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Old Jul 12, 2006, 03:57 PM // 15:57   #1
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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Default Chillblains Spike

Edit: revised

Hey,
I was inspired to create a HA build, and heres what I came up with. Not sure if this has already been done, or maybe it just sucks. I posted the main skills, still not sure on the misc. skills.


2 Axe W/N
Eviscerate [E]
Executioners
Swift Chop
Distracting blow
Frenzy
Plauge Touch
Chilblains
Rez

1 Hammer W/N
Frenzy
Hammer Bash
Earth Shaker[E]
Distracting blow
Irrestible blow
Plague Touch
Chillblains
Rez

1 Sword W/N
Frenzy
For Great Justice!
Galrath Slash
Sever artery
Seeking blade
Plague touch
Chilblains
Rez

1 N/?
Order of Vampire [E]
Order of Pain
Well of Blood
Rigor Mortis?

1 N/R Rotting flesh/enerizing wind
Energizing Wind
Rotting flesh

1 WoH Monk
1 Boon/prot

Put up Energizing wind, have warriors do a quick adrenaline spike, then procede to do a chillblains spike.Then use plague touch to transfer the condition. Necro spams OOV and OOP and puts up a well of blood when someone goes down. n/r uses rotting flesh. Combined with the poison from the chillblains, the target has -8 health regen if left unattended.

I see a flaw in that Energizing wind will hurt the spamming of Chillblains and OOP and OOV.

Any suggestions appreciated.

Last edited by Hiji; Jul 12, 2006 at 05:58 PM // 17:58..
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Old Jul 12, 2006, 04:02 PM // 16:02   #2
Wilds Pathfinder
 
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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You are correct in the HUGE lack of healing.

And you cannot count on well of blood going up when something dies.

I believe those two orders do not stack. (someone correct me if wrong)

Another thing, I do not know what interrupts your team will be carrying.
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Old Jul 12, 2006, 04:40 PM // 16:40   #3
No power in the verse
 
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Join Date: Sep 2005
Location: San Francisco, CA
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Where is Vindexus to comment on chillbains? On a warrior, no less? Even with Oath Shot, I would not count on energizing winds being up all the time (and 10 energy + 5 for plauge touch is still too much for a warrior's regen).

It would help if a complete build was posted. For instance, do the warriors have 16 in weapon and how much in curses? Do they have an IAS boost? Are there any other hexes in the build besides Rigor Mortis?
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Old Jul 12, 2006, 05:43 PM // 17:43   #4
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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I wast sure on the attributes. Chillblains does minimal damage, 37 at most, and im not sure if full curses points should be put in for the spike.

I revised the build to add more healing. I took out the r/rt and left a N/R with energizing wind and rotting flesh and added a boon/prot to the mix. Not sure if this will work

Last edited by Hiji; Jul 12, 2006 at 05:47 PM // 17:47..
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Old Jul 12, 2006, 06:31 PM // 18:31   #5
Frost Gate Guardian
 
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Join Date: Apr 2006
Profession: Mo/
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Orders don't stack.

How is the Chilblains spike doing even remotely enough dmg to kill?

Healing?

EW will make the boonie hate you.
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Old Jul 12, 2006, 06:35 PM // 18:35   #6
Furnace Stoker
 
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Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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You'll get smushed thanks to lack of defense, and the sword war has no elite.

Typical HA builds have 3 monks, and commonly an extra support char; warden, ritual lord or utility N/Mo with monk skills are the most common
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Old Jul 14, 2006, 06:52 PM // 18:52   #7
Frost Gate Guardian
 
Join Date: May 2005
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eh - EW will kill your own monks, and that's not good. last time i saw chilblains spiking attempted, it was just 6 n/mo's with heal party / other / seed and 16 curses, one monk with martyr and one with rc. the spike is hard to pull off because it's unwieldy for a warrior at 25 en, EW will kill your healing spam, and necros are soft with a lack of snares. to make it work you almost have to go N primary and then you are a group of 70 al targets with no snares.

I would go something like this :
5 N/Mo Chilblains spiker :
12 + 4 curses
8 soul reaping
rest in healing prayers
Chilblains
Res Sig
Heal Party / other
Healing seed

1 Sword Warrior (for snares)

12 + 4 sword mastery
rest in Air
11 + 1 Strength

Hamstring, Sever, Gash, Flurry, ViM, Shock, Distracting blow, Sprint (yeah - no Res on the warrior {already 5 sigs on the necros})

2 Mo/Me ' s not sure which builds i would use here though...

The idea is to have the W/x run up to the target and hit with Hamstring (adrenaline charged up first on another target) then sever and gash to bury the cripple. the necros rush in and chilblains. the 2 monks are to help hold halls and shouldn't carry heal party or seed, due to the fact all 5 necros will have a copy each. martyr and rc would prob be good choices here.
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Old Jul 16, 2006, 01:41 AM // 01:41   #8
Krytan Explorer
 
Join Date: Mar 2006
Profession: E/
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Frenzy without sprint ftw
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