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Old Sep 01, 2006, 10:34 PM // 22:34   #21
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Quote:
Originally Posted by Lord Dark Genie
I'm pretty sure the "standard" backline will be 2 monks. Don't forget that there's this guy called Ghostly Hero who doesn't know what kiting is.
Let a monk take ghostie, that way at least off altar maps they'll pull that stupid ghost around a bit :P Effing npcs, drive me insane!
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Old Sep 01, 2006, 11:30 PM // 23:30   #22
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1 boon and 1 bl will be the standard. bad non kiting monks with SB, Channeling and all that crap will be scrapped in the face of the HA ever if 6vs6 format will be permanent

offensive builds NR won't be much of a problem compared to 8 man offense-nr builds coz enemies' pressure is missing 2 characters.

Last edited by tomcruisejr; Sep 01, 2006 at 11:33 PM // 23:33..
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Old Sep 02, 2006, 09:26 PM // 21:26   #23
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boon prot/woh
or
rc prot/woh
is basically what is standard fom what i can see, some teams sue bl but thats the most common
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Old Sep 02, 2006, 09:33 PM // 21:33   #24
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Quote:
Originally Posted by tomcruisejr
bad non kiting monks with SB, Channeling and all that crap will be scrapped in the face of the HA ever if 6vs6 format will be permanent
I don't get the link between bad non kiting monks and monks with SB and channeling?
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Old Sep 02, 2006, 09:46 PM // 21:46   #25
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1 woh 1 prot works well
but it think 1 healer 1 boon will be standard
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Old Sep 03, 2006, 12:06 AM // 00:06   #26
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RC Prot with gift of health works really well.
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Old Sep 03, 2006, 03:43 AM // 03:43   #27
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with the current build we started using with we've found that b light monks (on the opposite end have a really big problem...just spread a few conditions and hit em with debil shot spike and apply just a tad more pressure and b light monk is over with...rc is kinda usefull, boon prots also...depending on the time zone..in the AM EST times didnt see many nr/tranq builds cept the one we ran lol
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Old Sep 07, 2006, 02:36 AM // 02:36   #28
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Mo/A Blessed Lights should not be used in HA, only GvG. Mo/Me Bls with Channeling work perfectly in 6 man. A Mo/A is meant for slower battles, and can't handle the pressure of HA for long. There needs to be some sort of energy management. A Mo/Me Blight (I ran it the whole weekend in HA), can easily handle conditions (I used Mend Condition also), because of the good energy managment also. And BTW, debilitating shot shouldn't be too much of a problem because of E-Denial weapon sets.
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