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Old Aug 06, 2006, 12:41 PM // 12:41   #21
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CG is overated imo just blind him and his screwed gg
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Old Aug 06, 2006, 12:45 PM // 12:45   #22
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Quote:
Originally Posted by xl3g0lasx
CG is overated imo just blind him and his screwed gg
Yes, because we all know that Choking Gas doesn't have an adjacent AoE, so that even if the guy firing get a "Miss" or a "Block" or an "Evade" he's still going to interrupt any spells being cast by foes adjacent to the target...

Perhaps you should understand the mechanics of somthing before commenting on it.
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Old Aug 06, 2006, 01:02 PM // 13:02   #23
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if you cant pull off a 1 second cast through CG than its your fault, not because CG is overpowered (because no way in hell is it, try playing one against a decent team and youll see). A good caster will time any casts that are 1 sec or under and use them right after the arrow hits, ive done it a ton of times and rarely ever miss a 1 sec cast through choking. CG kills noob teams, if you are having trouble facing it then blame yourself.

Quote:
Originally Posted by shardfenix
Yes. Here's how CG rangers are affecting the metagame:

All balance teams bring them. /nerf

They can:
Shut down any non-prot-monk caster and any crap player who cannot time 1 second casts through it.
Interrupt ghostly heroes indefinitely (until you are smart enough to blind or hex them).
Well...that's about all you need for it to be considered broken and start crying about a nerf.

choking gas = savage shot requiring 0 energy and has no recharge and has a 2 second cast that even a retard can interrupt.
fixed it up for you, thank me later.

Last edited by dbgtboy; Aug 06, 2006 at 01:07 PM // 13:07..
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Old Aug 06, 2006, 01:19 PM // 13:19   #24
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WOW dbgt ty for posting that I was about to do the exact same thing...

Just interrupt choking gas or make the ranger kite... even a bit of the ranger kiting will make it quite easy to cast through (even though its possible to cast through it ANYWAY). Choking gas is very easy to counter, start bringing interrupts on YOUR team instead of complaining about the interrupts on the OTHER team so that you can take care of the oppossing team's choking gas.
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Old Aug 07, 2006, 12:15 AM // 00:15   #25
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Quote:
Originally Posted by xl3g0lasx
CG is overated imo just blind him and his screwed gg
Agreed, they add no real pressure.

Complicate > CG Rangers
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Old Aug 07, 2006, 01:43 AM // 01:43   #26
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Quote:
Originally Posted by BuddyLeeX
Agreed, they add no real pressure.

Complicate > CG Rangers
like ensign said in one post, people want to get seeking + practised in halls and without the char being garbage on all the other maps they just put choking on him, once nf is out i can guarantee youll never see any more cg rangers because their main purpose will no longer be there (interrupting ghosts).
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Old Aug 07, 2006, 03:05 AM // 03:05   #27
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Quote:
Originally Posted by dbgtboy
like ensign said in one post, people want to get seeking + practised in halls and without the char being garbage on all the other maps they just put choking on him, once nf is out i can guarantee youll never see any more cg rangers because their main purpose will no longer be there (interrupting ghosts).
good point, but why not rtw over cg? More pressure/spiking power, and you dont have to spread your attributes as much.
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Old Aug 07, 2006, 03:44 AM // 03:44   #28
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Quote:
Originally Posted by Zui
Care to explain this? http://gw.gamewikis.org/wiki/Choking_Gas

Oh, and you also have to use this to get the constant coverage on Choking Gas. http://gw.gamewikis.org/wiki/Practiced_Stance

So you have an Elite Skill, that does cost energy, and a Preperation, that does cost energy, but somehow cost 0 energy, WTF? Oh, and last time I checked, Practiced Stance made Preperations last longer, not set their recharge to 0, so again I say, WTF?

It seems to me like it does cost energy, and does have a recharge, in addition to being insanely easy to interrupt. Plus it provides no threatning damage to your team, so as long as you keep Choking Gas down they essentialy have a useless charactar.
I meant each individual shot, genius. I was assuming my audience would be intelligent and mature enough to understand that. If you wanna get down to the energy cost over time, it's a .5 energy savage shot. Sorry that you got so bamboozled by my analogy.

Quote:
Originally Posted by xl3g0lasx
CG is overated imo just blind him and his screwed gg
Quote:
Originally Posted by dbgtboy
when nightfall is released there will be no more choking gas rangers, people only run them so you can use seeking arrows in halls and there is a paragon skill that doesnt let ghost get interrupted.
Quote:
Originally Posted by Cador
Also one of the most fun ways to conquer our little Cgass ranger is Aegis, since he cannot have choking and seeking up at the same time
Quote:
Originally Posted by The Noble Savage
bring casters with blinding flash and ether prodigy or a bip in the build and upkeep it on the choke ragnar?
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.
Blind doesn't stop choking gas.

Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.
Choking gas cannot be blocked or evaded.


I've said it at least 5 times on other threads already. Stop using "blinding flash ele gg" as an insult to people's intelligence, because it is YOU who are wrong. Do research before making assumptions about things you know nothing about.

Last edited by shardfenix; Aug 07, 2006 at 03:50 AM // 03:50..
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Old Aug 07, 2006, 04:09 AM // 04:09   #29
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You quoted dbgtboy, but he's not talking about block/evade/blind, or even about Choking Gas in that quote.
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Old Aug 07, 2006, 04:31 AM // 04:31   #30
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shard is right though, the arrow doesnt have to hit, it just has to hit the ground near the foe in order to interupt and spread. So blind does not in fact stop CG as shard said, and neither does Aegis/Gaurdian etc, or any evading stance either.

Only thing that can really stop it is mantra's. You cant even hide behind walls because it spreads through the walls.

As far as seeking arrows, blind = ftw
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Old Aug 07, 2006, 04:52 AM // 04:52   #31
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Okay, boys and girls. We are going to talk and discuss the tactics of moving. This done by getting out of anything that is hazardous to us.


We all know that CG only has to hit the ground near the target, but simply moving away is a great tactic which I use. Oh, and they are arrows, so just get behind a wall and /dance.

Also, Necro hexes work great against CG Rangers. And this is no pal of IWAY. Interrupted means quickly falling down, stopping you in your tracks. And don't forget the Rit Lord, Orders Necros, and Oath Trappers. They all get effected.
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Old Aug 07, 2006, 06:22 AM // 06:22   #32
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Quote:
Originally Posted by shardfenix
I meant each individual shot, genius. I was assuming my audience would be intelligent and mature enough to understand that. If you wanna get down to the energy cost over time, it's a .5 energy savage shot. Sorry that you got so bamboozled by my analogy.
You've essentially payed in advance for each individual shot. It doesn't make them free, because you're still paying for it. Flawed analogy.

You said choking gas was a "savage shot requiring 0 energy" and you've just recanted that by admitting that it does have an overall energy cost, which you do in fact have to pay to gain the Interrupt effect on each shot, and therefore essentially admitted I was correct. The best part of it is, in doing so you just called me a stupid, immature person. Good job, genius.

Any way you look at it, your statement is wrong. Choking Gas requires energy to use. Practiced Stance requires energy to use. How something that costs energy yet costs no energy does bamboozle me, but that's because it makes absolutely no sense at all, and is a direct contradiction. We all know that when two things are in direct contradiction, that either one is true, and one is false(Ex: 1 + 1 = 2; 1 + 1 = 3), or both are false(Ex: 1 + 1 = 8; 1 + 1 = 3).



Oh, and you didn't answer the part where you claimed that choking gas has a 0 second recharge. How did you put it exactly, oh wait... "has no recharge." Is this yet another poor analogy? If you want to though, argue that by using Practiced Stance, Choking Gas can be kept up indefinitely. Doing so doesn't change the fact it has a recharge, and that its recharge is in no way effected by Practiced Stance.

Practiced Stance is not Glyph of Renewal for Preparations, it's more like an elite version of Blessed Aura for Preparations.
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Old Aug 07, 2006, 07:43 AM // 07:43   #33
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Quote:
Originally Posted by Apok Omen
Okay, boys and girls. We are going to talk and discuss the tactics of moving. This done by getting out of anything that is hazardous to us.
We all know that CG only has to hit the ground near the target, but simply moving away is a great tactic which I use. Oh, and they are arrows, so just get behind a wall and /dance.
Except...oh i see. I forgot to add something to my bold spam.
CHOKING GAS GOES THROUGH OBSTRUCTIONS
CHOKING GAS GOES THROUGH OBSTRUCTIONS
CHOKING GAS GOES THROUGH OBSTRUCTIONS
CHOKING GAS GOES THROUGH OBSTRUCTIONS
CHOKING GAS GOES THROUGH OBSTRUCTIONS
CHOKING GAS GOES THROUGH OBSTRUCTIONS
Also, moving away from something that is not stationary will not work. Choking gas interrupts you when the arrow hits, not a minute later. Moving does not stop a choking ranger from interrupting you.
Quote:
Originally Posted by Apok Omen
Also, Necro hexes work great against CG Rangers. And this is no pal of IWAY. Interrupted means quickly falling down, stopping you in your tracks. And don't forget the Rit Lord, Orders Necros, and Oath Trappers. They all get effected.
Sorry, i completely missed what that paragraph had to do with CG rangers.
Quote:
Originally Posted by Zui
You said choking gas was a "savage shot requiring 0 energy" and you've just recanted that by admitting that it does have an overall energy cost, which you do in fact have to pay to gain the Interrupt effect on each shot, and therefore essentially admitted I was correct. The best part of it is, in doing so you just called me a stupid, immature person. Good job, genius.
With a constant choking gas up, and reapplyig it right as it runs out (2 energy every 27 seconds) and upkeeping flurry (2 energy every 5 seconds) winds up costing about .4 energy per shot. So it's a .4 energy savage shot. My mistake.
Does you trying to prove me wrong make choking gas less broken? no.
Quote:
Originally Posted by Zui
Oh, and you didn't answer the part where you claimed that choking gas has a 0 second recharge. How did you put it exactly, oh wait... "has no recharge." Is this yet another poor analogy?
Again I meant each individual shot. Continuity, my A+ Logic class friend.

BTW I commend you for being the closest anyone's ever come to presenting me with proof against my arguments. Made me rethink a few things...not about choking gas, just in general.

Too bad we can't have signatures. Mine would be
BLIND AND BLOCK/EVADE DON'T STOP CHOKING GAS
because people still don't get it.
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Old Aug 07, 2006, 07:52 AM // 07:52   #34
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I can't stand all the choking gas rangers in HA. Their whole thing is to apply cg, stand right in front of you and endlessly plink you with arrows, turning an 8v8 into a 7v7 or even 6v6. If you know how to c-space, you're already an above-average cg/seeking arrow ranger.
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Old Aug 07, 2006, 09:04 AM // 09:04   #35
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im sorry, but walls DO stop choking gas :/ I see no other explanation for having necros spike me whilst reading "target obscured"

I kinda like chokers, as they force some sense of positioning, which otherwise is close to non-existant

the bottom line for me is, if you have a bit of experience, a choker will NOT stop you in any way. If you just whine and dont think, hell destroy most of your spells
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Old Aug 07, 2006, 09:06 AM // 09:06   #36
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choking gas rangers are the ranged version of iway warriors.
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Old Aug 07, 2006, 09:56 AM // 09:56   #37
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Yes CG interupts whether the ranger is blinded, Spirit/Price Failure and the AoE for the gas can actually catch you on the other side of a wall, albeit you must be close to it. To beat CG means A. Spread out. Dont let him interupt 2+. B. Move around. Dont let him space bar and ele..necro..whatever and then move to a monk etc for his Dist/Savage spams. C. Get a gale, shock, distracting blow, distrupting chop, blackout etc on him for when he puts up CG again and then hes just a Dist/Savage spammer. Wild Blow would more likely get Flurry...Your only window to get the Practiced Stance would be while he was putting up CG.
The congested nature of halls is in favor or the CG but that doesnt make it broken. Its HA. HA is broken, but thats neither here nor there. If its such a huge problem then run Mantra of Resolve. Ya its spendy but your not shutdown now right? As far as Seeking, well anything to make em miss works now. Choking is a pain in tight quarters I agree but...
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Old Aug 07, 2006, 10:29 AM // 10:29   #38
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CG rangers can't shut down a monk nearly as well as a mesmer. Basically he will prevent any 2s casts, and forces a monk to time his spells. Big Deal.
If CG rangers are overpowered, HA migraine mesmers are ridiculously imba, and I don't even get why you'd bother running a cg ranger.
Oh wait I know :
Seeking Arrows + Practiced stance is the reason why people bother running them over mesmers, not Choking Gas.

Can anyone tell me why almost NO ONE runs CG rangers in GvG ? I don't get why people wouldn't run such an overpowered build...
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Old Aug 07, 2006, 10:58 AM // 10:58   #39
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In defence of shardfenix, the skills COULD be considered free if you take into account the fact that most people DO have energy regen that would more than make up for the cost of using the spells, no matter how small that is with expertise. Perhaps a better way of saying it is that CG rangers have 100% energy management (not quite true, but nearly =P). And yes, practiced stance DOES make the recharge time of CG shorter than the time CG actually stays up, so you could in theory keep it up indefinitely... Except that interrupting a skill with 2 secs casting time isn't the most difficult thing I've ever heard of.
Red Locust is completely right in what he is saying, as are the people who noted that CG rangers add no spiking power. What is more, rangers and warriors can easily take em out as CG interrupts spells, last I heard, and not the casting times of skills. Yes there is savage shot and distracting shot, but just look at the recharge times (well, of distracting shot)!
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Old Aug 07, 2006, 11:31 AM // 11:31   #40
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partys that run with 1 choking gas ranger will always loose as they suck
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