Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jul 04, 2006, 08:08 PM // 20:08   #1
Krytan Explorer
 
fatboyslimerr's Avatar
 
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
Advertisement

Disable Ads
Default Solo Assassin worth it in a Balanced Build ??

So you've got yourself a nice balanced build and perhaps sacrificed the necro (pun intended) for an assassin, who's job is to infiltrate enemy base and kill off NPCs as well as create a distraction to seperate enemy team, making it easier to hold the flag (not always true but that seems like a reasonable statement).

The point being, can a lone assassin do this job well enough to make him/her a worthwhile addition to your balanced build or does it require perhaps a dual assassin combo or the aid of one of the warriors to come along with him. In which case (other than using recall warriors) whats the best aid-de-assassin warrior especially for the non recall friendly maps like warriors isle which have nasty gates and such like to restrict shadow stepping.

Ideas being thrown at me are: the AoD swords warrior, so some kind of death's charge warrior.

Can you folks that utilise a lone assassin effectively in a balanced build gimme your advice (especially warrior's isle users) ?
Cheers
fatboyslimerr is offline   Reply With Quote
Old Jul 04, 2006, 08:53 PM // 20:53   #2
Lion's Arch Merchant
 
Join Date: Aug 2005
Default

In the word of someone from GWOnline, not that I agree with anything esle he says "you can't just throw an assassin in a balanced build and expect it to be the same, you need to make your build around the assassin". Well, he didn't say exactly that, but that was the jist.

I think, personally, you'd be better off with an illusion mesmer ganker, or maybe a differant war, if all you're doing is takeing one or two parts of your balanced build out and replacing them with gankers.

If you really want to stick with an assassin, I'd say that maybe rip off Hex H's expel sword war, or maybe make him a charge war instead. Play have used an assassin and cripshot ranger gank team pretty well, too. I guess it could be done with a single assassin, but gankers are usually used in pairs.
DieInBasra is offline   Reply With Quote
Old Jul 04, 2006, 09:16 PM // 21:16   #3
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Usually gankers are used in groups. You usually have to try to plan your build around them, since the gankers have to be self-sufficient. This can often interfere with their dependability and usage in full 8v8 fights.

Watch WM's games for good examples of assassin gankers. I wouldn't suggest ripping off their builds exactly though, because they tend to be extremely hard to run.
TheOneMephisto is offline   Reply With Quote
Old Jul 04, 2006, 09:53 PM // 21:53   #4
Krytan Explorer
 
fatboyslimerr's Avatar
 
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
Default

WM are on another level when it comes to using assassins. Arcane mimicry and arcane echo ???, they must think differently to us.

I don't really want to take 2 assassins and I don't want to have to sacrifice another player to make a gank squad. What I want is an assassin and then another player who has a fully functional role in 8 vs 8 but then can break away to aid the assassin, which isn't really just throwing in an assassin to a balanced build.

I've seen iB using 2 W/A recall warriors but that only really works on druid's isle due to lack of gates and walls.

Personally I think its gonna be one of the warriors who'll leave the group to join the assassin but the standard shock warrior isn't self sufficient enough to do so. Perhaps an assassin and an air spiker (with draw condition and heal party) could also work. They both use speed buffs (dark escape and windborne speed) to rush to the enemies base, open the gate and just pump out the damage to their NPCs.

Has anyone got a tried and tested single assassin balanced build with standard players who can tear off from the main group and aid the assassin basically.
fatboyslimerr is offline   Reply With Quote
Old Jul 04, 2006, 10:12 PM // 22:12   #5
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by fatboyslimerr
WM are on another level when it comes to using assassins. Arcane mimicry and arcane echo ???, they must think differently to us.

I don't really want to take 2 assassins and I don't want to have to sacrifice another player to make a gank squad. What I want is an assassin and then another player who has a fully functional role in 8 vs 8 but then can break away to aid the assassin, which isn't really just throwing in an assassin to a balanced build.

I've seen iB using 2 W/A recall warriors but that only really works on druid's isle due to lack of gates and walls.

Personally I think its gonna be one of the warriors who'll leave the group to join the assassin but the standard shock warrior isn't self sufficient enough to do so. Perhaps an assassin and an air spiker (with draw condition and heal party) could also work. They both use speed buffs (dark escape and windborne speed) to rush to the enemies base, open the gate and just pump out the damage to their NPCs.

Has anyone got a tried and tested single assassin balanced build with standard players who can tear off from the main group and aid the assassin basically.
Well, I forget which guild but one of the playoffs guilds used an illusion mesmer/assassin with recall and dark escape I think. Another fairly effective person is a Mo/A smiter with recall.
TheOneMephisto is offline   Reply With Quote
Old Jul 04, 2006, 11:44 PM // 23:44   #6
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

I wrote a build that uses an assassin and a sword war with empathic removal as a 2-man infiltration team, used to kill NPCs but mostly to deal with the enemy split and flagger.
Greedy Gus is offline   Reply With Quote
Old Jul 05, 2006, 12:15 AM // 00:15   #7
Lion's Arch Merchant
 
Join Date: Aug 2005
Default

Group therapy [hug] rank 64
-Evis axe /a with recall
-charge shock sword
-Standard AoD assassin
-smiter /a with recall
-cripshot with blackout
-water runner(odd one, /a with trident, dark excape, shadow refuge)
-Blessed light
-boon prot

I know that doesn't help your need for the no recall warrior thing, but if you're running gank you should proabably switch GHs anyway, like if you were to run caster spike or rspike you'd want to switch to Fire GH. Anyway, that's a template you can use I guess. Both wars had healsig.

Quote:
I wrote a build that uses an assassin and a sword war with empathic removal as a 2-man infiltration team, used to kill NPCs but mostly to deal with the enemy split and flagger.
Sounds pretty cool. ever since Swordfisher posted his empathic removal sin I've been wanting to make a build/see a build that uses something like that.
DieInBasra is offline   Reply With Quote
Old Jul 05, 2006, 12:16 AM // 00:16   #8
Wilds Pathfinder
 
Join Date: Jan 2005
Default

First, I really don't like the term "balanced build" which is used to describe an average "pressure/spike build". Really what you are talking about is going from a straight up strategy to a gank strategy. You need to look at how you plan to use your ganker and what you are losing from your pressure/spike.

I could outline about 5 different ways to use gankers, but my guild does quite a bit in that direction so I best keep quiet. I will say that a single assassin killing npc's in a normal pressure/spike build isn't normally enough to create the advantage you want, unless you have some player on your team who is a significantly better player.
Thom is offline   Reply With Quote
Old Jul 05, 2006, 12:36 AM // 00:36   #9
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

The problem with a single player ganking NPCs in general ladder play, opposed to tournament play, is that it's a VOD strategy, and playing to VOD in ladder games just limits how many you can play per night.

The enemy can realistically use their flashbot ele to keep pushing flags out fairly often, maybe they can send someone back to pressure your infiltration character, and mostly play 7v6 at the stand (disregarding runners).

In my opinion, in a regular ladder game if you want to use infiltration characters, you do it because you *want* to force an enemy split. Hopefully one small enough that they'll not split as well as you (many teams are prepared for 4/4 split much better than small skirmish splits), or to get rid of some of their flagstand defenses to roll them there. So a well designed 6/2 split is better than 7/1 in my opinion.
Greedy Gus is offline   Reply With Quote
Old Jul 05, 2006, 07:20 AM // 07:20   #10
Jungle Guide
 
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
Default

I think that given the correct build for the assassin, and a very good player playing the assassin, this can be a very, very strong tactic, because an assassin cannot be ignored wandering around in your base, and your typical flagrunning emo seems to have great difficulty coping defensively against this type of character, meaning that a typical balanced build will need to send more than one person away from the stand to deal with the threat, which in turn creates unequal numbers at the stand in your favour.
Patrograd is offline   Reply With Quote
Old Jul 05, 2006, 10:08 AM // 10:08   #11
Krytan Explorer
 
fatboyslimerr's Avatar
 
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
Default

So lets say in a non assassin balanced build, it might be possibly for an air spiker (not the flag runner) and one of the warriors to break off for a 6/2 split, attacking the enemy base forcing enemy to split. Would this be better than any assassin + warrior split ???

I just think assassins are too good to ignore but I don't want to base a balanced build totally around the assassin either.
fatboyslimerr is offline   Reply With Quote
Old Jul 05, 2006, 02:52 PM // 14:52   #12
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: W/N
Default

Warrior/Necromancer
Level: 20

Strength: 9 (8+1)
Swordsmanship: 16 (12+4)
Tactics: 10 (9+1)
Curses: 5

Sever Artery (Swordsmanship)
Gash (Swordsmanship)
Final Thrust (Swordsmanship)
Healing Signet (Tactics)
Frenzy (Warrior other)
Sprint (Strength)
Plague Signet [Elite] (Curses)
Resurrection Signet ()

Probably not the best character, but it seems it would work. Sprint in, kill NPCs with Frenzy+Sever+Gash+Final+Heal and then Sprint out. Plague Signet is for Pin Down that the NPCs use. Transfer it to the enemy that comes for your and Sprint away.
icantthinkofonerightnow is offline   Reply With Quote
Old Jul 05, 2006, 05:40 PM // 17:40   #13
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

Quote:
Originally Posted by fatboyslimerr
So you've got yourself a nice balanced build and perhaps sacrificed the necro (pun intended) for an assassin, who's job is to infiltrate enemy base and kill off NPCs as well as create a distraction to seperate enemy team, making it easier to hold the flag
I think you may be trying to force it. You don't need an assassin. If you want to kill NPCs when you need to, then make a character build or two more viable for the situation. And splitting to ease the defense at the flagstand seems like a waste, as it shows insufficiency of the base defense, and another slot could be thrown in at the flagstand to better suit such a purpose.
romO is offline   Reply With Quote
Old Jul 06, 2006, 12:17 PM // 12:17   #14
Frost Gate Guardian
 
Zeldawind's Avatar
 
Join Date: Jul 2005
Location: The Netherlands
Guild: Wrong Target [CrAP]
Default

Quote:
Originally Posted by TheOneMephisto
Well, I forget which guild but one of the playoffs guilds used an illusion mesmer/assassin with recall and dark escape I think. Another fairly effective person is a Mo/A smiter with recall.
i think you mean RenO ive seen them using it. It was quit a interesting build.
Zeldawind is offline   Reply With Quote
Old Jul 07, 2006, 03:48 PM // 15:48   #15
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
Default

I like caltrops leaping jungle twisting aod guy for running flags or being at flag stand 2 warrior 1 assassin spike is pretty nuts . you have low dagger hits to trigger on rofs instead of big warrior hits.
The Red Knight is offline   Reply With Quote
Old Jul 12, 2006, 07:00 PM // 19:00   #16
Lion's Arch Merchant
 
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
Default

I dont think this thread wants any particular builds but ive been experimenting with some and they seem quite effective.

Although i do see some tactical advantage, i dont think it is all that important.
Celab is offline   Reply With Quote
Old Jul 12, 2006, 10:24 PM // 22:24   #17
Lion's Arch Merchant
 
Join Date: Feb 2006
Default

I was just messing around with a friend's guild, we had one guy who'd been playing the game for 2 weeks, a level 19 ranger, and a bunch of random builds. Anyway, we came up against a team that decided to copy War Machine's arcane mimicry assassins. They sorta had the build right, but they didn't really know what they were supposed to do. I think they killed 1 npc and in the mean time, we pushed their team back to their own base and still maintained control of the flag. Don't implement an assassin just for the purpose of soloing the base, play the game based on the circumstances, and if the situation calls for it, go ahead and beat up some npc's. Anyway, only WM can pull off crazy assassin ganking, nobody else is asian enough. If you're not dedicated enough to see yourself in the playoffs anyway, just do the build you have the most fun playing, and don't stick to one build. Some guilds are famous for farming rank with a single build, but flexibility is what makes you a winner.
Lando Griffen is offline   Reply With Quote
Old Jul 13, 2006, 08:57 AM // 08:57   #18
Ascalonian Squire
 
Join Date: Jul 2006
Location: Indiana
Guild: Vins Knights (VK)
Profession: R/
Default

No, you dont' need the assassin. However, while I was watching the guild War Machine, now #1, I saw them running two A/Me's. Their idea was to have them both run around, as a team, and kill off people they saw. The idea worked nicely, spamming Distortion and Dark Escape.
Tamriel Cyrodiil is offline   Reply With Quote
Old Jul 15, 2006, 06:37 PM // 18:37   #19
Pre-Searing Cadet
 
Join Date: Sep 2005
Default

how about using sword warrior with auspicious parry as a ganker?
npc's don't stop shooting at it like players :P
ukaszg is offline   Reply With Quote
Old Jul 16, 2006, 06:44 PM // 18:44   #20
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Quote:
Originally Posted by Tamriel Cyrodiil
No, you dont' need the assassin. However, while I was watching the guild War Machine, now #1, I saw them running two A/Me's. Their idea was to have them both run around, as a team, and kill off people they saw. The idea worked nicely, spamming Distortion and Dark Escape.
They were using triple shadow form weren't they? just saying that was the focus, not distortion and escape
Skuld is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:07 PM // 22:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("