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Old Jul 11, 2006, 11:46 PM // 23:46   #21
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Quote:
Originally Posted by Wasteland Squidget
You're not going to use 10 energy just to kill a condition, so if you're using Blessed Light on someone it's to take off a hex and give some healing.
Depends on the condition and the allies health at the time. You see 250 health and either saw that it is deep wound or heard it called on vent. To remove the deep wound and heal at the same time seems worth 10 energy. You may even catch a hex such as a water snare landing on your ally by the time you're done casting.

The ability to remove crippled and deep freeze from an ally with one 3/4 second spell is strong or the ability to remove blurred vision and blindness from a warrior is strong.

Quote:
Originally Posted by Wasteland Squidget
A booned veil will give 40 less health than a Blessed Light, the same hex removal, and costs 3 less energy. Blessed Light recharges 2 seconds faster and casts .25 seconds faster.
Blessed Light recharges 7 seconds faster. The hex removal comes faster than just the .25 second differential due to the need to unmaintain veil. While Blessed Light does seem to be costly at 10 energy and certainly cannot be used as a general purpose heal which makes it seem like a niche elite, I find that the rare circumstances (ally needs hex removal, condition removal, and healing) occur often enough in TA to make Blessed Light a solid elite. It is important when using Blessed Light to not strictly reserve it for the rare circumstances, but also not to overuse it which creates a delicate balance with the skill that makes it take practice to use well. I imagine the rare circumstances should occur even more often in 8v8 play, though I have never tried it in GvG.

Quote:
Originally Posted by Wasteland Squidget
On a boon prot I can also run GoH and prot skills. I'm more limited by energy, but can hold up much better in a split and throw in quick heals where a Blessed Light guy couldn't.

I guess I just don't see the advantage.
To say that a blessed light monk is less survivable than a boon prot in a split is too general. Add distortion (8 illusion) and signet of devotion to the blessed light monk's bar and they become more survivable than a boon prot in a split situation IMO.
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Old Jul 12, 2006, 12:02 AM // 00:02   #22
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For some reason I thought the recharge on Blessed Light was 10s instead of 5. I lose at skill descriptions. 5s does make it more attractive.

I guess I'll have to mess with it more. Seems like in a split situation, some of the greatest dangers are from things like knockdown and Blackout, which can prevent your healing long enough to get a kill. Distortion might save you if you get knocked down, but it won't save your allies if you get blacked out. Being able to get off a quick powerful heal in the form of a booned reversal between gale or blackout chains can be pretty crucial. Of course, I'd much rather have distortion against a hammer warrior, since it allows me to screw up their knockdown chain in the way a boon prot can't.

I conceed that the blessed light monk does have some advantages though. Not entirely sure that those advantages are enough to earn a spot, but they're there.
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Old Jul 12, 2006, 05:52 AM // 05:52   #23
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Just tested out a blessed light/infuser build in GvG today, and I was impressed enough with the results that I feel it should be posted:

B-light/infuse

12+1+2 divine favor
9+1 healing prayers
9 inspiration magic
3 domination magic

Blessed Light {e}
Dwayna's kiss
Signet of Devotion
Infuse Health
Healing touch
Inspired Hex
Channeling (drain enchantment, power drain work also)
Hex Breaker

Signet of devotion and channeling usually mean enough energy, even in stressful situations. The key is to know when to use b-light, and when to infuse. This used in conjunction with a boony seems like a better build than the more traditional two-boon backline, IMHO.
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Old Jul 12, 2006, 07:26 AM // 07:26   #24
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The 2 only reasons I would ever use BL are:
- if I can't remove a rather important hex or condition without it
- if a ally is hexed and suffering from a condition and below 70% health

Both cases happen pretty much in a normal fight and are worth the use of 10 energy skill.

Quote:
Not entirely sure that those advantages are enough to earn a spot, but they're there.
It's a matter of your teambuild, small example: if you have 2 off-monk draw conditions and a expel hexes mesmer, running a 2 Blessed light monk backline is somewhat "stupid". But in builds who lack off-monk support (FC air spike for example) one or two Blessed Light monks should increase your resistance against most builds.
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Old Jul 13, 2006, 08:45 AM // 08:45   #25
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Quote:
Originally Posted by suiraCLAW
The 2 only reasons I would ever use BL are:
In situations where conditions and hexes are light (as if that's ever the case), BL becomes much like a heal other, doing about 160 points of healing. Except this heal other can be self-targeted.
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Old Jul 13, 2006, 11:01 AM // 11:01   #26
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Quote:
Originally Posted by Byron
In situations where conditions and hexes are light (as if that's ever the case), BL becomes much like a heal other, doing about 160 points of healing. Except this heal other can be self-targeted.
And except that this heal other cannot be powered by elite energy management. I am also a little uncertain about the value of 1 second cast self heals tbh
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Old Jul 14, 2006, 03:51 AM // 03:51   #27
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To be fair, it is 3/4 cast time (haha), and the strength isn't the healing power alone, but the healing and removal power all at once. The lack of elite e-management does require more conservative monking, no doubt. What I was saying was that it isn't useless against a hex or condition light team (as an expel or extinguish would be).
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