Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jul 21, 2006, 10:09 PM // 22:09   #1
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
Advertisement

Disable Ads
Default Fun with and Enranged Lunge Pet

This is not an original build, but I wanted to share how much fun I was having with it.=P

I have been having loads of fun with an Enraged lunge ranger build in RA. The great thing about it is that Anti melee casters rarely target your pet here. Countless times in the past few hours, I have been blinded by a E/Mo or spitful spirited, killed the person who did it with my pet, only to have them reblind me instead of my pet when I res. I don't think it is the greatest build in the world, but I chocked up 8 glad points in a few hours, so it can't be completely terrible. Here is what I am using:

Enraged Lunge
Call of Haste
Call of Protection
Predatory Bond
Troll Unguent
Comfort Animal
Res Sig
Charm Animal

Stats:
Beast Mastery 12 + 1 + 3
Expertise 10 + 1
Wilderness Survival 7 + 1
Marksmanship - Rest

Fow my weapon I am using a bow. Not the most efficient, but it fools people into thinking that I am doing damage instead of my pet.


This is a pretty standard build setup for an Enranged Lunge Ranger (Wiki has an almost identical class), and while I don't think it is as powerful as a thumper, it is nice for RA because you count always count on condition removal or heals.

Pros - You can troll unguent or res sig while attacking
You can kite while attacking
Your pet is hasted 24/7 so running doesn't help. If someone runs out of the range of the monk, they are dead.
People tend place pets last on the anti-melee hexes / blinds, so often your pet has a green light to go destroy something.
Lots of damage, you can kite a touch ranger, or outdamage most other ranger builds with this.

Cons - The pet can become stuck behind other players or spirits etc.
It is difficult to change targets.
It is difficult to tell what hex / condition is on your pet and even harder to tell your monk to get rid of it.


Anyway what do you think? Should I replace call of protection with a different attack skill like disrupting lunge? Would a build like this work in TA, or should I just stick to a standard thumper?

- Jerich
Jerich is offline   Reply With Quote
Old Jul 22, 2006, 12:06 AM // 00:06   #2
Aug
Lion's Arch Merchant
 
Join Date: May 2005
Location: Maryland
Profession: Mo/
Default

You could go with a Monk secondary and handle conditions on your pet yourself.
Aug is offline   Reply With Quote
Old Jul 22, 2006, 07:28 AM // 07:28   #3
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
Default

Quote:
Originally Posted by Aug
You could go with a Monk secondary and handle conditions on your pet yourself.
True, but which skill would you drop for that?

You need three other beastmastery skills recharging to make max use of enraged lunge. That means, the only things you could drop are troll unguent, comfort animal or res sig. All those I use quite often.

You could drop one of the three beastmastery skills (call of protection?) and only do 70-100 damage with enraged lunge instead of 90-120. My pet being blinded is not that big a problem in RA though. In TA, a boon prot could look for conditions on the pet when they know someone is blinding.

- Jerich
Jerich is offline   Reply With Quote
Old Jul 22, 2006, 09:15 AM // 09:15   #4
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

works better on a thumper, ham bash /crushing/irres/tf/enraged/comfort/charm/res

you can KD: deep wound, pwn with irres,
hit TF and then enraged for +66dmg, usually ~119 on softies and high 80's to 90's on warriors.
12 ham, 14 beast, 9 exp.
Juicey Shake is offline   Reply With Quote
Old Jul 22, 2006, 01:44 PM // 13:44   #5
Wilds Pathfinder
 
remmeh's Avatar
 
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
Default

Quote:
Originally Posted by Juicey Shake
works better on a thumper, ham bash /crushing/irres/tf/enraged/comfort/charm/res

you can KD: deep wound, pwn with irres,
hit TF and then enraged for +66dmg, usually ~119 on softies and high 80's to 90's on warriors.
12 ham, 14 beast, 9 exp.
with 13 beast it hits for +80 with the bar you mentioned...
remmeh is offline   Reply With Quote
Old Jul 23, 2006, 05:11 AM // 05:11   #6
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

14 beast = +22 per rechargine, if you hit TF and then enraged that's 3x +22, so, +66,~ not the max +80
Juicey Shake is offline   Reply With Quote
Old Jul 23, 2006, 02:20 PM // 14:20   #7
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
Default

Quote:
Originally Posted by Juicey Shake
14 beast = +22 per rechargine, if you hit TF and then enraged that's 3x +22, so, +66,~ not the max +80
I see two beastmaster skills that will be rechargning... TF and enraged lunge. What is the third?

Also, since you don't have a haste or pet haste, does this build run into problems with running people? Other than that, it looks really good. I will have to try it.

- Jerich
Jerich is offline   Reply With Quote
Old Jul 23, 2006, 03:12 PM // 15:12   #8
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

comfort animal and charm animal
TheOneMephisto is offline   Reply With Quote
Old Jul 23, 2006, 03:43 PM // 15:43   #9
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
Default

Quote:
Originally Posted by TheOneMephisto
comfort animal and charm animal
How does that work? Charm animal never is cast so never can be recharging, and comfort animal has a 1 second cast time and a 1 second recharge time, so in order to get the extra damage for it, you would have to do it in a one second interval. I am not being critical, just asking how you can get the massive bonus? Does charm animal count even though it is not recharging?
Jerich is offline   Reply With Quote
Old Jul 23, 2006, 03:52 PM // 15:52   #10
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Jerich
How does that work? Charm animal never is cast so never can be recharging, and comfort animal has a 1 second cast time and a 1 second recharge time, so in order to get the extra damage for it, you would have to do it in a one second interval. I am not being critical, just asking how you can get the massive bonus? Does charm animal count even though it is not recharging?
tiger's fury

EDIT: Maybe I should actually say how. Notice how Tiger's fury will make charm and comfort recharge.
TheOneMephisto is offline   Reply With Quote
Old Jul 24, 2006, 12:58 PM // 12:58   #11
Academy Page
 
D E L E T E D's Avatar
 
Join Date: Jul 2006
Guild: Accident Prone[AP]
Default

just for the record, TF does make enraged trigger.
D E L E T E D is offline   Reply With Quote
Old Jul 24, 2006, 01:07 PM // 13:07   #12
Wilds Pathfinder
 
remmeh's Avatar
 
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
Default

hit TF = TF recharges, Charm recharges, Comfort recharges.
hit Enraged = Enraged recharges.

+20 x 4 = +80.
remmeh is offline   Reply With Quote
Old Jul 25, 2006, 12:09 PM // 12:09   #13
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Mighty Few
Profession: Mo/Me
Default

Quote:
Originally Posted by TheOneMephisto
tiger's fury

EDIT: Maybe I should actually say how. Notice how Tiger's fury will make charm and comfort recharge.
That makes sense. I went ahead and tried the thumper build over the weekend and noticed that it does do a lot more damage than the pet build. I tried it in RA and was impressed by its killing power.

One problem with a thumper in RA is that you are not guarenteed having a good healer. I have noticed that as a pure pet build with troll unguent, I typicaly win about 4-5 matches in a row (and earned 8 glad points in 6 hours). With the thumper build, I played for about 4 hours and typicaly won about 2 matches in a row. I did replace predatory bond with maiming strike. That makes the pet very good for killing healers.

Once I get to gladiator rank one I will move on to TA and test some more.

Thanks,
Jerich
Jerich is offline   Reply With Quote
Old Jul 25, 2006, 04:18 PM // 16:18   #14
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by remmeh
hit TF = TF recharges, Charm recharges, Comfort recharges.
hit Enraged = Enraged recharges.

+20 x 4 = +80.
Does anyone else think that this is a bit out of balance? This damage bonus is almost as much as final thrust (+86), but this skill combination of enraged/TF/charm/comfort is not conditional. When I first read the skill a couple months back, my thinking was that A-net designed it for beastmasters using multiple pet attacks or skills such as pet shouts and perhaps some long recharging beastmaster spirits. I am of the opinion that they really did not have in mind that the charm animal skill could be recharging when they designed this skill. Also, they probably thought it was highly unlikely that comfort animal would be recharging.

Last edited by Divineshadows; Jul 25, 2006 at 04:26 PM // 16:26..
Divineshadows is offline   Reply With Quote
Old Jul 25, 2006, 04:40 PM // 16:40   #15
Krytan Explorer
 
Join Date: Feb 2006
Default

Quote:
Does anyone else think that this is a bit out of balance?
Not really, the skill can only be used every 10 seconds (if you use tigers fury to get the max dmg), wich means that you only get 8 DPS of it (or 12 DPS if you use it when only TF and enraged are recharging, but this means that you spend 2 pips to use it). This is quite balanced for a elite skill, IMHO.

Last edited by suiraCLAW; Jul 25, 2006 at 04:47 PM // 16:47..
suiraCLAW is offline   Reply With Quote
Old Jul 25, 2006, 06:28 PM // 18:28   #16
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by suiraCLAW
Not really, the skill can only be used every 10 seconds (if you use tigers fury to get the max dmg), wich means that you only get 8 DPS of it (or 12 DPS if you use it when only TF and enraged are recharging, but this means that you spend 2 pips to use it). This is quite balanced for a elite skill, IMHO.
9 energy ever 10 seconds (assuming 9 expertise) is nearly 3 pips of regen. This could leave nothing for irresisteble blow and just enough to barely squeeze in a crushing. Yeah, so I can see this from a balance standpoint being okay since it is so energy intensive. Having faced teams with 2 enraged thumpers it is a lot more front loaded damage than ferocious thumpers, but they seem to have less staying power after you handle the initial storm. So am I correct in assuming that most enraged thumpers do not use irresisteble blow?
Divineshadows is offline   Reply With Quote
Old Jul 25, 2006, 07:17 PM // 19:17   #17
Wilds Pathfinder
 
remmeh's Avatar
 
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
Default

Quote:
Originally Posted by Divineshadows
9 energy ever 10 seconds (assuming 9 expertise) is nearly 3 pips of regen. This could leave nothing for irresisteble blow and just enough to barely squeeze in a crushing. Yeah, so I can see this from a balance standpoint being okay since it is so energy intensive. Having faced teams with 2 enraged thumpers it is a lot more front loaded damage than ferocious thumpers, but they seem to have less staying power after you handle the initial storm. So am I correct in assuming that most enraged thumpers do not use irresisteble blow?
When I play enraged thumper, I always carry irresistible. I do recall running out of energy a few times because of not having Ferocious. You are correct, they do not have as much staying power as Ferocious. However using a zealous hammer might offset that...
remmeh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Where can i cap enraged lunge? X_purdyscrewed_X The Campfire 0 May 10, 2006 04:07 AM // 04:07
Syuveil Sardelac Sanitarium 2 Jun 08, 2005 10:19 AM // 10:19
Rhedd The Riverside Inn 1 Jun 03, 2005 10:18 PM // 22:18
Looking for: Disrupting Lunge SiggeH The Campfire 1 May 09, 2005 09:38 PM // 21:38


All times are GMT. The time now is 09:51 PM // 21:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("