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Old Jun 20, 2006, 07:57 AM // 07:57   #1
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Default Life sheath boon prot plz critique

Life sheath boon prot:

Mo/Me

Skillls

reversal of fortune
mendailment
life sheath (e)
gaurdian/drain enchantment
reveal hex (factions version of inspired)
Inspired hex
boon
res sig/drain enchantment

Attributes
either

16 prot
12 divine
10 inspiration
(for more damage reduced on life sheath)

OR

16 divine
12 prot
10 inspiration

Life sheath is a great spell to cast when your target is taking majour damage and you need to heal them not just keep them on the verge of death as too often happens.

i feal tht life sheath is a far better spell to have than prot spirit becasue it is more helpfull in more situations and only costs 5

please feal free to comment away any sugestions would be nice.

Last edited by bleh; Jun 20, 2006 at 08:01 AM // 08:01..
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Old Jun 20, 2006, 08:19 AM // 08:19   #2
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Life sheath is also an Elite, which excludes the usage of an Energy Management Elite, which means the extremely energy hungry boon-prot's blue bar soon runs dry.

Spirit Bond, on the other hand, is a viable alternative to Prot Spirit, that works well in tandem, and is not an Elite.
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Old Jun 20, 2006, 08:35 AM // 08:35   #3
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Yeah the fact that it is elite is a hard thing to get by but now that your can have .... dual inspired hex sort of it makes up for it its like a big hefty heal.
and i find that i only need 3 heal spells including life sheath normaly but sometimes gaurdian IS needed.

another good thing about life sheath is it makes kiting alot easier
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Old Jun 20, 2006, 08:51 AM // 08:51   #4
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You will have energy problems, especially vs builds with no hexes in them.
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Old Jun 20, 2006, 03:58 PM // 15:58   #5
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tried this before and its definitely inferior to elite energy management
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Old Jun 20, 2006, 04:56 PM // 16:56   #6
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What happens if they have no hexes? I MIGHT be able to see this being viable if you have ihex, drainenchant, and powerdrain, but then you're losing three slots to support one elite. I could see that if it was an AWESOME elite, but it isn't that great.
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Old Jun 21, 2006, 12:08 AM // 00:08   #7
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Quote:
Originally Posted by TheOneMephisto
What happens if they have no hexes? I MIGHT be able to see this being viable if you have ihex, drainenchant, and powerdrain, but then you're losing three slots to support one elite. I could see that if it was an AWESOME elite, but it isn't that great.
What happens? well you end up having to work alot slower at healing. thus i used drain enchantment power drain seems liek a good idea though.

Any one know a good non-elite energy managemnet system that is more effective?
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Old Jun 21, 2006, 12:27 AM // 00:27   #8
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Quote:
Originally Posted by bleh
Any one know a good non-elite energy managemnet system that is more effective?
Power drain is the best non-elite energy management skill in the game. The only thing that is better that is not an elite skill is soul reaping fueled by spirit spam.
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Old Jun 21, 2006, 12:29 AM // 00:29   #9
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Quote:
Originally Posted by Divineshadows
Power drain is the best non-elite energy management skill in the game. The only thing that is better that is not an elite skill is soul reaping fueled by spirit spam.
Or arguable expertise, but that is a little off track...
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Old Jun 21, 2006, 12:35 AM // 00:35   #10
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Quote:
Originally Posted by bleh
What happens? well you end up having to work alot slower at healing.
What happens is that you're going to get pressured out of energy, people are going to start dropping, and you're going to lose. I still don't understand why you would take this build over a standard boonprot.
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Old Jun 21, 2006, 12:39 AM // 00:39   #11
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Quote:
Originally Posted by JR-
Or arguable expertise, but that is a little off track...
A little off track, but that just reminds me of a ranger/monk I saw once that thought that he could monk in RA because expertise would make all his spells cost almost nothing.

Ah... that joys of RA. Definetly agreed though, I doubt any other emanagement (except possibly SR with dual spirit spammers) could give such a great net energy save. Also, expertise is actually a semi-useful attribute for skills, unlike SR.
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Old Jun 21, 2006, 01:38 AM // 01:38   #12
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Quote:
Originally Posted by TheOneMephisto
What happens is that you're going to get pressured out of energy, people are going to start dropping, and you're going to lose. I still don't understand why you would take this build over a standard boonprot.
I tooks this build over a standard boon prot because 126-142 prevented damage ontop of the health gained from divine gives you a nice cheap heal and since its prevented damage you don't over heal people.

I find that 80% of the time my energy management is just fine because all the good teams ive facd used hexes i will admit though that i havn't used it in a really hard situation where i am being harassd by mesmers and such.

I think ill experiment some more with the skill i think it might be more usefull though in another build perhaps e/mo healer. i might try spirit siphon rt/mo because i find thats an effetive way to scrounge energy.

Last edited by bleh; Jun 21, 2006 at 01:42 AM // 01:42..
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Old Jun 21, 2006, 03:34 PM // 15:34   #13
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Quote:
Originally Posted by bleh
I tooks this build over a standard boon prot because 126-142 prevented damage ontop of the health gained from divine gives you a nice cheap heal and since its prevented damage you don't over heal people.
You do realize that a RoF can reach 116 health healed/prevented at 10 protection right? It also isn't elite. For comparison, at a prot of 10 life sheath prevents 110 damage, and also has a longer recharge and cast time. I'll admit that it isn't extremely easy to get a full RoF off, but it isn't that incredably hard either. Life sheath can be a good skill, but I wouldn't sacrifice elite emanagement for it, especially not on a boon prot. If you're having trouble overhealing then learn not to overheal, simple as that.
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Old Jun 27, 2006, 09:15 PM // 21:15   #14
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I agreee with some of the above, to get this build to work you will have to change the energy management. Power Drain is a fun one in RA even if you aren't good at interrupts since there is often a newb fire ele. Personally I would consider drain enchantment over the second inspired hex because of the greater energy output (assuming 40% faster recharge) and prevalence of ritualists and fast cast mezmers. If you are gutsy, you could try channeling, but it opens you up to getting RAped by rangers. I think in the end it is very much like blessed light, it is a good skill, but to get it to work in this context <before I get a ton of negative feedback, note that this is a team arena forum>, you are sacrificing to many other skills to make it worth it.
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Old Jul 08, 2006, 10:01 PM // 22:01   #15
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Just one thing...

Your stats seem to be a little off..when I play a boonprot I have:
15 DF
11 PP
10 IM

With your math I think you'd be using...2 sups?
Not sure on that.
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Old Jul 09, 2006, 12:49 AM // 00:49   #16
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Lowering Divine to raise Protection is very inefficient for a Boon Prot.
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