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Old Jun 07, 2006, 07:34 AM // 07:34   #21
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Quote:
Originally Posted by TwinRaven
*sigh....another thread on touch ranger? ah....crap...use search and check out the other 150 or so posts in the other threads on touchies...you'll maybe learn something...
Not saying you don't have a point, but half the time the search function is disabled.

Anyhow, I haven't really paid much attention to touch ranger or really looked at what they do since I run a mesmer in AB's. I just take thier energy away if they get near me.

I'm not sure how touching works, if it's melee or whatever, but if it's melee, the midnight epic random arena trick might work. The problem is it's so hard to plan for AB's because you never know what you're up against. The best groups I've been in have had no problems whatsoever running away from a better build. Just stick to your gameplan and capture checkpoints. Touch rangers gameplan is to mix it up. If you play their gameplan, you pretty much start at a disadvantage.
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Old Jun 07, 2006, 07:55 AM // 07:55   #22
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@Edge Martinez

Touch skills are just that, skills, they're not attacks. They do require adjacent ranget to activate like all other "touch" range skills, just like melee attacks requiring adjacent range to start swinging.
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Old Jun 07, 2006, 08:22 AM // 08:22   #23
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@Zui

Thank you. So they are automatic and have no chance of missing. In that case, the random arena thing I mentioned won't work at all.
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Old Jun 07, 2006, 06:19 PM // 18:19   #24
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I like fighting touch r/ns. They're an easy kill, as long as I don't have gobs of 'em on me. Rather blah build, imo. 1-2 per 12 is enough...or even more than enough. They get through things that melee can't, but they're so enjoyably kitable. Snare/degen/run. Have a nice day. Dead a moment later when nobody is in range to be touched.

Kurziks, please play more touch rangers. Thank you.
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Old Jun 08, 2006, 02:33 PM // 14:33   #25
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I agree too many R/Ns. . .but theres an ever WORSE problem. Monks. Yep, almost every team has at least 1 monk, and 99% of team have at least 1 monk secondary.
This is obviously overpowered, and requires an immediate nerf.
Monks/Nuker/Tank must LAWAYS remain the holy trinity, we CANNOT allow rangers to into so many groups.

nerf now pls.
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Old Jun 08, 2006, 02:54 PM // 14:54   #26
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heh. Touch rangers are fun to kill imho. I've killed at least 3 so far in groups but gah i needed my guildie monk backing me up as we kitted them all over the place.

Remember... touch rangers = easy kills for mesmer and necro primaries. You just gotta use your brains.
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Old Jun 10, 2006, 03:55 PM // 15:55   #27
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Heres a little advice, bring a diversion mesmer in your team. 59 seconds recharge on the skills that keep them alive means they are going to be dead faster than you can say touch noob
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Old Jun 10, 2006, 04:31 PM // 16:31   #28
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Don't people realize that Warriors are bigger threats than touch rangers?

EDIT: That's right, I forgot, most Warriors are dumbasses who don't put 16 into their weapon attribute. No wonder people can't deal with touch rangers - they don't have to learn to defend themselves against good Warriors on a regular basis.

Last edited by Loch; Jun 10, 2006 at 04:33 PM // 16:33..
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Old Jun 10, 2006, 05:02 PM // 17:02   #29
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Quote:
Originally Posted by Loch
Don't people realize that Warriors are bigger threats than touch rangers?

EDIT: That's right, I forgot, most Warriors are dumbasses who don't put 16 into their weapon attribute. No wonder people can't deal with touch rangers - they don't have to learn to defend themselves against good Warriors on a regular basis.
When you have blind, weakness, anti-warrior hexes, prot spirit/spirit bond, aegis etc. fielded regularly I'd pretty much count that as defending themselves. In this respect a boon for touch rangers is that much of the stuff taken regularly by teams to counter the unmistakably large warrior threat is completely useless against them. Therefore then, part of the success of touch rangers is BECAUSE a large portion of people recognise warriors as the main threat.
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Old Jun 10, 2006, 08:45 PM // 20:45   #30
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I don't think the whiners are the same people who prepare against Warriors by bringing guardian and other prot spells. Hell, the people prepared to defend against Warriors probably have the easiest time against touch rangers, since even regular heals can thwart them. It's not like the ranger can frenzy then adrenal spike your face or knockdown-chain your ass or anything. Crunch the numbers, you'll realize how weak touch rangers are compared to decent warriors.

Besides, there are three counters to warriors that still work against touch rangers: straight-up healing (which is actually easier than against warriors cuz they can't IAS then spike with touch skills), running away, and snaring to make running away easier.

Or you can just kill the ranger. It's not like he has 100 AL versus physical like a warrior would.

Last edited by Loch; Jun 10, 2006 at 08:49 PM // 20:49..
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Old Jun 10, 2006, 09:05 PM // 21:05   #31
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crippling anguish + conjure phantasm.

Then cry of fustration his troll unguent.

mesmers are the way to go against touch rangers.

Cripple/poison rangers would also work.
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Old Jun 10, 2006, 09:25 PM // 21:25   #32
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This is becoming a nuisance in AB as I playing with PvP Ranger and had 2touch Rangers on me.I don't think crip shot will do muchh as I was useing punishing shot with apply and barbed.Then I thought about getting my PvE R/N to do the same thing but didn't and went to Aspenwood instead.They only thing that could really counter a touch Ranger and that is a blood and curses Necromancer but where are they now a days except raising minions.I could set up a good smiting Monk to counter them as well.
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Old Jun 10, 2006, 09:30 PM // 21:30   #33
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why wont crip shot work?

you cripple them, and they degen. They cant stop the degen, and they cant remove the cripple.

Just keep firing cripple shot every 6-8 seconds and you're sorted.
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Old Jun 10, 2006, 09:41 PM // 21:41   #34
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You have to have quite a bit of points in expertise in order to reduce the energy costs and with pinishing you can interrupt as that is what I like to play as well as a trapper.
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Old Jun 10, 2006, 09:51 PM // 21:51   #35
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I just made a touch ranger and touched up randoms.

16 expertise
12 blood
vamp touch
vamp bite
throw dirt
plague touch
three evasive stances
rez sig

It was fun against bad teams, but it doesn't do anything that a Warrior can't. You just stand there touching every second and a half or so (not sure what the aftercast is of touch skills), and if they heal it up, screw you. It could kill non-monk casters in semi-reasonable time, and I was completely self-sufficient against bad warriors, since the stolen life, evasive stances, and blind could keep up with pitiful damage. But the damage wasn't anything special.

If you can't handle a touch ranger, you can't even begin to think about handling decent warriors.

EDIT: Removed the e-management issue part, I forgot completely about OoB... silly me.

Last edited by Loch; Jun 11, 2006 at 02:53 AM // 02:53..
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Old Jun 10, 2006, 09:58 PM // 21:58   #36
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Usually Touch Rangers have Offering of Blood for their elite and energy management.

They would also have three touch skills: Vampiric Touch, Touch of Agony, and Vampiric bite. Add in Dodge and its copy and Whirling Defense against Warriors and your force to be reckon with.
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Old Jun 10, 2006, 11:39 PM // 23:39   #37
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I'd thank you to be less condescending, but I very much doubt it'll work.
Quote:
Originally Posted by Loch
I don't think the whiners are the same people who prepare against Warriors by bringing guardian and other prot spells.
Quote:
Originally Posted by Loch
Besides, there are three counters to warriors that still work against touch rangers: straight-up healing (which is actually easier than against warriors cuz they can't IAS then spike with touch skills), running away, and snaring to make running away easier.
Not that this has anything to do with your original post, but I don't think this scenario has much leverage. "straight up healing" while good, is relatively rare in many parts of the game. Boonprots lose sizable portion of their advantage verses touchers, as do prot specced Blessed Light monks. When comparing these though, we have to bear in mind how relative this is. Is a touch ranger so bad that even with the majority of teams specced against warriors, you still would still be an inferior choice to warriors? Here I would say yes.
Quote:
Originally Posted by Loch
Hell, the people prepared to defend against Warriors probably have the easiest time against touch rangers, since even regular heals can thwart them. It's not like the ranger can frenzy then adrenal spike your face or knockdown-chain your ass or anything.
Your argument does not follow your premise. Are regular heals a defining part of going anti-warrior? If not then why would an anti-warrior team have a very easy time against touch rangers? If anything, a build focused on anti-caster or monk pressure (diversion/edenial etc.) would have it easier.
Quote:
Originally Posted by Loch
Or you can just kill the ranger. It's not like he has 100 AL versus physical like a warrior would.
True, but he has evasion stances and self-healing as he attacks. A warrior would not have this.
Quote:
Originally Posted by Loch
...
Quote:
Originally Posted by Hidden in the Mist
...
Certain problems you are having with your touch build are because you just made a very bad touch build. Other factors include you playing this build in Random Arenas, while this thread is addressing touchers in AB.
Quote:
Originally Posted by Age
You have to have quite a bit of points in expertise in order to reduce the energy costs and with pinishing you can interrupt as that is what I like to play as well as a trapper.
15 in expertise will work fine, crippling shotters are viable and widely used. Simply because you like to play interrupter or trapper does not mean a cripshotter will "not do much". It can devastate a toucher.
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Old Jun 11, 2006, 03:27 AM // 03:27   #38
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My condenscending attitude was more towards the people who think that touchers are simply unstoppable. My argument is, touchers are nothing special. They can cut through defenses while evading and gaining life back, but they're not the biggest threat out there. Their damage rate is predictable and constant, compared to a Warrior who can hit you with giant damage spikes, deep wound, and possibly knockdown, all while attacking 33% faster than normal when he chooses. My argument is, if you're prepared to take on Warrior spikes, even if it's through booned prots, then surely you can deal with a ranger who's standing there touching you predictably. Maybe I'm wrong.

And I forgot completely about Offering of Blood, which was just a huge error on my part, so my rant about e-management can be ignored. My apologies.
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Old Jun 11, 2006, 07:50 AM // 07:50   #39
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Crip Shot = gg ranger. Or you can back yourself and just interupt their touches, they tend to be ridiculously easy to predict (this goes for just about any touch range skill on a non touch range character), distracting shot is great for this.
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Old Jun 11, 2006, 10:17 AM // 10:17   #40
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as a w/n i have a really good stratergy for touch rangers. just kill em and stop crying about it. they are weak
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