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Old Aug 23, 2006, 07:17 PM // 19:17   #1
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Default NUKE's Triple Smite

We're not running it anymore, but a couple people asked me to post it so here you go.

http://www.gwshack.us/0ea70

Obviously, this build is all about steamrolling the enemy through massive damage. The defense is weak though, so have your warriors play disruptively. If the other team has Dom mesmers pressure them heavily since they'll screw up your smite. Find which player on the enemy team is hindering you the most and have the axe warrior sit on his face. He'll be taking a ton of damage as he tries to kite through Prot Strike and Bull's Strike, and crucial skills will get interrupted with distracting blow.

As soon as your warriors have some adren built, call a gale-lock on one of the opposing monks. Figure out which one has Spirit Bond and make sure he's the one that gets locked. Coordinate your Gales so he can't get the spell off, then hit him with whatever adrenal skills are charged. While the two dragon slashers are locking + spiking, the axe warrior should be on an alternate target. The other monk is ideal, but anything that can hinder your offense (eles) is also good. Do more Galelocks whenever your warriors have energy.

If they ever get into a chokepoint and several people take a lot of damage from your smiting AoE, move quickly to disrupt Heal Party. If they can't get Heal Party off they'll a crapload of monk energy and probably take a few deaths in the process.

On the defensive side, all of your monks need to be watching the enemy team for spikes. When their warriors come in to spike, AoE and prots should already be on the target to save the boon prot energy. Watch very closely for gank forces sent after your flagger, since this build relies on Heal Party and he doesn't have a speed buff. We initially ran a pure water guy, but found that the Blinding Flash was necessary to defend against rangers or Bull's Charge warriors trying for the gank. Against a good offense your smiters will probably be spending a lot of time smiting defensively rather than off the warriors. It can be a good idea to have one of the dragon slashers purely pressure their warriors, since a lot of his damage is armor-ignoring and he can punish Frenzy and prevent spikes through Gale. Be sure to constantly communicate your energy as the boon prot to know if the team needs to pull back. Full wipes are very bad on this build.

For gank forces, your defensive team is the runner, the axer, and the smiter with Aegis and Draw. Those three should be able to deal with most gank forces, though you'll lose a lot of pressure at the flagstand. If the enemy splits 4-4 before 5 minutes, go back and crush their offensive team and it won't matter too much if they boost. After 5 minutes just gale-lock and slay the one monk in the defensive split and out-gank their lord.

Have fun. I don't think the current metagame entirely supports this build, but it could still do pretty well against a lot of lower-ranked teams.
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Old Aug 23, 2006, 07:56 PM // 19:56   #2
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You may lower the Air Magic on your E/Mo to increase your Prot Prayers. This way you'll get a 9 sec Aegis and keep the Breakpoint for 9 sec BFlash.
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Old Aug 25, 2006, 01:09 AM // 01:09   #3
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Ya squidget you should fix that i was running 9 prot for the 9 second aegis.
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