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Old Jul 24, 2006, 01:44 AM // 01:44   #1
Pre-Searing Cadet
 
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Default My NR/Tranquility Build

My NR/Tranquility Build

http://gwshack.us/fe4e1

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Old Jul 24, 2006, 03:38 AM // 03:38   #2
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2 hex removal(crappy) in the entire team?

migrane or any hex will kill you with nr or without

Last edited by lishi; Jul 24, 2006 at 03:40 AM // 03:40..
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Old Jul 24, 2006, 09:19 AM // 09:19   #3
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How is the energy on that Rit with Tranquility owning his Boon of Creation?

Wouldn't Energy Boon or Second Wind be better than Glyph of Energy on those eles?
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Old Jul 29, 2006, 06:58 AM // 06:58   #4
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play strategy for the spammer is a little odd. sure you can dust your spirits and everything, but oath shot those traps back up and start trapping those guys raging on your team.

Last edited by Thom Bangalter; Aug 05, 2006 at 01:35 AM // 01:35..
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Old Jul 29, 2006, 09:37 AM // 09:37   #5
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This looks like Consume Chicken's build.

Quote:
Originally Posted by lishi
2 hex removal(crappy) in the entire team?

migrane or any hex will kill you with nr or without
Find the mesmer, interrupt Migrane. With NR up, it is a super long cast.
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Old Jul 30, 2006, 11:49 PM // 23:49   #6
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Quote:
Originally Posted by Mystical
This looks like Consume Chicken's build.
It is
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Old Jul 31, 2006, 12:40 AM // 00:40   #7
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BTW, this build compltely pwns during this weekend because of the huge amounts of d/mo spike builds out there. Try it, its easy fame farming against the build.
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Old Jul 31, 2006, 01:24 AM // 01:24   #8
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Most dangerous hexs are interuptable Id rather have another interupt than another hex removal in my builds because interupts are more versatile then hex removals are.
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Old Aug 06, 2006, 07:57 AM // 07:57   #9
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Who needs hex removal in NR/Tranq?

=P
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Old Aug 07, 2006, 02:57 AM // 02:57   #10
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Hex Removal isn't really needed, if the hexes are countered. Twice the casting time...you do the math and look at the bars. BTW, good luck on playing the outdated copy of our build
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Old Aug 07, 2006, 09:45 AM // 09:45   #11
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Quote:
Originally Posted by Trelon Burg
Hex Removal isn't really needed, if the hexes are countered. Twice the casting time...you do the math and look at the bars. BTW, good luck on playing the outdated copy of our build
well even if is twice time unless they get interupted they still land =s

and you only have monk for that.
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