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Old Jul 17, 2006, 09:31 PM // 21:31   #21
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I dont see why the casters on the enemy team arent smart enogu hto simply wand your spirits, and the warrior cant realsie that the Rit is gonna stay at the spirits. Just have another member of the team sweep the traps then get him.
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Old Jul 17, 2006, 11:23 PM // 23:23   #22
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13+2 Marksmanship
8+1 Expertise
10+2 Beast Mastery

2 R/Ws
Ferious Strike
Disrupting Lunge
Call of Haste(1) Or Favorable winds(2)
Disrupting shot
Salvage Shot
Charm Animal
Tiger's fury
Res sig

12+3+1 Wilderness survial
12+1 Expertise
3+1 Marksmanship

R/W
Oath shot
Nature's renewal
dust trap
barb trap
apply posion
whirling defense
dolyak signet
Throw Dirt

16 restoration magic
12 spawning
7 Inspriation

Rit/me
Peservation
Ihex
Sprirt Light
weapon of warding
recuperation
soothing memories
mend body and soul
Blind was mingson

This is our new an improved build dont' get fooled by only 2 res sigs cuz with the throw dirt (which was already in there b4 u even posted about) it's even harder to die. This is the actually build that u see in the picture i just posted.

If u think we havn't vsed any good teams then think again we have gotten over 25+ Glad points with this build and over those 250 games u dont' think atleast one grp would be good?? This is just total pwnage and i name it Forway!

Quote:
Rangers do not do "massive" damage no matter how much you have specced in marksmanship when you compare them to a warrior. They are great for supporting an offense, but they are not the backbone of a pressure based offense. I bet that a lot of your wins have come slower (via attrition) with 2 rangers than they did with a ranger and a warrior.
You are wrong man, I didn't make a build just cuz it's slow and it has no monk. I made a build that would farm glad points under 20 mins and this is just the one i am looking for. If u havn't seen our 50 cons adn the timer endding at 1:30 mins then look again. Our average battle time is 1 min mostly. The reason battles go pass 2 mins is because of runners. WE NEVER EVER HAD A battle over 3 mins(not including runners like touchers).

Check out the link if u havn't already.
http://img291.imageshack.us/my.php?image=gw014ki3.png

Tigers Fury + Vamp Short bow + Disrupts = Lots of dmg
U can be surpirsed how much dmg these rangers cause in a short amount of time.

Quote:
Get a pshychic distract mes on your trapper/nr ranger and it's gg, there goes your offensive shutdown (via boon) and defense. Just sounds to me more like you guys haven't faced a good group yet IMO.
I luv how ppl post things like these that just say totally counters our build but a regular team doesn't even bring a phy dist mes all the time. Like they are totally ready for us. Just making a build just to totally counter us. It's like they are prepare for a build like this. But anyhow we have vs a few phy distact mesmers and we always get the first NR without getting distacted b4 battle starts. Also even without NR we still have plenty of pressure that monks can't keep healing all the time.

Quote:
I dont see why the casters on the enemy team arent smart enogu hto simply wand your spirits, and the warrior cant realsie that the Rit is gonna stay at the spirits. Just have another member of the team sweep the traps then get him.
Yes i understand wat u are saying but the thing is u can keep recasting sprirts. I have vsed many great guilds such as Sotw, FW, TA, WM in Team Arenas that just did the exact samething. They even backed up from NR so they can make sum time to organize who's on wat and what to do. Even saw smiters run into traps and out just to let wars pass though but we can still shutdown wars with blind mingson and throw dirt. Many Casters try wanding NR but oath willl just recast it.

Last edited by iwuvgames7; Jul 17, 2006 at 11:29 PM // 23:29..
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Old Jul 18, 2006, 12:22 AM // 00:22   #23
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Quote:
Originally Posted by iwuvgames7
You are wrong man, I didn't make a build just cuz it's slow and it has no monk. I made a build that would farm glad points under 20 mins and this is just the one i am looking for. If u havn't seen our 50 cons adn the timer endding at 1:30 mins then look again. Our average battle time is 1 min mostly. The reason battles go pass 2 mins is because of runners. WE NEVER EVER HAD A battle over 3 mins(not including runners like touchers).
I did not notice the pets and the favorable winds when I viewed the link earlier.

These are essentially two thumpers that use bows instead of hammers. The interrupts are hot and with tiger's fury, their DPS should be about equal to a thumper -- 12 hammer vs 15 bow (but slower bow attack rate) and the pet DPS being equal at 12 beast mastery.

Many teams lose to two thumper teams because many teams either do not have strong enough anti-melee or have players that are not as strong at kiting as they should be. Still, this build has no knockdown, no reliable snares (hoping for someone to charge into your traps is not reliable), and no deep wound. Most of those matches probably go so quickly because the opposing melee players charge your ritualist to try and kill him and get owned by traps and pets and bow damage also forcing the casters and other players on their team to come up to heal and support. From having played a build that has an oath shot trapper, I know for a fact that many matches go like this because the opposition tries to monk stomp (or rit stomp in the case of your build) and just get owned in the process.

Smarter teams, however, recognize that you are trapping and require much more coaxing to get caught in your traps. Also, smarter teams stay out of NR whenever possible if they are using hexes or enchantments. This leads to a big problem for this build. Pet AI sucks and once attacking it is very difficult for the pets to disengage. This means that once a smart team is running away from your DPS, the pets will follow and your team will have trouble keeping up due to the slow moving nature of the ritualist and having to place NR again. Once the pets are reasonably separated from your team, they would get killed and you'd have two gimped bow rangers with effectively three useful skills on their bar (distracting shot, savage shot, tiger's fury).

Teams running oath shot trappers as well would be a reasonable counter to this build, because your pets would invariably be coaxed into their traps (unlike a smart warrior they won't turn back) and get crippled, bleeding, and stand in the dust traps pulses taking a lot of damage.

Quote:
Originally Posted by iwuvgames7
Tigers Fury + Vamp Short bow + Disrupts = Lots of dmg
U can be surpirsed how much dmg these rangers cause in a short amount of time.
The ranger still does not do as much damage as a warrior. The ranger + pet does more, but so does a hammer thumper with pet. The sacrafice for this added DPS is (in comparison to a warrior) you have less defense as a ranger from being spiked down by a warrior.


Quote:
Originally Posted by iwuvgames7
I luv how ppl post things like these that just say totally counters our build but a regular team doesn't even bring a phy dist mes all the time. Like they are totally ready for us. Just making a build just to totally counter us. It's like they are prepare for a build like this. But anyhow we have vs a few phy distact mesmers and we always get the first NR without getting distacted b4 battle starts. Also even without NR we still have plenty of pressure that monks can't keep healing all the time.
Perhaps you have yet to experience it, but if you a beat a good team a couple times with your build you may be seeing them again with a changed skill set specifically to counter your build. Psychic distraction mesmers in TA are rare indeed and I would say only 1% to 3% of the mesmers I come across in TA are using this elite.

Assuming you do run into a team with a psychic distraction mesmer, it would be a big problem for this build assuming they play patiently. Sure, you can set up your spirits early but they don't have to fight you there. All TA maps (with one exception) allow quite a bit of oppurtunity for movement. Without being to snare the psychic distraction mesmer or otherwise knockdown the mesmer, this mesmer could interrupt NR, favorable winds, apply poison, preservation, and recuperation.
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Old Jul 18, 2006, 01:48 AM // 01:48   #24
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heh, I mention the PD mesmer because we have become pretty well known in TA for running this build over the last month, and as a result we've seen people starting to try to run counters to it. ROFL and I think DBD quite commonly bring a psych distract mes now because of us as well as a wild blow. If the trapper does get shutdown, we have the option of moving the crip to a more defensive role while the warrior shuts the mesmer down so that the trapper can setup again.

anyways, I know you are leet sauce so you shouldn't pay attention to me, but for the record, I can post pretty screen shots as well, and note the time in which we win.



our best run being 108 in a row. The screenshot from the particular run was only 87 though. enjoy.
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Old Jul 18, 2006, 04:35 AM // 04:35   #25
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i envy your system. that is all.
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Old Jul 18, 2006, 09:32 PM // 21:32   #26
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Nice picture we can get 50 secs too just that our 50th match was 2 monks not 1
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Old Jul 18, 2006, 10:21 PM // 22:21   #27
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Quote:
Originally Posted by iwuvgames7
This is just total pwnage and i name it Forway!
Played against this build last night and there was at least one of the players shown in your image (Forway Ftw) and would not attribute "total pwnage" to this build. My team won in about 7 minutes. It would have been only 2 minutes, but this was the ice map with the priest and the "Forway" build turtles a priest extremely well.


Quote:
Originally Posted by iwuvgames7
I luv how ppl post things like these that just say totally counters our build but a regular team doesn't even bring a phy dist mes all the time.
Yeah, a counter of this magnitude is not really necessary for dealing with this build. IMO psychic distraction would be overkill when something as simple as killing the pets = build down.


Quote:
Originally Posted by iwuvgames7
Even saw smiters run into traps and out just to let wars pass though but we can still shutdown wars with blind mingson and throw dirt.
Explain to me why a low AL monk would want to clear a trap for a high AL warrior given that trap damage is affected by armor level? Why not just have the warrior clear the traps and back out of the dust pulses to avoid additional damage and blind reapplication and then use draw conditions on him?
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Old Jul 18, 2006, 10:35 PM // 22:35   #28
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ah yes we came across this build and some of your guys last night.

we were running our old sloppy rit build with approximately 1 enchantment and 0 hexes. Gee Gee flawless in under 2 min if it hadn't been for the priest map followed by them turtling the priest for a couple minutes. Now turtling the priest, that is leet sauce!

they told us nice counter, despite the fact that we've had this build for around...when did factions come out? May.
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Old Jul 18, 2006, 10:47 PM // 22:47   #29
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Wow now u guys watna use this topic to trash talk, hey i didn't post topics about the other matches we beated ya too with different ign names. And that was very late at night we didn't even care. like at 3 in the morning. One lost woah it's the end of the world for u guys to just trash talk.
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Old Jul 18, 2006, 11:03 PM // 23:03   #30
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Less e-drama... it's Team Arena for christ's sake.
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