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Old Aug 05, 2006, 12:23 AM // 00:23   #1
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Default Ether Prodigy or Dual Attunements?

How should I decide which one to use?
And what skillbar or skills are best with each one?

(And how should I decide between Healing Breeze and a direct healing spell (Orison of Healing, Heal Other, etc.)?)
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Old Aug 05, 2006, 12:34 AM // 00:34   #2
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Quote:
Originally Posted by icantthinkofonerightnow
How should I decide which one to use?
And what skillbar or skills are best with each one?
It's less a question of skillbar and more a question of environment. If you're in an environment where the enemy can't be expected to have enchantment removal (ie: Randoms), dual attunements are fine. If you can expect enchant removal (ie: anywhere but Randoms), run Prodigy.

Quote:
Originally Posted by icantthinkofonerightnow
(And how should I decide between Healing Breeze and a direct healing spell (Orison of Healing, Heal Other, etc.)?)
Direct healing spells are generally a lot better than HoT spells like Breeze or Vigorous Spirit. The only exception might be in PvE, if you know exactly where the damage is coming, in which case a HoT spell can be more efficent in some cases.
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Old Aug 05, 2006, 12:56 AM // 00:56   #3
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Agree with Squidget for generics. There are exceptions of course, for instance:

If you're a Me/E fast cast spiker (or whatever else where most of your spells are elementalist spells), dual attunements will generally run a lot better than Ether Prodigy.

Healing Breeze has its uses on E/Mo runners in GvG.
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Old Aug 05, 2006, 06:38 AM // 06:38   #4
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Quote:
Originally Posted by kryshnysh
Agree with Squidget for generics. There are exceptions of course, for instance:

If you're a Me/E fast cast spiker (or whatever else where most of your spells are elementalist spells), dual attunements will generally run a lot better than Ether Prodigy.
This is pretty obvious... Why would anyone run a 5s base duration Ether Prodigy? It's not like you get an Elementalist Primary attribute on a Mesmer Primary...
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Old Aug 05, 2006, 06:46 AM // 06:46   #5
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in gvg ether prod is much more viable but not as stable as a shatter enchantment on EP will own your face. Second Wind is nice for water ele but interuptable and takes a little micro/skill to use effectivly. Double attunes arnt bad if your just casting all the time but it is very vulernable to enchant strips and or it takes up 2 slots on your bar rather then 1 from prod/second wind.

On the healing part of e/mo heal party or heal other would be all I would take. Heal Other if you have a split assassin build like evil does to keep monks alive at the flag stand if you have to fight 6 v 7 or so. It really depends on build and or what you need your ele to be. A offensive air ele monster with ward blind hp or snare bot with water. Vigorus spirit is pretty nice with healing light =].
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Old Aug 05, 2006, 07:34 AM // 07:34   #6
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If you are spamming non-ele skills like HP or skills from different attributes, I'd say E-Prod is better simply because it works for everything. Dual attunements is unmatched if you are spamming a particular element constantly (ie. Flash tower).

Of course enchant stripping is a bigger problem with Dual Attunements.
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Old Aug 05, 2006, 07:56 AM // 07:56   #7
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Wait guys...isn't elemental attunement linked to energy storage nowadays? So dual attunements are a no-no on Me/E?
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Old Aug 05, 2006, 08:07 AM // 08:07   #8
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Quote:
Originally Posted by Yanman.be
Wait guys...isn't elemental attunement linked to energy storage nowadays? So dual attunements are a no-no on Me/E?
Elemental Attunement has a 30s base duration at 0 Energy Storage. It's still semi-viable, but it's no where near as good as it used to be.
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Old Aug 05, 2006, 08:42 PM // 20:42   #9
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Quote:
Originally Posted by Sean22190
Didn't it used to be 45 Seconds long with 60 down?
So you still have the 15 seconds of no enchant.
No, it has always had a 45 second cooldown.
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Old Aug 05, 2006, 08:55 PM // 20:55   #10
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Quote:
Originally Posted by JR-
No, it has always had a 45 second cooldown.
Nope, it was 60s until April 2006.

Quote:
Originally Posted by Arenanet
Elemental Attunement: decreased recharge time to 45 seconds.
http://www.guildwars.com/support/gameupdates/updatearchive-2006-04.php]Clickedy Click - About halfway down the page.
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Old Aug 05, 2006, 09:03 PM // 21:03   #11
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Quote:
Originally Posted by Sean22190
you still have the 15 seconds of no enchant.
10s downtime (9s cooldown + 1s casting time) with a 20% enchanting mod.
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Old Aug 05, 2006, 09:22 PM // 21:22   #12
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Quote:
Originally Posted by Wasteland Squidget
Nope, it was 60s until April 2006.



http://www.guildwars.com/support/gameupdates/updatearchive-2006-04.php]Clickedy Click - About halfway down the page.
Fair enough, but my point was that it was still 45 just before the "nerf". Just worded badly.
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Old Aug 07, 2006, 12:17 PM // 12:17   #13
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Still a nerf since +20% enchant mods are less effective now.
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Old Aug 07, 2006, 04:34 PM // 16:34   #14
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Quote:
Originally Posted by Wasteland Squidget
It's less a question of skillbar and more a question of environment. If you're in an environment where the enemy can't be expected to have enchantment removal (ie: Randoms), dual attunements are fine. If you can expect enchant removal (ie: anywhere but Randoms), run Prodigy.
I'd have to disagree and say its a matter of what you are fueling. If you need to run support heal parties, prodigy is really the only option, and is the whole point of running party on eles to begin with. But if you've got all fire, dual attunes is by far the better choice. Enchant removal is secondary, and you will always have the attribute attunement on top of the ele attune anyway. Its something to consider, but does not make up for the difference in performance of attunes when running full elemental.
Quote:
Originally Posted by Wasteland Squidget
Direct healing spells are generally a lot better than HoT spells like Breeze or Vigorous Spirit. The only exception might be in PvE, if you know exactly where the damage is coming, in which case a HoT spell can be more efficent in some cases.
breeze is by far more efficient for non monk primaries. Its more situational, and it has the downside of being an enchantment. Depending on what the ele is for, breeze can be the much better alternative, even in pvp.
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Old Aug 08, 2006, 10:18 PM // 22:18   #15
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From a HA point of view, Dual Attunements are risky to pack as the ever popular IWAY can turn your build into an inefficient mess with a few OoA powered hits. Many eles have taken to packing previousy substandard glyphs as a mediocre but reliable source of energy management.
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Old Aug 08, 2006, 10:48 PM // 22:48   #16
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Quote:
Originally Posted by The Real Roy Keane
From a HA point of view, Dual Attunements are risky to pack as the ever popular IWAY can turn your build into an inefficient mess with a few OoA powered hits. Many eles have taken to packing previousy substandard glyphs as a mediocre but reliable source of energy management.
Umm glyphs...why not just run second wind and gale for HA elementalists. No matter which element you are running, you cannot argue with the awesomeness of gale and its need for only 5 air.
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Old Aug 08, 2006, 11:26 PM // 23:26   #17
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Second Wind is a bit reliant on time as a luxury though, with regards to getting rid of exhaustion and a situation where you need to spam spells will probably wreck you in this regard, as well as the 2s cast time.

Now, if we're talking huge energy storage and then energy foci on top of that, then it becomes more worthwhile since peak efficiency is now more efficient.
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Old Aug 09, 2006, 07:42 AM // 07:42   #18
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Since RA and GVG has already been discussed, i'll give my points for HA:

Run dual attunements if you high energy spells along with low energy spells ( like a fire ele would do with shower, rodgort and fireball )
Run Prodigy for low energy spells ( air ele mainly )
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Old Aug 09, 2006, 02:07 PM // 14:07   #19
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Most eles are heal party spammers now, (ofcourse that's not the ONLY thing they do, but still.....) attunemeents don't work with HP, and for that reason I'd go with prodigy. Also, it's hard to permanently keep up 2 enchants(they get removed)...as more people have stated.
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Old Aug 14, 2006, 06:26 PM // 18:26   #20
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Dual attunements aren't really a common choice these days in pvp.
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