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Old Jul 08, 2006, 07:44 AM // 07:44   #1
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Default 3 Mesmers, 1 Monk, Anti-everything. How does it work?

I once had the fortune to play in a TA team with some great players, I believe we were using a Migraine mesmer, Ineptitude mesmer, e-denial mesmer, and boon prot. I only tried it once but I'd like to try out a build for this kind of shutdown-everything strategy. I'm not exactly sure how it works but here's my guess and let me know if I'm right:

I assume that the ineptitude mesmer takes care of melee, migraine mesmer takes care of eles, necs, mesmers (all have longer cast times), and the e-denial mesmer takes care of the monk. Both the inep and migraine mesmer cover their hexes with degen hexes and also spread it to everyone else. The e-denial mesmer also does damage with surge, burn, and mind wrack. The enemy team will be unable to do anything and soon be overwhelmed by all the degen. Here's the characters I've been trying out, I'm only guessing which skills are best for the build so any help is appreciated.

Ineptitude Mesmer
8+1= Fast casting
12+3+1= 15 Illusion
10+1 = 11 inspiration

Images of Remorse
Ineptitude
Clumsiness
Distortion
Power Drain
Spirit Shackles
Drain Enchantment
Res Sig

Migraine Mesmer
8+1 Fast Casting
11+1+3= 15 Illusion
6+1= 7 Domination
10+1 = 11 Inspiration

Conjure Phantasm
Migraine
Distortion
Power Return
Power Drain
Complicate
Drain Enchantment
Res Sig


E-Denial
10+1+3= 14 Domination
9+1= 10 Fast Casting
7+1 = 8 Illusion
10+1= 11 Inspiration

Energy Burn
Energy Surge
Mind Wrack
Distoration
Drain Enchantment
Power Drain
Feedback
Res Sig

Standard Boon prot

I've only been able to try the characters separately in RA so far so I don't know how well it would actually work. I'm wondering if the two degen hexes I have will be enough to kill the other team. It seems kind of hard for one player to both shutdown AND spread degen on everyone. Also, I'm wondering enemy hexes will be a problem, but I can probably put inspired hex instead of drain enchantment on some of those mesmers. Any ideas or explanation are appreciated. Thanks for the help.
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Old Jul 08, 2006, 08:46 AM // 08:46   #2
Zui
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From what I remember,

We had Inspired Hex on the Ineptitude and E-Denial in place of Power Drain, and in place of Drain Enchantment on the Migrane. We also had a Drain Enchantment on our monk.

Joan was on Migrane Mesmer, and running Power Spike, probably in place of Complicate.

I was on Ineptitude, and I think I was running Spirit of Failure in place of Spirit Shackles the first few matches, and then later subbed in a second Conjure Phantasam in that slot.

You were on Energy Denial. Your bar looks about right, although I think there may have been a Shatter Enchantment in there for added damage.

Divine was on monk, and I know he was running Drain Enchantment/Edrain for energy managment, and Holy Veil for hex removal. Not 100% sure on the rest of his bar though(aside from RoF). I think he may have subbed out Drain Enchantment for Power Drain at some point, although I'm not 100% sure on that either.
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Old Jul 08, 2006, 07:02 PM // 19:02   #3
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Thanks, what do you mean by e-denial on the ineptitude and migrane mesmer?
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Old Jul 08, 2006, 09:28 PM // 21:28   #4
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Quote:
Originally Posted by Liquidus
Thanks, what do you mean by e-denial on the ineptitude and migrane mesmer?
:? You just lost me.
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Old Jul 08, 2006, 09:33 PM // 21:33   #5
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Quote:
We had Inspired Hex on the Ineptitude and E-Denial in place of Power Drain, and in place of Drain Enchantment on the Migrane. We also had a Drain Enchantment on our monk.
^^^

You're welcome.
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Old Jul 08, 2006, 09:46 PM // 21:46   #6
Zui
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Read the whole thing..

"We had Inspired Hex on the Ineptutude and E-Denial"

Should have said "The E-Denial" I guess. Either way, on both of their bars, we had Inspired Hex there, where he has Power Drain now.
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Old Jul 08, 2006, 09:55 PM // 21:55   #7
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Ah I guess I read it wrong.

On subject, I like this build a lot...I don't do TA, but if I did I'd try this. Wouldn't you have problems against a melee-heavy build though? 2/3 of the mesmers would be vunerable against Wars, but I guess if you just piled on the monk/s you may win anyway. I'm not an expert on TA.
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Old Jul 08, 2006, 11:47 PM // 23:47   #8
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Quote:
Originally Posted by Vermilion
On subject, I like this build a lot...I don't do TA, but if I did I'd try this. Wouldn't you have problems against a melee-heavy build though? 2/3 of the mesmers would be vunerable against Wars, but I guess if you just piled on the monk/s you may win anyway. I'm not an expert on TA.
In theory the Ineptitude guy can take care of them. I've never tried a build like that, so I dunno.

I've done a team much like this, only with a hexy necro instead of the Inep guy. It worked very well.
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Old Jul 09, 2006, 03:28 AM // 03:28   #9
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If you want to give a few runs im good with ineptitude mesmer you can add me Sanctus Vir
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Old Jul 09, 2006, 03:45 AM // 03:45   #10
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omg hi Zui. you're the guy with no avatar so i don't always remember you, but here you are!!1

the build is based on shutdown-everything with added degen on top... it rolls balanced. but NR rolls this
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Old Jul 09, 2006, 05:26 AM // 05:26   #11
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Quote:
Originally Posted by remmeh
omg hi Zui. you're the guy with no avatar so i don't always remember you, but here you are!!1
Exactly ^^
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Old Jul 09, 2006, 05:55 AM // 05:55   #12
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ah yes me an divine were running this tonight, I think you encountered us on the lava level if I recall

running this with people who know how to play a mesmer is critical.
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Old Jul 09, 2006, 08:33 AM // 08:33   #13
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Yup we faced you, afterwards I said, "That's the build I want to play lol."
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Old Jul 09, 2006, 09:23 AM // 09:23   #14
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If you want challenge and have a team who knows how to play mesmers, you can even make 4 mesmer team. No healer, 1 self heal. Tested, and it works. Flawlessly. It's tricky though, and requires max concentration and coordination.
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Old Jul 09, 2006, 12:17 PM // 12:17   #15
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Quote:
Originally Posted by Van Goghs Ear
ah yes me an divine were running this tonight, I think you encountered us on the lava level if I recall

running this with people who know how to play a mesmer is critical.
thankfully it was our first match.

i hate you. backfire+cover is EVIL!!!11
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Old Jul 09, 2006, 01:15 PM // 13:15   #16
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Eh? Is there a mesmer who casts backfire without cover hex ?
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Old Jul 09, 2006, 07:45 PM // 19:45   #17
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Quote:
Originally Posted by Servant of Kali
Eh? Is there a mesmer who casts backfire without cover hex ?
Too many.
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Old Jul 09, 2006, 11:33 PM // 23:33   #18
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I'm still not sure on how to play an ineptitude mesmer. They definitely don't work like a flashbot, who just repeatly blinding flashes everyone. How am I supposed to stop melee chars with just ineptitude and clumsiness? For warriors, am I right in guessing I'm suppose to cast ineptitude at the start of their adr chain? And for assasins, I just cast a clumsiness at them whenever they do their chain? I can't seem to do anything against rangers though, except blind them for 10 seconds.
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Old Jul 09, 2006, 11:46 PM // 23:46   #19
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ineptitude mesmer is a subtle art that is mastered over time. It's all about timing. A solid inept mesmer can micromanage 3 melee characters. Spirit of Faillure is the core skill to the bar. Make sure it is on as many melee characters as possible and keep it covered with images or conjure. Some also like to stack price of failure, and if you do run failures make sure your monk is running guardian and you are running distortion.
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Old Jul 09, 2006, 11:46 PM // 23:46   #20
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ineptitude and clumsiness are not the shutdown (although they can be). i usually use Spirit of Failure + Price of Failure + cover hex to reduce effectiveness of war/sin/rangers. Ineptitude and Clumsiness simply provide damage and blinds for the monk to worry about.
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