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Old Jun 23, 2006, 10:49 AM // 10:49   #1
Ascalonian Squire
 
Join Date: Mar 2006
Location: Canadia
Guild: X Legion of Doom X
Profession: W/Mo
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Default Knockdown build for GvG

Ok, I haven't gotten into a guild that was serious enough to test this out, so I'd like someone on here to do so.

The build:
Knockdown warrior: (X2)
Bulls charge
bulls strike
heavy blow
staggering blow
counter blow
shock
rez sig
16 hammer mastery
14 strength

Nuker:
Meteor
Meteor Shower
Arcane Echo
Bed Of Coals
Inferno
Fire Attunement
Glyph of energy
Flame Burst
16 Fire Magic
14 energy storage

Warder:
Bring the 4 earth wards and
Aftershock
Earth Attunement
Dragons stomp
Shockwave
16 Earth Magic
14 Energy storage

Earthbinder (template)

Trapper:
Vipers nest
Spike trap
Brambles
Flame trap
Dust trap
Muddy Terrain
Serpents quickness
Troll
16 wilderness survival
14 expertise

Monks (whatever you need)

Basically, that is it. I would love to hear some comments on this build. Suggestions would be nice too.
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Old Jun 23, 2006, 11:00 AM // 11:00   #2
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Location: The Netherlands
Guild: Wrong Target [CrAP]
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well first work out the res sigs cuz 2 res sigs are never going to be enough in a GvG battle.

and about your trapper well it wont work like that id say either drop out spike trap and take trappers focus or get rid of muddy terrain and take whirling defense. Cuz now someone would just wand your trapper so you wont get any traps off so he is useless but in my opinion trappers focus>spike trap.
And imo dual attune works better on a fire ele then glyph of nrg and just dont use met/met shower to much.

But my suggestion really is get some more res sigs into your build.
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Old Jun 23, 2006, 11:05 AM // 11:05   #3
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Location: Hong Kong
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Profession: Mo/
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Two Boon Prots for monks, I'm guessing.

I haven't GvGed (or PvPed for that matter) for some time, so I can't say about the Trapper.

However...
Quote:
Warder:
Bring the 4 earth wards and
Aftershock
Earth Attunement
Dragons stomp
Shockwave
16 Earth Magic
14 Energy storage
Energy problems, plus you don't really want to get to melee. I don't know why you would want to bring all 4 wards; you'd have better chances using some other utility with Ether Prodigy, since you don't have Elemental Attunement, either. Plus Attunements are shatter fodder.

Quote:
Nuker:
Meteor
Meteor Shower
Arcane Echo
Bed Of Coals
Inferno
Fire Attunement
Glyph of energy
Flame Burst
16 Fire Magic
14 energy storage
Meteor Shower is not worth bringing, with such a large visual effect and the fact that it doesn't hit for the first 3 seconds.

Bed of Coals, Flame Burst and Inferno are PBAoEs, and you don't really want to get to that scenario.

It's generally a bad idea to carry nukers to GvG.

Quote:
Knockdown warrior: (X2)
Bulls charge
bulls strike
heavy blow
staggering blow
counter blow
shock
rez sig
16 hammer mastery
14 strength
I'm not sure about Bull's Charge.

Likewise, I'm not sure about Counter Blow, and the Heavy-Staggering combo. It's risky relying on a condition.

No Deep Wounds, either.



Also, RESSIGS and preferably one hard rez.
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Old Jun 24, 2006, 12:33 PM // 12:33   #4
rii
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Location: UK
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If dual attunements are shatter fodder... what does that make ether prodigy?
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Old Jun 24, 2006, 12:36 PM // 12:36   #5
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Ether prodigy is 5 seconds recharge...still more energy on demand than dual attunements...
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Old Jun 24, 2006, 01:35 PM // 13:35   #6
JR
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And can be more easily covered for the duration, protecting you from it being stripped.
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Old Jun 25, 2006, 11:11 AM // 11:11   #7
rii
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While both valid points:

1) giving yourself 10 exhaustion every 5s is going to result in one shattered elementalist after a brief period of intense removal.
2) While of course everyone should cover their prodigy, in reality I don't see it happen often. Even some pretty skilled players don't bother to put something over it.
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Old Jun 25, 2006, 11:29 AM // 11:29   #8
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Ether Prodigy is more flexible than Attunements. Also, the "other utility" I was talking about includes, for example, Heal Party spam, so Attunements don't exactly work over there.

I don't think you would cast any Enchantments if you're under intense Enchantment removal, either.
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Old Jul 10, 2006, 11:17 PM // 23:17   #9
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Quote:
Knockdown warrior: (X2)
Bulls charge
bulls strike
heavy blow
staggering blow
counter blow
shock
rez sig
16 hammer mastery
14 strength

Well, the thing with Counter Blow is that with your Staggering+Heavy combo you can use a better skill Fierce Blow. You could also put the leftover attributes in Air Magic.
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