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Old Jun 30, 2006, 05:32 PM // 17:32   #1
Frost Gate Guardian
 
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Default Mes/A Illusionary Assassin

Cross posted from my submitted variant on guildwiki. See it here: http://gw.gamewikis.org/wiki/Talk:Me...ionary_Daggers

Profession:
Mesmer / Assassin

Attributes
Illusion Magic | 12 + 3 + 1
Fast Casting | 2 + 1
Dagger Mastery | 11
Deadly Arts | 6

Dancing Daggers
Entangling Asp
<Images of Remorse><Epidemic>
Illusionary Weaponry {E}
Ancestor's Visage
Distortion
Illusion of Weakness
Resurrection Signet

Weapon 1: Sundering Daggers of Enchanting (swapped out after IW is cast)
Weapon 2: Poisonous Daggers of Defense (swapped in before Asp).

Notes:

Usage should be pretty obvious, except to say its best to use IoW on load into the arena.

This is the build I am using now, having modified original substantially to better suit my usage in RA.

Dancing Daggers and Entangling Asp both work whether or not Illusionary Weaponry is up, and with 11 Daggers you are still doing solid damage without IW.

It's very weak vs strong degen, since degen won't trigger the heal.

I left Daggers high on the theory that it affects IW damage output in terms of speed.

Minor annoyance that I can't find anything better for a Lead (has to work under IW and has to be low Energy) than Dancing, coz dmg is sux with only 6 DA.
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Old Jun 30, 2006, 07:52 PM // 19:52   #2
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Moved to Team Arena Builds.

There's no need to run Dagger Mastery if you're using IW, aside from increasing dual attacks a bit. It won't affect your damage, since IW ignores all weapon damage anyway.

I'd also advise switching out Dancing Daggers for Crippling Dagger and Entangling Asp for Iron Palm. Having a spammable snare on an IW guy can really hurt the enemy team, since kiting is one of the best moves they have against your damage. Iron Palm has shorter range than Entangling Asp, but you don't need a lead attack and can still get a nice knockdown that could finish off an opposing monk.
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Old Jul 02, 2006, 05:50 PM // 17:50   #3
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Quote:
Originally Posted by Wasteland Squidget
Moved to Team Arena Builds.

There's no need to run Dagger Mastery if you're using IW, aside from increasing dual attacks a bit. It won't affect your damage, since IW ignores all weapon damage anyway.

I'd also advise switching out Dancing Daggers for Crippling Dagger and Entangling Asp for Iron Palm. Having a spammable snare on an IW guy can really hurt the enemy team, since kiting is one of the best moves they have against your damage. Iron Palm has shorter range than Entangling Asp, but you don't need a lead attack and can still get a nice knockdown that could finish off an opposing monk.
Thanks for the move and the suggestions.

To respond: double attacks and enchant removal is why I increased the DM att. While stripping seems rare, it's nice to still be able to do good dmg even if stripped, or if IW is interrupted. I view the stat as providing both 22% higher dmg on IW and blocking the most common counter to the build's damage.

I'll try your suggestion and see what I think though. I was running Iron Palm and Entangling Asp before, and the EN usage was too much. :-)
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Old Jul 02, 2006, 05:59 PM // 17:59   #4
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Being a master assassin I tried an Me/A, but this one was abit different.

Dancing daggers
Mantis touch
illusionary weapon [E]
horns of the Ox
Distortion
Ansetors Visage
energy tap, or exhasting assault.

And after much testing I liked it, and it works well. A good build for crippling as well, and enchantment shatters aren't too much of a weakness because you still have a dagger combo to do damage.
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Old Jul 02, 2006, 06:35 PM // 18:35   #5
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How did you set attributes?
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Old Jul 03, 2006, 09:10 AM // 09:10   #6
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oh sorry.

illusion - 16 (sup rune and headgear)
Dagger - 10
deadly - 6
shadow - 6

The weapon I recommend are the Sai from divine path weaponsmith (give +5 energy) with enchanting handle upgrade and a crippling tang upgrade.
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Old Jul 03, 2006, 02:41 PM // 14:41   #7
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Made some minor changes.

-Removed Ancestor's Visage. Helps to cover enchants but I am not really running into many removers. Ditched it.

-Added Iron Palm. KDs are fun.

-Added Crippling Dagger. Cripples are fun, but not IMO as useful as KD since KD conditions (touch or spell range, or hexed foe) can all be met by my own efforts. I can't always force someone to move.
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Old Jul 03, 2006, 08:02 PM // 20:02   #8
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Hmm...Dancing dagger then Mantis touch is your best bet for crippling becasue you can use these skill even if you have IW on, which is very useful if the foe runs.

This build is funny aswell, because enemy assassin always come up to me thinking I'm easy prey, but you can guess what happens next.
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Old Jul 05, 2006, 06:42 AM // 06:42   #9
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Quote:
Originally Posted by Shuuda
Hmm...Dancing dagger then Mantis touch is your best bet for crippling becasue you can use these skill even if you have IW on, which is very useful if the foe runs.
That's why I like Iron Palm and Entagling Asp.

Quote:
Originally Posted by Shuuda
This build is funny aswell, because enemy assassin always come up to me thinking I'm easy prey, but you can guess what happens next.
Yeah. I usually ham it up a little bit, and try to look like I am running away from the Warrior or Assassin until they are far away from friends. Then I drop some spank, and they usually don't make it back.
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Old Jul 05, 2006, 06:51 AM // 06:51   #10
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interesting build, I prefer just doing a good old smack down with ma Shiro's Blades tho.
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Old Jul 05, 2006, 06:35 PM // 18:35   #11
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Default Shiro's Daggers!!!!!!

Quote:
Originally Posted by Kijik Oni Hanryuu
interesting build, I prefer just doing a good old smack down with ma Shiro's Blades tho.
I HATE those daggers. HATE HATE HATE! Don't you know that chkkr's pincers have the same bonus but need less masterey.

sorry, I don't mean to insult anyone but Shiro himself.
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Old Jul 05, 2006, 07:07 PM // 19:07   #12
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lol Shuuda, I know quite a bit about sins and their daggers, oh and uh I like ma Shiro's for their skin, and I always run 16 Dagger Mastery anyway.
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Old Jul 05, 2006, 07:50 PM // 19:50   #13
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Give me shiros over chkkr's any day, only difference is the skin :/
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Old Jul 06, 2006, 02:33 PM // 14:33   #14
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Quote:
Originally Posted by Shuuda
I HATE those daggers. HATE HATE HATE! Don't you know that chkkr's pincers have the same bonus but need less masterey.

sorry, I don't mean to insult anyone but Shiro himself.
Well, this is off-topic, but while we are there . . .

1) Totally agree w/ Shiro hate. I'd rather have more widely useful daggers just in case I want to run a Sin with less than near max Dagger Mastery. Also, they look funny, though Chkkr's probably look funnier.

2) Some people seem to think having tons of spikes and crap poking out all over your armor looks cool. I disagree. I think most higher-end Assassin armor looks like it would be totally impossible to fight in without getting stuck in the underbrush while trying to sneak up on his/her target.
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Old Jul 11, 2006, 11:46 PM // 23:46   #15
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Quote:
Originally Posted by Hanego Ategeh
Cross posted from my submitted variant on guildwiki. See it here: http://gw.gamewikis.org/wiki/Talk:Me...ionary_Daggers

Profession:
Mesmer / Assassin

Attributes
Illusion Magic | 12 + 3 + 1
Fast Casting | 2 + 1
Dagger Mastery | 11
Deadly Arts | 6

Dancing Daggers
Entangling Asp
<Images of Remorse><Epidemic>
Illusionary Weaponry {E}
Ancestor's Visage
Distortion
Illusion of Weakness
Resurrection Signet

Weapon 1: Sundering Daggers of Enchanting (swapped out after IW is cast)
Weapon 2: Poisonous Daggers of Defense (swapped in before Asp).
New Changes -

Illusion Magic | 12 + 3 + 1
Fast Casting | 2 + 1
Dagger Mastery | 10
Deadly Arts | 8-9? whatever remainder of pts add to.

Images of Remorse
Iron Palm
Entangling Asp
Illusionary Weaponry {E}
Ancestor's Visage
Distortion
Illusion of Weakness
Resurrection Signet

Weapon 1: Poisonous Daggers of Enchanting. (other set remains viable but honestly IW is almost always up AND poison from Asp is affected under IW by these daggers. I almost never switch anymore.

Fun build. Easily countered, and dead people like to shout "n00b!" at you for using IW - but they are dead.
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Old Jul 12, 2006, 05:31 PM // 17:31   #16
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Quote:
Originally Posted by Kijik Oni Hanryuu
lol Shuuda, I know quite a bit about sins and their daggers, oh and uh I like ma Shiro's for their skin, and I always run 16 Dagger Mastery anyway.
I know tons about assassins aswell, so your not the only master. Shiro's daggers are only good for A/Mo with mending, but why be monk when you can be something better like an A/R critical barrager or A/E shock - falling spider. I've never lost to an A/Mo, personaly I think becoming an A/Mo is a waste of a 2nd proffession, other builds are far better. Shiro's daggers don't look that good compaired to Zodiac or Onata's shards.
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Old Jul 12, 2006, 05:46 PM // 17:46   #17
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Quote:
Originally Posted by Shuuda
I know tons about assassins aswell, so your not the only master. Shiro's daggers are only good for A/Mo with mending, but why be monk when you can be something better like an A/R critical barrager or A/E shock - falling spider. I've never lost to an A/Mo, personaly I think becoming an A/Mo is a waste of a 2nd proffession, other builds are far better. Shiro's daggers don't look that good compaired to Zodiac or Onata's shards.
I run a/mo which is purely sin skills apart form 2 slots, purge conditions and resurection signet. (in TA/RA)

But critical ranger for PvE
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Old Jul 12, 2006, 09:38 PM // 21:38   #18
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We are kind of off-topic guys.
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Old Jul 13, 2006, 12:42 AM // 00:42   #19
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Quote:
Originally Posted by Shuuda
Shiro's daggers are only good for A/Mo with mending
Every time someone casts mending to counteract their vampiric weapon, a fairy dies.
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