Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 09, 2006, 06:16 PM // 18:16   #1
Academy Page
 
Join Date: May 2005
Location: USA, CA
Guild: Final Moment [EnD]
Profession: Mo/
Advertisement

Disable Ads
Default Boon Prot need a change?

Honestly i have played boon prot for one month, focusing gvg. I know BOon prot has a few diff types according to pple using it. Here is my Boon Prot (prob oldskool one) I 'm using all Prophercy Monk skills:

Reversal, ProSPrit,Mend Con, Inspire, Comtemplation, DivineBoon, MoRecall,SIgnet of Devotion

Most of skills are pretty good, adn they can not be replaced following several reasons.

But wait .... Signet of Devotion, the skill I put in last slot ...i still consider it. Is there any skill can replce this one? like all those factions skills?
Zealot Dang is offline   Reply With Quote
Old Aug 09, 2006, 06:41 PM // 18:41   #2
Lion's Arch Merchant
 
Blow Up Doll's Avatar
 
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
Default

Personally - i think that not having Guardian is really gonna hold you back because your only way to counter mellee is RoF spam and a prot spirit where are 1 guardian would do much of the work alone. With the amount of diversion spam flying around at the moment i often take hex breaker. This means no prot spirit which isn't a problem in Ra/Ta but not really an option for gvg.
If you are thinking of taking out sig of devotion i would put guardian in its place...
Blow Up Doll is offline   Reply With Quote
Old Aug 09, 2006, 06:55 PM // 18:55   #3
Academy Page
 
Join Date: Apr 2005
Default

The boonprot monk build is the biggest pvp balance problem in GW right now. There is no more effective healer. It is stagnant.
Loomy is offline   Reply With Quote
Old Aug 09, 2006, 07:12 PM // 19:12   #4
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

Blessed Light monks are pretty effective in GvG as well, and those are pretty widely used. You'll see an occasional pure healer, but not very often.

Monks are restricted by how awful the healing line is. You have to find ways to keep people's bars up while using good skills, because you sure as hell aren't going to win as an Orison turret.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Aug 09, 2006, 08:56 PM // 20:56   #5
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Blow Up Doll
Personally - i think that not having Guardian is really gonna hold you back because your only way to counter mellee is RoF spam and a prot spirit where are 1 guardian would do much of the work alone. With the amount of diversion spam flying around at the moment i often take hex breaker. This means no prot spirit which isn't a problem in Ra/Ta but not really an option for gvg.
If you are thinking of taking out sig of devotion i would put guardian in its place...
Guardian is good, but usually overrated. It can often hurt more than help against thumpers.

Nowadays, with the presence of many pressure and degeneration builds, monks really have to start thinking about maximizing energy efficiency. For this reason SoD is gold. Youll get enough free hp from SoD over the course of a game for it to be well worth te skill slot.
Neo-LD is offline   Reply With Quote
Old Aug 10, 2006, 01:46 AM // 01:46   #6
Academy Page
 
Join Date: May 2005
Location: USA, CA
Guild: Final Moment [EnD]
Profession: Mo/
Default

Thank for replyings, I am really appriciate. How about Shield Guardian or Spirit Bond? ... I 've been thinking SG for a while ... it maybe useful
Zealot Dang is offline   Reply With Quote
Old Aug 10, 2006, 02:19 AM // 02:19   #7
Banned
 
Join Date: Apr 2006
Guild: So Easy A Hero Can Do It[PvP]
Default

guardian is effective but sometimes its not needed and u can keep SoD in your bar because usually in your GvG team if you run a balanced build then your guild should usually have a flashbot/hp spammer so all teh melee oppoennets shoudl be blinded most of the time
eleet is offline   Reply With Quote
Old Aug 10, 2006, 03:44 AM // 03:44   #8
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Shield guardian is generally considered as bad. Spirit bond is a great sub for Prot Spirit, but you shouldn't need both on one bar. One thing is that if you're in a GvG build with two boonprots, make sure to take one prot spirit and one spirit bond, for if you both cast on one target, they synergize amazingly.
TheOneMephisto is offline   Reply With Quote
Old Aug 10, 2006, 10:46 AM // 10:46   #9
Academy Page
 
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
Default

Quote:
Originally Posted by TheOneMephisto
Shield guardian is generally considered as bad. Spirit bond is a great sub for Prot Spirit, but you shouldn't need both on one bar. One thing is that if you're in a GvG build with two boonprots, make sure to take one prot spirit and one spirit bond, for if you both cast on one target, they synergize amazingly.
Are you sure they do actually do ? And to what extend ?

Last edited by Slit Wrists; Aug 10, 2006 at 10:49 AM // 10:49..
Slit Wrists is offline   Reply With Quote
Old Aug 10, 2006, 10:58 AM // 10:58   #10
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

they sinergyze to the extend that Spirit bond triggers BEFORE prot spirit.
i.e. if someone would get 100 dmg from a lightning orb with SB and PS on, the dmg would be reduced to 48 (or whatever 10% of his max health is) and also healing him for the amount SB heals for
The PS/SB farm build is based around this
Thomas.knbk is offline   Reply With Quote
Old Aug 10, 2006, 11:32 AM // 11:32   #11
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by Thomas.knbk
they sinergyze to the extend that Spirit bond triggers BEFORE prot spirit.
i.e. if someone would get 100 dmg from a lightning orb with SB and PS on, the dmg would be reduced to 48 (or whatever 10% of his max health is) and also healing him for the amount SB heals for
The PS/SB farm build is based around this
To put this in a slightly clearer context:

Target has 500 health, and is enchanted with Prot Spirit and Spirit Bond.

Target is then hit with a Lightning Orb for 100 damage.

- Prot Spirit triggers, reducing the damage taken to 50.
- Spirit Bond still triggers, even though Prot Spirit reduced the damage to below 60, healing the Target.

Funnily enough it works the same way with Dark Escape and Spirit Bond; even if Dark Escape reduces the damage to below 60, Spirit Bond still triggers.
JR is offline   Reply With Quote
Old Aug 11, 2006, 04:56 AM // 04:56   #12
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

Quote:
Originally Posted by Blow Up Doll
Personally - i think that not having Guardian is really gonna hold you back because your only way to counter mellee is RoF spam and a prot spirit where are 1 guardian would do much of the work alone.
Guardian is a 1 second cast for a ~40% chance to block. It seems much worse written out...I always though it was overrated myself, since the melee hate shouldn't be coming from the monks themselves. Perhaps in arenas it could do well against constant warrior pressure, but otherwise, meh. Distortion is my personal favorite anti-melee supplement - no cast time, hard to remove, etc. Hit distortion on every KD to truly frustrate enemy warriors. Though, as said, I don't feel that guardian should be a pivotal part of a team's defense.
Byron is offline   Reply With Quote
Old Aug 11, 2006, 08:52 AM // 08:52   #13
Frost Gate Guardian
 
azunder's Avatar
 
Join Date: Apr 2005
Default

What about Healing Light monks? I've seen them used in some guild battle builds with tainted flesh or smiters.
azunder is offline   Reply With Quote
Old Aug 11, 2006, 09:10 AM // 09:10   #14
I'm back?
 
Wasteland Squidget's Avatar
 
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
Default

Quote:
Originally Posted by azunder
What about Healing Light monks? I've seen them used in some guild battle builds with tainted flesh or smiters.
Pretty rare these days. As Ensign said, an awful lot of the spells in the healing line are trash. Heal Other is reasonably efficent, but making a healing monk you inevitably have to take some pretty bad skills to make it work. As a result, Blessed Light and Boon Prot are the two major monk types you see in GvG currently.
Wasteland Squidget is offline   Reply With Quote
Old Aug 11, 2006, 02:37 PM // 14:37   #15
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Default

Uhh, what is SoD?

Last edited by funbun; Aug 11, 2006 at 02:40 PM // 14:40..
funbun is offline   Reply With Quote
Old Aug 11, 2006, 03:12 PM // 15:12   #16
Frost Gate Guardian
 
topdragon147's Avatar
 
Join Date: May 2005
Location: Minnesota
Guild: Onslaught of Xen [XoO]
Profession: R/
Default

Signet of Devotion, hence, SoD
topdragon147 is offline   Reply With Quote
Old Aug 11, 2006, 11:54 PM // 23:54   #17
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Wasteland Squidget
Pretty rare these days. As Ensign said, an awful lot of the spells in the healing line are trash. Heal Other is reasonably efficent, but making a healing monk you inevitably have to take some pretty bad skills to make it work. As a result, Blessed Light and Boon Prot are the two major monk types you see in GvG currently.
Mitigation is generally always more efficient than removal, especially when placed on a platform that removes damage to the target with every cast. Energy cost is kinda hard to gauge against adrenalin or expertise, but even the monk healing skills when combined with the divine favor are rather efficient compared to direct parrallels in damage dealing. Then again, "nuking" sucks as a pressure mechanic and is typically grossly inefficient, so by default mitigation over time wins unfortunatly.
Phades is offline   Reply With Quote
Old Aug 12, 2006, 06:04 AM // 06:04   #18
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Notice how almost every good monk build uses protection prayers. The only really decent healing prayers spell is like... GoH and maybe healing touch as a self heal with high DF. However, GoH synergizes horribly with healing prayers, and healing touch cant be used on others and has a kinda high cast time for a skill that you'll probably be wanting to use as a quick save.

The thing is that protection prayers have a much higher energy efficiency. I mean, consider how much of a heal RoF can give for 5 energy, you DF + like over 100 heal with a 1/4 sec cast and spammable. Healing prayers just can't compete with that.
TheOneMephisto is offline   Reply With Quote
Old Aug 12, 2006, 06:49 AM // 06:49   #19
Desert Nomad
 
Seef II's Avatar
 
Join Date: Nov 2005
Location: US
Profession: R/Mo
Default

The problem with the healing line lies in their lack of doing something else other than healing. Sure, it's the healing line you say, but when e.light, orison, other, and word all do the same thing with various conditions, the line looks pretty shallow. There's no condition removal in the Healing line, no mitigation skills, and relatively long cast times compared to the prot and divine favor lines. Its redeeming skill definitely is Heal Party. Recharges are comparable to the prot line, but a Reversal turret generally seems more effective than an orison turret. See Lina.

To me, it's as if healing prayers are the fire magic of GvG. It doesn't do much else other than heal when you're up against builds with flashbots and/or degen hexes, except for Heal Party, which rarely gets put onto a monk. The line's screaming for some sort of utility. Imagine if reversal went into the healing line. What would happen, then?
Seef II is offline   Reply With Quote
Old Aug 12, 2006, 08:02 PM // 20:02   #20
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Quote:
Originally Posted by Seef II
screaming for some sort of utility. Imagine if reversal went into the healing line. What would happen, then?
I imagine we'd see boon prots that spec in healing for rof and possibly gift of health since it scales so well.
Thom Bangalter is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:29 PM // 21:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("