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Old Aug 28, 2006, 05:45 AM // 05:45   #1
Pre-Searing Cadet
 
Join Date: Aug 2006
Location: Seattle Wa
Profession: Me/E
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Post heavy hex build lf feedback

Ive Been working this build on paper over the weekend,i would like to get some feedback before i give it a run in tombs, any tweeks sugestion or questions are welcome, thanks

Class: Necromancer / Monk "Hexer"

Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 6+1 (21)
Blood Magic: 11+1 (77)
Curses: 12+4 (97)

1) Reckless Haste
2) Suffering
3) Malaise
4) Faintheartedness
5) Life Siphon
6) Parasitic Bond
7) Offering of Blood
8) Resurrection Signet

usage: cycle between targets Hex them up use parasitic for cover up

Class: Warrior / Ritualist Consume Sword

Attributes:
Strength: 12+1
Swordsmanship: 12+4

Total attribute points used: 194/200

Skills:
1) Consume Soul
2) Frenzy
3) Sever Artery
4) Gash
5) Final Thrust
6) Sprint
7) Distracting Blow
8) Resurrection Signet

usage: call spikes when needed / destroy harmful spririts


Class: Mesmer / Elementalist Powerblock

Attributes:
Fast Casting:
Domination Magic: 11+4
Illusion Magic: 10+2
Inspiration Magic: 9+1
Air Magic: 2

Skills:
1) Arcane Conundrum .
2) Conjure Phantasm
3) Power Block
4) Signet of Disruption
5) Power Drain
6) Mantra of Persistence
7) Windborne Speed
8) Resurrection Signet

usage: use conudrum and cover with conjure, powerblock someone primery skills line

Class: Necromancer / Monk Tainted Prot

Attributes:
Soul Reaping: 8+1
Death Magic: 12+4
Protection Prayers: 10

Skills:
1) Deathly Chill
2) Tainted Flesh
3) Rotting Flesh
4) Consume Corpse
5) Well of the Profane
6) Extinguish
7) Aegis
8) Resurrection Signet


usage: spike with deathy on 2 vs blood spike extingush as soon as you see weakness on anyone


Class: Elementalist / Monk

Attributes:
Energy Storage: 12+1
Earth Magic: 12+4


Skills: [Attribute]
1) Earthquake
2) Aftershock
3) Obsidian Flame
4) Glyph of Energy
5) Ward of Stability
6) Ward Against Foes
7) Ward Against Melee
8) Resurrection Signet

spike with obsidian flame on 3


Class: Monk / Mesmer RC Prot

Attributes: (cost)
Divine Favor: 11+1
Protection Prayers: 12+4
Inspiration Magic: 6

Skills:
1) Restore Condition
2) Guardian
3) Aegis
4) Protective Spirit
5) Vital Blessing
6) Inspired Hex
7) Holy Veil
8) Channeling


Class: Monk / Mesmer WOH

Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 11+1 (77)
Healing Prayers: 12+4 (97)
Inspiration Magic: 6 (21)

Skills:
1) Word of Healing
2) Orison of Healing
3) Dwayna's Kiss
4) Healing Seed
5) Heal Party
6) Holy Veil
7) Inspired Hex
8) Channeling

Class: Monk / Mesmer Infuser

Attributes:
Divine Favor: 11+1
Healing Prayers: 12+4
Inspiration Magic: 6

Skills: [Attribute]
1) Infuse Health
2) Orison of Healing
3) Dwayna's Kiss
4) Healing Seed
5) Spell Breaker
6) Heal Party.
7) Holy Veil
8) Channeling

Last edited by Smite Some Balls; Aug 28, 2006 at 07:27 AM // 07:27..
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Old Aug 29, 2006, 02:48 AM // 02:48   #2
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Guild: Vandal Hearts [VH]
Profession: W/
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There isnt enough hexes in the build IMO. 2 hexers get made useless with a 3 monk backline which carry 5-6 hex removals ( i personally carry a convert hexes on my prot monk unless something else is needed). Also having wreckless haste and faintheartedess is pointless u just counter your own hexes and he is attacking normal speed. Drop WH for suffering more degen and its aoe. If your gonna make a hex pressure team u have to have at least 3 hexers to make it work. Also your ele has no point in the build drop him and add the wards to someone else add another hexer in it's place.

Last edited by warriorsmiley; Aug 29, 2006 at 02:52 AM // 02:52..
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Old Aug 29, 2006, 03:09 AM // 03:09   #3
Pre-Searing Cadet
 
Join Date: Aug 2006
Location: Seattle Wa
Profession: Me/E
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Suffering is in there its #2 on the curse nerco and RH with faint does nothing
to the speed yes however still causes a 52% to miss

yeah i felt the warder was a little out of place the only reason i put him in was for more kind of a half ass spike. ill think ill change it to tainited wards then
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Old Aug 29, 2006, 03:37 AM // 03:37   #4
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IMO i rather throw another skill in the for the wreckless haste. Yeah the 52% to miss is good but you dont have enough hexes to make it work every character on the other team will be clean 98% of the time due to the little hexes floating around. Me loving to play warrior and all there is nothing more annoying then faintheartedness on me its like im attacking every 3 seconds which just kills my damage not to mention its easier to interupt me when im using a attack skill (distracting shot on eviscerate anyone =( ).
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