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Old Aug 11, 2006, 09:26 AM // 09:26   #1
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Default Idea to Utilize Healing Light

http://gwshack.us/47b58

The necro is around 155.

http://gwshack.us/93211


Remaking build atm and favorites won't let me save for some reason.

Last edited by Guillaume De Sonoma; Aug 25, 2006 at 05:59 AM // 05:59..
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Old Aug 11, 2006, 10:14 AM // 10:14   #2
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all that tactics and no other use from it?

not even a charge?

criminal

(what about a shields up somewhere in there, its FUNKY at vod)
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Old Aug 11, 2006, 06:09 PM // 18:09   #3
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Quote:
Originally Posted by MAdnRisKy
all that tactics and no other use from it?

not even a charge?

criminal

(what about a shields up somewhere in there, its FUNKY at vod)
I under stand that, but unless you don't want a stance cancell for the warriors I can't make editions.


But really the point of this thread was to make a use for Healing Light. It doesn't have the utility of a boon prot sadly or the raw healing unless I go Boon heal.
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Old Aug 11, 2006, 06:59 PM // 18:59   #4
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i would personally switch out one of the warriors for an elementalist,

using wards, draw conditions, aegis, extinguish, maybe blind if the attributes allow it, maybe mend condition would be a good idea

at the moment any kind of disruption from monks or too much warrior pressure, or soemthing like ko's will really hurt your monks

i understand that your necro means that you need alot of warriors to fully utilise it, but i think that 5 characters benefitting is enough

as it is, (forget the skill of people playing it), a simple build like 4 thumpers, a tainted, 2 boons and a runner would completely wipe this build

no warrior hate for the thumpers at all

no condition removal for the tainted(well the runner, but they are out of range mostly(might work on imperial isle or something))

anyway, interesting idea, hope you get it to work in some form


btw, as to the disruption, ofc you have distortion, but any competent team would disrupt your monks while they dp the necro out^^

when your necro is gone that is a *considerable* amount of healing gone(the warrior pressure is still there, there are four of them...), when your healing is gone well...^^
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Old Aug 14, 2006, 06:24 AM // 06:24   #5
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I can't see this work, there's no condition removal other than extinguish (10 sec recharge), blind covered by crippled covered by bleeding would take 30 seconds to get removed also you have no protection in the build, so if you get spiked you just get the full damage.

People use boon prots because there's protection in the build, aswell as healing, blessed light Monks have been roaming gvg's lately and they also have some protection in the build, you really need protection.
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Old Aug 14, 2006, 07:03 AM // 07:03   #6
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IMO, make the necro a 55 nec/mo with Cultist's Fervor and put in aegis, party, etc. To solve the problem of hex removal, make your warriors W/Mo for CoP. This is win. Also, putting in a Charge sword would be nice.
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Old Aug 20, 2006, 05:25 PM // 17:25   #7
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I ran a similar build: it didn't work. Pure warriors don't kill as well as you would think, I would recommend doing 3 warriors - water ele - order and dark fury nec - 2 monks - water runner
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Old Aug 20, 2006, 05:59 PM // 17:59   #8
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Funny how the order necro uses a minor inspiration rune.
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Old Aug 20, 2006, 11:35 PM // 23:35   #9
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all that enchant and healing prayers and no dwayna's kiss?

4 warriors under dark fury is terrifying, if you can keep it up.
Lastly, how does one keep said Necromancer alive with all the 17% sacs it does and how do you keep it's energy levels up?

Pretty much has to sac 34% life every 5 seconds. =/
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Old Aug 21, 2006, 12:34 AM // 00:34   #10
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Quote:
Originally Posted by jummeth
all that enchant and healing prayers and no dwayna's kiss?

4 warriors under dark fury is terrifying, if you can keep it up.
Lastly, how does one keep said Necromancer alive with all the 17% sacs it does and how do you keep it's energy levels up?

Pretty much has to sac 34% life every 5 seconds. =/

You make it a 55 necro with cultist fervor.
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Old Aug 21, 2006, 03:31 AM // 03:31   #11
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I'm of the opinion that Dragon Slash warriors would be better suited for "Fear Me!" spam (Dragon, Galrath and Sun and Moon Slash). Sub the hammers for the sword warriors, you'll still have two sources of deep wound which IMO should be enough.

Last edited by fallot; Aug 28, 2006 at 07:26 PM // 19:26..
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Old Aug 22, 2006, 09:39 PM // 21:39   #12
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other than the craptastic monk bars with no prot skills (no rof ftl) I like the build.

put in a boon prot plz.
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Old Aug 23, 2006, 04:22 PM // 16:22   #13
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Looks too... gimmicky to me.

Also, besides Intervention (once every 15-30 seconds...), you have no spike-stopping capabilities. At all.
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Old Aug 28, 2006, 06:11 PM // 18:11   #14
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Quote:
Originally Posted by zoozoc
You make it a 55 necro with cultist fervor.
shatter enchant ftw

drain enchant ftw

55s wont work unless you are rank 5000^^, and even then its risky


of course you could take a chance and hope they dont have mesmers, but if by some horrible chance they do...you've lost all your e management from the monks, and a hell of alot of offence

either way going 55 means the necro needs an incredible amount of energy, and i dont see where your getting it ^^
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Old Aug 29, 2006, 02:07 AM // 02:07   #15
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A 55 necro would be way the hell in the back btw. If you extend to get him you should be raped and he would just move back into his base.
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Old Aug 29, 2006, 08:22 AM // 08:22   #16
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Quote:
Originally Posted by deathy
shatter enchant ftw

drain enchant ftw

55s wont work unless you are rank 5000^^, and even then its risky


of course you could take a chance and hope they dont have mesmers, but if by some horrible chance they do...you've lost all your e management from the monks, and a hell of alot of offence

either way going 55 means the necro needs an incredible amount of energy, and i dont see where your getting it ^^
PVE characters. Armour swaps.

Healing comes from vigorous spirit (drop healing breeze), energy comes from cultists fervor.
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Old Aug 29, 2006, 03:45 PM // 15:45   #17
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I lose.

=(
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