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Old Aug 18, 2006, 02:35 PM // 14:35   #1
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heavy hex / degen build

this is my first build i post here on guild wars guru,
i was thinking about a TA build, and this was i came up with:
why having a warrior in ur team? if u have 3 people spamming hexes, it can make ur team totally useless,
doing 2 things:
killing them
stopping them from killing u

the necromancer
he is the anti warrior/assassin/ranger. as playing a warrior i know with ss + insidious on you, u cant do shit or the monk will lose energy quick!
but sometimes they have 2-3 warrior/assasin ranger????
aha! makes it easier, they have no expel hexes and only the monk removing hexes = nono!
also, u can cast enfeeble on all non-caster targets,
enfeeble is a priority to high damage, but price of failure, insidious parasite, and ss have priority on things like cg ranger. the warriors will lose 75% of their dmg minimum, else then the flash bot... but this does insane amount of damage when used correctly, cover ur hexes with parasitic bond.
degen mesmer
this build is quite simple, just degen their monk or whatever that is overextended. very important: if they have expel hexes mesmer: use signet of humility. drain enchantment for energy. and using your expel hexes is a priority.

domination mesmer
ok the monk will have alot of work on healing and stuff.
one word: backfire, everyone spam hexes then u use backfire on the monk, he will probably already have used his hex removal and if he remove he will take damage. as support against non-casters, u use spirit of failure, with all the necro hexes he will be missing alot of hits, so u will get tons of energy. draw conditions if they spam conditions or someone run in traps. diversion + shame chains on the monk or expel hexes mesmer is very good to.

the monk needs no information

counters? name one!
this is my first build, and id appreciate if u say ur opinion about it.
and if u wanna try it out: contact me Warmaster Reaxzor (gmt+1)
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Old Aug 18, 2006, 02:42 PM // 14:42   #2
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Quote:
Originally Posted by reaxzor
counters? name one!
NR build or one of the many interrupt-heavy ranger-heavy builds we play.

BTW, your dom mesmer isn't using an elite... why?

Enfeeble will just get removed with no cover conditions scrap that.

Anti-war necro is probably going to have serious energy problems, especially against 2 melee.

Don't take conjure nightmare, I would suggest images of remorse instead.

I'm sure this build will rock unprepared teams, but as I said, against interrupt heavy builds or NR builds you're going to get shut down bad.
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Old Aug 18, 2006, 02:45 PM // 14:45   #3
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yes forgot to say, what elite would u pick for the 3rd mesmer?
the point: killing them faster then they kill u if u go ss on the interrupter hell get killed faster then u get killed as the monk cant do shit and our monk can do shit

Last edited by reaxzor; Aug 18, 2006 at 02:47 PM // 14:47..
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Old Aug 18, 2006, 04:55 PM // 16:55   #4
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Quote:
Originally Posted by reaxzor
yes forgot to say, what elite would u pick for the 3rd mesmer?
How about dropping draw conditions for energy surge? You don't have anyone to keep blind or weakness off of, so this trade should work and would give you a spike finisher. I think if you are going to run 3 hexer degen that each character needs a spike finisher in order to score a kill on a target with low health. Shatter enchantment is an awesome finisher, but you cannot rely on the opponents in TA to be using enchantments anymore.

Another possibility is to run expel hexes on your dom mesmer freeing up the illusion mesmer for a different elite.

Quote:
Originally Posted by reaxzor
the point: killing them faster then they kill u if u go ss on the interrupter hell get killed faster then u get killed as the monk cant do shit and our monk can do shit
There is nothing fast about killing with degen.

Quote:
Originally Posted by TheOneMephisto
Enfeeble will just get removed with no cover conditions scrap that.

Anti-war necro is probably going to have serious energy problems, especially against 2 melee.

Don't take conjure nightmare, I would suggest images of remorse instead.
QFT. I would not run SS without serious energy management from the inspiration line. Offering of Blood and Life Siphon make for an awesome combination if you're not in the mood to sacrafice skill slots for inspiration magic on the necromancer.

Quote:
Originally Posted by reaxzor
as playing a warrior i know with ss + insidious on you, u cant do shit or the monk will lose energy quick!
I never was a big fan of insidious parasite. I do like the reckless haste, price of failure, and spirit of failure combination a lot though. If I were designing a 3 hexer build, then I would use those 3 hexes as the basis of my anti-melee with some cheap cover hexes like parasitic bond and images of remorse.

Overall, I am not sure if the concept of 3 hexers + monk is strong enough to win against the better teams in TA because without a melee character you have nothing to force your enemy to "kite or die" which means their casters/bow rangers get to stand still and cast or attack without fear of a axe/sword/hammer/daggers in their face. IMO it is an experiement worth testing though. Also, some direct damage spells one each character would not only help score kills but it would also help take down nature's renewal which is a huge threat to 3 hexers + a boon prot.

Before Factions came out, I used to run an illusion mesmer, an offering of blood curse/blood necro, a warrior, and a boon prot with much success. But then came Factions and expel hexes...

Your build at least has diversion and signet of humility to deal with expel hexes.
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Old Aug 18, 2006, 06:35 PM // 18:35   #5
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Quote:
Originally Posted by reaxzor
yes forgot to say, what elite would u pick for the 3rd mesmer?
the point: killing them faster then they kill u if u go ss on the interrupter hell get killed faster then u get killed as the monk cant do shit and our monk can do shit
Unfortunately, a good interrupter will be able to get apporximately every single useful skill on that SS necros bar, and then leave him with no energy.

If you ahve two interrupters all you need to do is stick one on the Ss and one on the degen. The monk won't have anything to do either way with both these guys shut down.

I can see even a decent balanced build beating this. All you need to do is interrupt sig of humility, not exactly a hard thing to do. Then just let the expel mesmer go crazy.

And I wouldn't exactly call that dom mesmer bar not letting the monk "do shit". Most dom mesmers run diversion, blackout, shatter, drain, gale, shame, and possibly another interrupt. Notice how they still usually have problems keeping the monk totally shut down.
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Old Aug 18, 2006, 06:52 PM // 18:52   #6
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Please keep the thread to build discussion only.
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Old Aug 18, 2006, 07:41 PM // 19:41   #7
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http://gwshack.us/d0142
gg
this owns right?
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Old Aug 18, 2006, 07:46 PM // 19:46   #8
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Wow... no damage, FW why is that there, why no distortion on your cripshot.

It's like a bad copy of a regular cripshot/melandrus/thumper build but without any melee damage.
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Old Aug 18, 2006, 07:49 PM // 19:49   #9
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im just trying... :x
but if we gonna try sarcasmway, fine
no dmg? i play rspike in random arena on my own
trust me they do damage
EDIT: http://gwshack.us/e0776
check this

EDIT2:http://gwshack.us/aad37
ineptitude + degen on warrior/ranger/assassin
shutdown on monk(+expel hexes mesmer) -> signet of humility = gg expel hexes
migraine mesmer get on the mesmer
i think this build should win easily against a shock axe + expel hexes mesmer + boon prot + flasher
it is quite defensive, but the degen will do its work, its the defensive builds in gvg that win to

Last edited by reaxzor; Aug 18, 2006 at 08:53 PM // 20:53..
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