More like a semi-constant-damage-dealer-support-character or something.
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