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Old Aug 31, 2006, 08:57 PM // 20:57   #21
Lion's Arch Merchant
 
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Quote:
Originally Posted by Messner
Congratulations you will miss every infuse on your party members as they die 1 by 1 after we realize you think you're smart with a lot of HP, we'll just save you till the end and melee you to death with oop up and if nubs decide they need to drop superiors out of their builds to not get owned by spike we'll just add banish to the monk bars and zomg another 150dmg on the spike WTF and zomg prot spirit/shelter doesnt work cuz they have like 12 hits + vamp gaze! WTFZOMG it's just too fast maybe if I had a monk with 100AL and 2000HP i could heal party infuse my whole team! Anyways yes, I'm mocking you and your Monk-with-a-shield pride, maybe your whole team should run dark escape assassins with recall and just teleport around to dodge arrows
Ever heard of PvE characters ?

I still don't have an answer to my question, what's the damage against 60AL ?
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Old Aug 31, 2006, 09:28 PM // 21:28   #22
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Well our guilds decided to run a form of ranger spike be it 3 ranger 1 orders or 4 rangers for the first few runs when 6v6 goes live.
That way we can see what balanced builds people are running and once we start losing were gonna switch to our balanced to hopefully get some real fame.
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Old Aug 31, 2006, 11:09 PM // 23:09   #23
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Quote:
Originally Posted by Lord Dark Genie
Ever heard of PvE characters ?

I still don't have an answer to my question, what's the damage against 60AL ?
How is this relevant at all? I run a PvE character and come to think of it the only pvp character we have in our rspike currently is a ritualist.

10 * 9 = 90 Read The Wind
17 * 9 = 153 Orders
3 * (35 * 2) = 210 Dual Shots
2 * 45 = 90 Savage Shots
1 * 60 = 60 Punishing Shot
Phys Total = 603

Life Steal
9 * 5 = 45 Vampiric Bows
63 = Vampiric Gaze
Life Steal Total = 108

Total 603 Reduced by AL + 108 Life Steal

These are pretty low rolls on the Dual Shots and even the savage/punishing but yeah the rough total is I guess 711 +50/-20ish, I'm not too sure I'm used to hitting T for fun when Matt says 1 and watching the squishies explode whether they've unlocked superior runes yet or not...we've rolled through tactics infusers with their 9 tactics for their shields and their 600+ HP before. When the spike isn't broken the only way to really fuse it is glyph sac or assume the timing is perfect and infuse the drain at the finish of dualshot for flytime. As for the Dual Punish Savage RTW Favorable Winnowing spikes, yeah they do well over 1k dmg in their "Spike"
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Old Sep 01, 2006, 04:32 PM // 16:32   #24
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OMFGWTF!~!@!!111

Glyph of Sac infuse = NEW METAGAMEZ0R!!11
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Old Sep 01, 2006, 05:10 PM // 17:10   #25
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Thanks for the damage (+damage from rtw, punishing and orders isn't affected by armor though)

Looks viable even against PvE chars (btw, Geoffer's bulwark gives you 18AL vs piercing, with ZERO tactics, it's not like I'd run a Mo/W infuser)
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Old Sep 04, 2006, 12:42 PM // 12:42   #26
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I R spiked too this weekend i used dual shot vam hornbow and 3 rangers 1 warder/obs flame spike i could drop every sucker that doesn't had prot spirit on him or he wasn't a warrior i tried with fc but not enough defense warder works better and um.....why no seekin arrows for altar and why no dual shot again?
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Old Sep 04, 2006, 12:46 PM // 12:46   #27
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Well tried it out and also the 3 ranger 1 order and both worked but the latter was slightly better. They worked very well on the first day but not so much later on. Also it was very poor on broken tower against vim due to the small space
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Old Sep 04, 2006, 05:11 PM // 17:11   #28
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Met 3 different ranger spikes and owned all 3 flawless with a melandru's/crip shot/NR build.
We had shield's up! though, but it doesn't seem likely that they can do anything against so much interrupts...
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