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Old Jul 27, 2006, 08:17 AM // 08:17   #1
Ascalonian Squire
 
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i am planning on using ranger spike once again in HA, would this win me fame?

any feedback is greatly appreciated, one one of my main concerns is healing, do i have enough?
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Old Jul 27, 2006, 08:30 AM // 08:30   #2
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1) 2 hex each 20 second , hex team will beat you in less then 1 min. a decent team normally take 5 hex removal , 1 of them normally is convert hex. and even so against a standard hex team(2 migrane,1 curse) they have to make choice of wich hex remove
2) no enough healing 1 ne/mo + 1 healer +1 ritualist is not far enough.
3) put resolve on the ritualist. a decent player will see what you using and trow another interupt,
4) what is the point of sundering , marauder , savage? that is 3-4 second spike.
5) take out profane for consume corpose.
6) a spike normally need a enchancement removal.
7) no imo is not going to work

Last edited by lishi; Jul 27, 2006 at 08:32 AM // 08:32..
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Old Jul 27, 2006, 09:24 AM // 09:24   #3
Zui
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Yes this would win you fame. I'd probably say at least 10 fame an hour, since that's about what henchway with random players nets...

However, you're never going to beat a remotely good team.
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Old Jul 27, 2006, 05:10 PM // 17:10   #4
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Have you calculated the damage in one spike? And how long it takes to perform a spike?

Please do so for both a more typical spike and yours. From a first glance, yours is severely underpowered but maybe I'm just missing something.

Killing and Builds by Warskull
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Old Jul 31, 2006, 01:30 AM // 01:30   #5
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Jeeze just use 3 ranger,1 earth ele,1 orders,3 monks o_O. Dual,punishing,savage then the rest I think are usaully enchant removal gales spirits ext.
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Old Aug 01, 2006, 04:05 PM // 16:05   #6
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Fizzle is right. Why do you need Practiced Stance? Orders lasts 5 secs anyway. 15s for Seeking Arrows is more than enough. You don't take 15s to spike someone out... it's more like 1.5s.

But interesting build you got there. Seeking Arrows... maybe I should try it when I have time.
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Old Aug 02, 2006, 11:22 AM // 11:22   #7
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seeking arrows is not good for ranger spike. if you use it you're arrows can be dodged by a strafing targets. on top of that you have to use a recurve bow if you're not running read the wind otherwise the refire/arc is horrid. You're build would get raged sorry, not enough defense at all.
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Old Aug 02, 2006, 05:58 PM // 17:58   #8
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Quote:
Originally Posted by Most Feared
seeking arrows is not good for ranger spike. if you use it you're arrows can be dodged by a strafing targets. on top of that you have to use a recurve bow if you're not running read the wind otherwise the refire/arc is horrid. You're build would get raged sorry, not enough defense at all.
Ranger spike doesn't care about refire. RtW doesn't affect refire.
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Old Aug 03, 2006, 09:24 PM // 21:24   #9
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seeking arrows is awesome in ranger spike for helping to ensure an altar cap.
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Old Aug 04, 2006, 01:22 AM // 01:22   #10
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Quote:
Originally Posted by Thom Bangalter
seeking arrows is awesome in ranger spike for helping to ensure an altar cap.

Agree usaully when if I happen to run r-spike I have one ranger take punshing out bring practiced + seeking(yes he has 2 preps !)Usaully his bar would be set up like
Practiced,Drain,Rtw,Distracting,Dual Shot,Savage,Rez sig,Seeking
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Old Aug 04, 2006, 02:01 AM // 02:01   #11
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Quote:
Originally Posted by Lord Dark Genie
Ranger spike doesn't care about refire. RtW doesn't affect refire.
I think he was talking about the type of bow that you would need to use without RtW. A hornbow works with RtW, without it, it doesn't work as well. So with no read you need a recurve and your cutting your damage then. Furthermore, this spike definately won't have enough damage. Dual shot with orders, RtW and FW is way more powerful than marauders.

The choking gas ranger is a bit unnecessary, if you have a high priority target that the CG ranger would sit on, may as well just spike that one out first. That slot would be better suited for another healer. Another change that I would recommend is sticking frozen on two of the rangers, that way the oath ranger isn't totally necesary and that elite can be used for something else.

Pretty much I guess I just like the old rspike build better. It has stayed the same for so long for a reason, it works well.
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Old Aug 04, 2006, 02:42 PM // 14:42   #12
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Yikes, one Monk??? I shudder to think what IWAY will do to you, much less an organized build...
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Old Aug 05, 2006, 01:27 AM // 01:27   #13
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i should really expand on my post, it almost looks like I'm giving the go ahead to run seeking.

the build, in a word, is garbage. there's not enough damage, you're likely to miss your targets.

what you should run is the usual 3 ranger spike team, with a fourth spiker that runs practiced/seeking for altar caps. preferrably he'd be a pve character that can run a third weapon for a recurve bow when interrupting.

all your ranger should be running rtw. I don't see the point in running a cg ranger, it seems like an afterthought. replace him with another monk...a bonder would almost fit in here to help hold.
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Old Aug 05, 2006, 03:40 AM // 03:40   #14
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here is part of grawls build from former grawl ....

r/me - drain ench, inspire ench spiker
r/w - sheilds up charge
r/x - cookie cutter spiker
n/mo - orders necro with martyr
e/x - warder earth ele
rt/x - ritual lord
mo/me - sb/infuse
mo/me - word healer

GL ^_^

spike with dual, punishing, savage... use read the wind and favorable...
necro can spike with vamp gaze and earth ele can spike with ob flame..
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Old Aug 05, 2006, 07:29 AM // 07:29   #15
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hmm...didn't notice there wasn't a warder. yeah, put one of those in for ha, it'll help a lot due to the lack of positioning.
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Old Aug 05, 2006, 03:36 PM // 15:36   #16
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I have dabbled with Ranger spike.. it can be good, but PUG ranger spikes aren't usually too effective. You need to know who your playing with, and it takes a lot of practise to win with. That's why it's usually run with guild teams.

I prefer bloodspike personally, as arrows can miss..

I have had more success with R spike in Gvg's..

When we ran it in my old guild we had 2 monks, and order and 5 rangers for the spike.
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Old Aug 09, 2006, 06:39 PM // 18:39   #17
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im not sure.. but the concept.. sans that crappy backline hes got.. if you spike with seeking arrows prep and favorable up.. would the favorable cover the role of RtW.. and the seeking cover the role of enchant remove?.. i dunno i dont try rspike anymore cuz of apostasy and stuff raping bonders
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Old Aug 29, 2006, 04:01 AM // 04:01   #18
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If your gonna spike you might as well have 4 rangers 1 orders 3 monks. 3 Rangers with read the wind seeking for holding and one with oath shot and holding spirits (fertile and symbiosis).
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Old Aug 29, 2006, 10:38 AM // 10:38   #19
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Quote:
Originally Posted by llsektorll
here is part of grawls build from former grawl ....

r/me - drain ench, inspire ench spiker
r/w - sheilds up charge
r/x - cookie cutter spiker
n/mo - orders necro with martyr
e/x - warder earth ele
rt/x - ritual lord
mo/me - sb/infuse
mo/me - word healer

GL ^_^

spike with dual, punishing, savage... use read the wind and favorable...
necro can spike with vamp gaze and earth ele can spike with ob flame..
Bad Build..
~why do you have shields up and charge in tombs?
~Why do you use martyr? is this a pre-factions build or something..? hello extinguish
~With 3 inturrupt rangers why wouldnt you run an active prot and inturrupt ooa
~You took out the key part of the warder, which is gale. Against nr/tranq spammers you need to completely shut them down with gale.
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Old Aug 29, 2006, 10:58 AM // 10:58   #20
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Agreed with ^

I'd run 1 boon prot and 1 word.
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