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Old Aug 20, 2006, 06:13 PM // 18:13   #21
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Quote:
Originally Posted by JR-
That surely must be an incorrect statement, as it implies that at one point in time you did suck.
It is a relative statement though. Are you judging the comparison on the basis of himself against himself from when he stared playing till now or against other people along the same timeline?
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Old Aug 20, 2006, 07:15 PM // 19:15   #22
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Quote:
Originally Posted by Phades
It is a relative statement though. Are you judging the comparison on the basis of himself against himself from when he stared playing till now or against other people along the same timeline?
Vindexus has never been bad at this game.


However, this is getting a bit offtopic...
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Old Aug 20, 2006, 08:08 PM // 20:08   #23
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When I monk in RA, I find that 90% of deaths come on teammates that won't kite. I don't bring a res sig not because I can't find time to use it, but because I don't want to waste a skillslot bringing that kind of energy drain back up. If you have 4 people with kiting knowledge and one monk on your team, very few RA offenses will have any chance of scoring a kill.

Likewise, once you get to team arena you won't have time to use the res sig, because the offenses are a lot stronger there.

People who can't kite are an active liability to your team in almost all cases. They eat away all your monk's energy and make everyone else a lot more vulnerable. You're often better off just leaving them dead and hoping they ragequit, allowing you to get another team member on the next round.
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Old Aug 20, 2006, 10:20 PM // 22:20   #24
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True story. If I could have it my way, I'd make a new skill similar to Return, except working in reverse (i.e. pull target other ally to your location and cripple their adjacent enemies). Forced kiting would win RA so much it's not even funny.
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Old Aug 20, 2006, 11:49 PM // 23:49   #25
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People would use that skill to grief stance tanks. I'd laugh.
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Old Aug 21, 2006, 12:06 AM // 00:06   #26
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I would say it is a must bring bc in RA your team only has 4 party members and you need everyone of those to win.
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Old Aug 21, 2006, 02:00 AM // 02:00   #27
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Quote:
Originally Posted by Archon The Ranger
I would say it is a must bring bc in RA your team only has 4 party members and you need everyone of those to win.
If your team regularly takes four deaths it's not going anywhere. Monks don't need nor should they have res-sigs. Better things to do with that slot, better things to do with that time + they usually die first.
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Old Aug 21, 2006, 09:30 AM // 09:30   #28
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Rez sig is also pretty useless on monk due to common monk stomp tactics - which gives me an guildname idea - Dead Monks Cant Rez [stomp]
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Old Aug 21, 2006, 10:13 PM // 22:13   #29
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Quote:
Originally Posted by torquemada
Rez sig is also pretty useless on monk due to common monk stomp tactics - which gives me an guildname idea - Dead Monks Cant Rez [stomp]
Too many letters in the tag.

Quote:
Originally Posted by JR
Vindexus has never been bad at this game.
Quote:
I once saw Vindexus. Now I have Blurred Vision.

I heard that Vindexus can solo Flame Sentinals with his Nolani Fire Wand.

When Vindexus casts Signet of Humility, the other team bows.

Just thinking of the awesome power of Vindexus can cause Mind Shock.

Vindexus is all the Prot Spirit any team needs.

Vindexus gets an automatic Necro tertiary class for Shadow of Fear.

I heard that Vindexus can spam Obsidian Flame indefinately. He never suffers from exhaustion.

I heard that Vindexus's team never takes Rez Sigs because Vindexus never dies.

I heard that David Hasselhoff is president of the Vindexus Fan Club.

When Vindexus casts healing seed on a female character they automatically get pregnant with Chuck Norris.

EoE Bombs don't work on Vindexus. There is only one Vindexus.

Sometimes Vindexus heals the other team. For competition.

Vindexus solos every GvG because he'd just kill his team too.

When Vindexus casts Frenzy it does 50x damage and he just works through it.

Spiteful Spirit actually heals Vindexus out of respect.

Sometimes I cast Vindexus on my Prot Spirit to make it stronger.

Vindexus is the true Guild Lord.

I hear that Vindexus casts Windborne speed on the enemy to help them run away like little girls.

When Vindexus casts Glyph of Energy the ANet servers run on free power for a month.

When Vindexus uses earthshaker, all the noobs in presearing fall over

Vindexus once met Chuck Norris at a bar. Chuck Norris roundhouse kicked Vindexus and died from empathy. Vindexus lived.

When running a ranger spike teams, you dont need 4 rangers, orders, and 3 monks. You need 7 monks and Vindexus. Then again....

Vindexus doesnt believe in spiking. That would assume he couldnt kill the whole opposing team at once.

Vindexus can concussion shot a tigers fury.

Vindexus can interupt a flurry with meteor shower

Vindexus never carrys snares or speed buffs. This is because when he plays warrior, the whole opposing team simply types /sit and gives up

The Moa wasnt extinct untill Moa Birds faced FnlD

The Dead Presidents were called Healthy Presidents until they faced FnlD

When Superman goes to sleep he puts on Vindexus pajamas.

God said let there be light and Vindexus said............. "Ok."

heard that Vindexus has stopped using Gale because it was discovered to be the cause of El Nino.

On Topic: It could be said that since you can't rely on teamates to bring rez sigs, or use them, monks have a good reason to bring them. If your team though doesn't have sigs I would just leave anyways.
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Old Aug 21, 2006, 10:59 PM // 22:59   #30
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Quote:
Originally Posted by Guillaume De Sonoma
Sometimes Vindexus heals the other team. For competition.

I hear that Vindexus casts Windborne speed on the enemy to help them run away like little girls.
These two are absolutely hilarious. Was this actually a previous quote from somewhere or did you come up with all of these?
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Old Aug 21, 2006, 11:38 PM // 23:38   #31
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That is funny as hell. If I ever see Vindexus, I'm gonna tell my team to resign spike and spare myself the humility.

Back on topic, my statement about monks with rez sig in PVP is and has always been this: if your monk has to rez anyone, you've already lost the match.

The main reason you don't see rez sig in RA is... because it's RA. You simply can't go into Randumb Arenas (as Lyra so eloquently puts it) with high expectations. One of the main reasons most RA teams break up after 10 wins instead of trying their luck in TA is because those are just 2 totally different environments. 90% of RA is "everybody chase the monk," and that strategy will get you smoked really fast against an organized TA team. Also, in RA you build to keep yourself alive, because you can't always count on having a monk. Thus the warrior with 3 different defensive stances, Mending, and Healing Breeze. In RA, warriors tend to attack warriors right off the bat for some reason (when they're not chasing monks that is), must be some kind of testosterone thing. In TA, your Gladiator's Defense is a total waste of an elite, because you're likely to get ignored completely until you're the last man standing anyway. There is no metagame in RA because you don't know who your team is even going to be, or if all 4 will stay to the next match. So much is different...
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Old Aug 22, 2006, 03:17 AM // 03:17   #32
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Quote:
Originally Posted by Divineshadows
These two are absolutely hilarious. Was this actually a previous quote from somewhere or did you come up with all of these?
I didn't make them up.

Sorry back to topic
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Old Aug 22, 2006, 04:00 AM // 04:00   #33
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Quote:
Originally Posted by grayman222
Why should monks not bring a res sig?
1. Monks are main target 98% of the time.

2. Too long of a cast for a monk. 3 seconds of cast time for rez means 3 seconds of no heals. I will also most likely will be disrupted due to monk being primary target.

3. Monks dont really have room in pvp for a rez.

ANY other character though the rez sig is by far your most important skill.
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Old Aug 22, 2006, 04:51 AM // 04:51   #34
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I've won gladiator points with allies who brought hard rezzes instead of sig (actually I've done it myself), or no sig at all. Especially mesmers, with fastcasting, it's not really all that bad... in RA anyway... So yes, you should bring rez (unless you're a GOOD monk). Should you rage quit if your team doesn't? NO. 50/50 of the time you face 10 teams of similar stupidity. Go with it, or "accidentally" mess up and lose. Don't rage quit. I lose so many shots at glad points because of quitters. With the constant countdown restart and all after like game 3 or 5.
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Old Aug 22, 2006, 05:35 AM // 05:35   #35
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Quote:
These two are absolutely hilarious. Was this actually a previous quote from somewhere or did you come up with all of these?
Weren't those the randomly generated Ian Boyd facts on the FnlD site?
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Old Aug 22, 2006, 07:55 AM // 07:55   #36
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I'd have to put my two cents in here...

For the most part, I do bring a res sig. But to tell you the truth, More often than not, if you're with a crap team, all you've done is wasted a skill slot on your bar. Remember, 90% of the toons/ppl in RA aren't worth a Res sig because their build and/or skill sucks so bad, it won't make a difference.

So if you put that into perspective, how can you justify losing a skill slot that will be used once or sometimes never per match (for someone that may quit on you anyway) when it made a difference 1 out of 10 times?

If that last skill slot makes your build DRAMATICALLY more effective, then you might be better off leaving the sig behind. I'm not one of these judgemental types that demands burning at the stake for those who don't comply. But remember: The justification for res sig is when you DO come across a great team, you'll wish you brought it.
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Old Aug 22, 2006, 08:34 AM // 08:34   #37
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Quote:
Originally Posted by Bronus
But remember: The justification for res sig is when you DO come across a great team, you'll wish you brought it.
On the odd occasion I play RA, it is in the hope to get a good team. As such I will prepare for that situation. I don't see the point of gimping yourself just because you will probably get a bad team anyway.
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