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Old Jun 24, 2006, 05:15 AM // 05:15   #61
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water eles pwn touch rangers, i had a guild team of a boonprot, an assassin, an e/a nuker, and me the e/a water hexer. slowed, aoe nuked, and condition stacked. mm.
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Old Jun 24, 2006, 05:26 AM // 05:26   #62
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oooo man I was just gonna read this but then you had to hit my soft spot former, tut tut tut never call sins weak. My sin>all touch rangers AoD+GLS+GPS+HoO+FS+TF FTW Just jump in knock em down condition the HELL outta em and get outta their before the plague touch, GG, half the time I dun even need to get out the combo itself kills em Crit Eye is THE sin skill to have.
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Old Jun 24, 2006, 05:30 AM // 05:30   #63
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A Whirling Defense will mess up that Combo you listed because I don't see any Wild Strike, Fox Fangs, Way of the Fox, or Nine Tail Strike in there.

Whenever I run a toucher, I always carry Whirling Defense as a way to defend myself against two warriors/assassins. Hell, sometimes I bring Verata's Aura just to steal the opposing Minion Master's minions to piss them off. Or I'll bring Vampiric Gaze to deal with people at range or finishing off that runner. Also, I bring three touch skills to help lower the amount of energy I burn off and to increase my DPS a bit against other Touchers.
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Old Jun 24, 2006, 05:13 PM // 17:13   #64
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If you are worried about touchers putting on Whirling Defence, Wild Blow them to give them a hefty hit (hammers........) and knock them out of it for a good long time.
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Old Jun 24, 2006, 05:36 PM // 17:36   #65
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yeah... 8 touch rangers on the other team = reason I dont do AB as often as before
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Old Jun 25, 2006, 04:07 AM // 04:07   #66
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Quote:
Originally Posted by Sarevok Thordin
If you are worried about touchers putting on Whirling Defence, Wild Blow them to give them a hefty hit (hammers........) and knock them out of it for a good long time.
25% chance to hit with Wild Blow.

Touch Rangers are overpowered, mainly because people are stupid enough to stand still.

I have been playing as a Crippling Shot Ranger. I can kite the Touch Rangers, as long as they are attempting to attack me.

However, they just find a different target. And they use Plague Touch to remove the poison and crippling.

The Touch skills need to be made into spells. Enough said. I've given up on Alliance Battles in the meantime.
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Old Jun 25, 2006, 04:10 AM // 04:10   #67
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As long as I have a healing monk I can rip a Toucher down in no time on my warrior.
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Old Jun 25, 2006, 05:36 AM // 05:36   #68
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good point hidden, I have been thinking about replacing GPS with fox fangs because I am already using a lead with that for energy management but I just loooove the two golden strikes, also I can get around the whirling defense, throw on sharpen daggers and give em a bleed with just one hit(considering my hits are usually crits since I have it pumped up to 13 in ABs)
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Old Jun 25, 2006, 10:19 AM // 10:19   #69
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Former Ruling is right. I used to play Mesmer all the time in AB. I even had the perfect build to take out touchers, 2 at a time, not 3. But wondering what all the hype was, I decided to make a touch ranger. Playing from the perspective of a touch ranger is a totally different experience. We are a fire, and if people consistently feed us fuel, we're going to do what we do. Diversion is a joke right now. Assassins, or W/A, in my opinion pose the greatest threat, and a few skills for evading and blinding pretty much shuts that down. Sure, you can come up with a build to counter us, but there are always targets at hand. 3 touchers + necro ftw. I'll see a luxon quartet on the field with 1 toucher amongst them. They are pretty much doomed if they step into our cap paths.

Still, for all people complain about touch rangers, there are PLENTY of times when the four of us, on comms, obviously try to avoid a fight, even yielding a hardpoint in the process. But still the luxon group decides to fight instead of go capture. The only time our guild purposely looks for PvP in an AB is when the score is 400-300 or worse, and we just kill for balthazars. And furthermore, we get our fair share of opportunity kills when we pick off a straggler. Touch groups stick together. Other groups seem to have a problem with that. Maybe that's another reason touchers do so well. The easiest way to get rid of a (maybe just our) touch ranger group is to kill one of them before they kill one of you, because we pull out and regroup at a new hardpoint target. Maybe folks just have a problem with retreating at all.

Either way, I do not agree that touch rangers are overpowered. They would get owned in HoH battles, and AB's are set up to where you really dont need to engage if you dont want to. If it's not the system, it's the people. Sorry.
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Old Jun 25, 2006, 10:24 AM // 10:24   #70
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Quote:
Originally Posted by Edge Martinez
Either way, I do not agree that touch rangers are overpowered. They would get owned in HoH battles, and AB's are set up to where you really dont need to engage if you dont want to. If it's not the system, it's the people. Sorry.
Agreed. My guild tried using 6 touch rangers once in HoH. They simply get outhealed. The only time they won was vs a IWAY team, which was apparently easy.
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Old Jun 25, 2006, 10:32 AM // 10:32   #71
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Quote:
Originally Posted by Zinger314
25% chance to hit with Wild Blow.
Read it's description again

http://gw.gamewikis.org/wiki/Wild_Blow
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Old Jun 25, 2006, 11:24 AM // 11:24   #72
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Quote:
Originally Posted by Zinger314
Touch Rangers are overpowered, mainly because people are stupid enough to stand still.
This is a problem with the idiots who stand still. Not touch rangers...

Quote:
Originally Posted by Zinger314
I have been playing as a Crippling Shot Ranger. I can kite the Touch Rangers, as long as they are attempting to attack me.

However, they just find a different target. And they use Plague Touch to remove the poison and crippling.
This is a problem with your teamwork and coordination, as well as other players battlefeild awareness. Not touch rangers. Oh, and in furtherance of the "it's you not touch rangers" thing, is crippling shot is not spammable? Can't every condition removal in the game can take off a non-covered condition while the player resumes kiting and you crippshot them again?

Please have a coherent reason for calling them overpowered before doing so. Thanks. Your comment with Wild Blow was extremely offbase too, as Sarevok Thordin pointed out. Please read and understand simple skill descriptions and game mechanics before commenting on them. Thanks.
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Old Jun 25, 2006, 11:55 AM // 11:55   #73
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When all consideration/discussion regarding random PvP revolves around being or countering a touch ranger, all the 'omg its used, counter it they suck' arguements simply hold no water.

When you take one character into random PvP and expect to defeat all of your opponents unless they specifically counter you, or gang up on you, and your prowess in combat comes directly from the skills you use and not the skill you possess, then I would claim there is a problem.

This game is not supposed to be based around counters, but around player skill.

Touch rangers currently fly in the face of this concept. Only a select few builds, played to a high level of skill, can defeat some 3 week newb spamming 3-4 skills.
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Old Jun 25, 2006, 12:00 PM // 12:00   #74
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Touch rangers are a gimmick way of doing moderate damage which tends to bypass gimmick defenses - the only time a team of 3 touch rangers will kill you, but 3 warriors won't, is when you're bringing gimmick defenses against those warriors.

I don't see what the problem is.
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Old Jun 25, 2006, 12:01 PM // 12:01   #75
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Quote:
Originally Posted by AhuraMazda
When all consideration/discussion regarding random PvP revolves around being or countering a touch ranger, all the 'omg its used, counter it they suck' arguements simply hold no water.

When you take one character into random PvP and expect to defeat all of your opponents unless they specifically counter you, or gang up on you, and your prowess in combat comes directly from the skills you use and not the skill you possess, then I would claim there is a problem.

This game is not supposed to be based around counters, but around player skill.

Touch rangers currently fly in the face of this concept. Only a select few builds, played to a high level of skill, can defeat some 3 week newb spamming 3-4 skills.
I agree, and not to mention that there are groups of 4 touch rangers roaming around as a single mob in AB, no amount of counters will be able to stop them.

It's also pointless to take 4 mesmers that specifically counters touch rangers into a group. It's just not feasible.

I thought Guild Wars was about diversity in play. I don't want to be playing AB where everyone's either a touch ranger or a counter-touch ranger. If I want a match like that, I would rather be playing Counterstrike where there are the terrorists and counter-terrorists.

I want to see matches where there are mesmers, monks, warriors, assassins, non-MM necros, non-touch rangers, elementalists, ritualists and the sort. Where everyone has their strengths and weaknesses and one can be countered by another. What ever happened to the diversity of the game?

Last edited by Demesis; Jun 25, 2006 at 12:05 PM // 12:05..
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Old Jun 25, 2006, 01:13 PM // 13:13   #76
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Perhaps you should read my post about an RA team that had no counters to touch rangers beating a guild TR group in TA...

Diversity of play has not been effected in the least by Touch Rangers. Ok I take that back, diversity at all levels of play except the absolute lowest haven't been effected by touch rangers.

They are not overpowered. They are not good. A lone IWAY Warrior is far more threatning. Learn to play.
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Old Jun 25, 2006, 02:22 PM // 14:22   #77
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Zui, why're you even wasting your time in topics like this? Hell, why're any of you wasting your time in topics like this? It's all been said already. Touch Rangers are NOT overpowered, most people in RA/AB are COMPLETE MORONS, which is why Touch Rangers succeed. Basically, people's stupidity/unwillingness to carry a single counter or change their oh-so-godly build (or even kite, wtf) is overpowered, not the touch build. The problem here is laziness and lack of knowledge on how to play, not an overpowered build.

If anyone else loses to touchers even with all the counters and methods of defeating them discussed in this thread (and the thousand other threads), then all I have to say is... nubsauce.justgotowned.com Silly nubsauce!
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Old Jun 25, 2006, 03:23 PM // 15:23   #78
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Quote:
Originally Posted by Chicken Ftw
Zui, why're you even wasting your time in topics like this? Hell, why're any of you wasting your time in topics like this? It's all been said already. Touch Rangers are NOT overpowered, most people in RA/AB are COMPLETE MORONS, which is why Touch Rangers succeed. Basically, people's stupidity/unwillingness to carry a single counter or change their oh-so-godly build (or even kite, wtf) is overpowered, not the touch build. The problem here is laziness and lack of knowledge on how to play, not an overpowered build.

If anyone else loses to touchers even with all the counters and methods of defeating them discussed in this thread (and the thousand other threads), then all I have to say is... nubsauce.justgotowned.com Silly nubsauce!
Jeez you people are annoying. Touch rangers are NOT overpowered. They are OVERUSED.

Stop telling us to learn to counter them! I already have a few character builds that can counter a touch ranger, but when you have 3 to 4 touch rangers attacking you, how can you counter that? They are OVERUSED.

Now you can see entire teams of 4 touch rangers going after 1 guy. It's impossible to cripple and degen all 4 of them at once. Not to mention, you always have to deal with the tanks that are coming at you.

Unless you can come up with a godly build that can counter 4 touch rangers at once I'll have to stay on the side of against touch rangers.

Touch rangers are being REDICULOUSLY OVERUSED as the title of this thread states.
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Old Jun 25, 2006, 03:38 PM // 15:38   #79
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Quote:
Originally Posted by Demesis
Jeez you people are annoying. Touch rangers are NOT overpowered. They are OVERUSED.

Stop telling us to learn to counter them! I already have a few character builds that can counter a touch ranger, but when you have 3 to 4 touch rangers attacking you, how can you counter that? They are OVERUSED.

Now you can see entire teams of 4 touch rangers going after 1 guy. It's impossible to cripple and degen all 4 of them at once. Not to mention, you always have to deal with the tanks that are coming at you.

Unless you can come up with a godly build that can counter 4 touch rangers at once I'll have to stay on the side of against touch rangers.

Touch rangers are being REDICULOUSLY OVERUSED as the title of this thread states.
Jeez, you people are dumb. If you have 3-4 on you alone, kite. Wtf, if you have 3-4 of ANYTHING on you, KITE. You can't take 3-4 of anything solo, sorry, not happening. STOP TRYING. You have a TEAM. Use it. There is no build that'll let you go 4v1 and win, if there was, everyone'd be using it. Teamwork ftw. >.> Think this falls under... Learn to play.

IWAY is overused. Good teams beat it easily. Same concept applies. IWAY is deadlier than touch rangers too, IWAY can actually adrenaline spike to kill. Touch rangers are just constant pressure.

I'd much rather see a team of four touch rangers than a team of I dunno, four FC air spikers, or a build that's actually deadly and dangerous to decent teams.
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Old Jun 25, 2006, 03:45 PM // 15:45   #80
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When a build arrives in The Scribe, mostly everyone will use it. That doesn't mean its overpowered.
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