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Old Sep 01, 2006, 04:03 PM // 16:03   #41
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If you dont need the UAX pack, dont buy it. I dont see how you would have disadvantage from that if I buy this pack.

/notsigned
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Old Sep 01, 2006, 05:16 PM // 17:16   #42
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On one of the Weapon of Choice shows, Izzy said that ANet intended to help new players catch up to current players in terms of unlocks. The unlock packs allow new players to do exactly that - buy crap from old chapters. My only issue is the price - $40 is pretty high considering you still need to buy the whole chapter too.
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Old Sep 01, 2006, 05:25 PM // 17:25   #43
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Quote:
Originally Posted by fallot
It takes almost a thousand hours (unless you're ultra-super efficient) to unlock everything in the game. It takes a few hundred to unlock everything needed to play anything right now. Yes, it takes too damn long. No, this pack still isn't worth it.
Not worth it? $40 divided by 1000 hours of play time = 4 cents an hour. Is your time really worth so little?
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Old Sep 01, 2006, 05:42 PM // 17:42   #44
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Quote:
Originally Posted by Gigashadow
Not worth it? $40 divided by 1000 hours of play time = 4 cents an hour. Is your time really worth so little?
I think the pricing would be fine if it didn't require owning the previous chapter.

Let's say I'm a PvP-type person who doesn't play GW right now. I look at Factions since I've heard that the GW PvP is good. If I investigate further, I find that I need to have a bunch of Prophecies skills too to actually be competitive - but now to catch up with the older players I have to pay not only $35-$40 for Prophecies but another $40 for unlocks? Most likely, there goes another potential PvP player.

Now, in a world where there's no skill unlock packs, the same problem applies only instead of +$40, it's +massive amounts of PvE.

Note that this problem's just going to get worse over time as more expansions are released.

Clearly price point and chapter owning are fixable issues so generally the skill packs are a good development and hopefully they'll tweak it.

At the end of the day, having a skill unlock system isn't bad IMHO, as long as you can start out with something that's more-or-less competitive (and you can with the new premades). However, I'd like to see unlocking via Balthazar's Faction be competitive in terms of efficiency vs. PvE, whereas right now it's much quicker to unlock via PvE.
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Old Sep 01, 2006, 06:08 PM // 18:08   #45
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Quote:
Originally Posted by Gigashadow

Not worth it? $40 divided by 1000 hours of play time = 4 cents an hour. Is your time really worth so little?
On the contrary, the price isn't that bad. However, the unlock is offered very late after the chapter is released, which means it is geared solely towards people new to the game who wish to be competitive. Which is fine, but the price is too steep for people who are just entering the game. They should be encouraged with lower prices, not be put off with paying almost double.
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Old Sep 01, 2006, 06:52 PM // 18:52   #46
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Did this topic start in Riverside and get moved here? The first page or so is retarded, then you get some decent explanations of the reasoning. I think anyone with half a brain can agree that it's not a "horrible idea", just may be a bit pricey.
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Old Sep 01, 2006, 07:06 PM // 19:06   #47
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For people that want to play for PvP let's say it takes 500 hours to get the money and thru the game to unlock all the skills and elites...

That's 500 hours i wanted to PvP instead...

500 x say i make 12 dollars an hour = $6000.00 - $40.00 = $5960.00

I've just spent more money too save a lot more time that could be invested in other things...


...Well then now I'm just gonna take all that time saved from PvE to play PvP instead so I'm not gaining anything... Perhaps... but anyways

my point is ... I think it's fine to do this... If you only have factions... getting the B. faction to unlock all prophecy skills would take forever...

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Old Sep 01, 2006, 07:53 PM // 19:53   #48
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/ NOT SIGNED

I'll buy whatever I like, and the more things Anet puts out for GW/Factions/Nightfall ill be in line to purchase them.

Don't be mad becasue Anet wants to sell people options.
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Old Sep 01, 2006, 08:06 PM // 20:06   #49
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/Signed
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Old Sep 01, 2006, 08:07 PM // 20:07   #50
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Quote:
Originally Posted by just rude
If you really think buying one of these is worth it, and it would take you too long to do it yourself. Then this is not the game for you.

Period.
No, you are dumb.
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Old Sep 01, 2006, 08:27 PM // 20:27   #51
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foreal, this isnt for people with prophecies, its for people with factions only
think about players who bought factions, love it, then buy prophecies and are faced with 6 classes of skills to unlock with nightfall 1-2 months away from release with little to no pvp experience
like i said in another post, if they were selling faction itd be a bad idea, but this ones alrite
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Old Sep 01, 2006, 08:29 PM // 20:29   #52
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Quote:
Originally Posted by Xx Invictus xX
I've just spent more money too save a lot more time that could be invested in other things...
That's assuming you're not enjoying yourself in the process.
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Old Sep 01, 2006, 11:12 PM // 23:12   #53
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Quote:
Originally Posted by shardfenix
Regardless of how I feel about people who cheat in order to look leet, if you spend 10 bucks on unlocks that take 3 days to farm, you are a f*****g moron. That is all.
Obviously I can't speak for you, but I get paid significantly more than $3.33 a day.


Quote:
Originally Posted by Loch
$40 is pretty high considering you still need to buy the whole chapter too.
Is this stated somewhere? I thought the whole introduction of this feature was pretty vague, and people are making assumptions about things that aren't actually answered.

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Last edited by Ensign; Sep 01, 2006 at 11:14 PM // 23:14..
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Old Sep 01, 2006, 11:28 PM // 23:28   #54
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It's not officially stated anywhere that I know of. Gaile is under the impression that owning the chapter is required but isn't 100% sure. She said she'd check on it.
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Old Sep 02, 2006, 02:20 AM // 02:20   #55
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I intially thought it was lame as well, but now think its at least 'ok' if not a good thing.

I realized that feeling that other people shouldnt be able to get UAX easily since I worked hard for my UAX through unlocks makes me no better than PvE nubs who think that since they have spent so much time grinding for perfect items they should have an advantage over people who have not put in that time.

So basically this is a good thing that is quite late... but better late then never.
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Old Sep 02, 2006, 03:51 AM // 03:51   #56
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Quote:
Originally Posted by Ensign

Is this stated somewhere? I thought the whole introduction of this feature was pretty vague, and people are making assumptions about things that aren't actually answered.
This is what Gaile had to say:

Quote:
Originally Posted by Gaile Gray @ GWonline


Quote:
Originally Posted by Phoebus
Gaile, you still didn't answer the question of the Unlock pack prerequisite.
If a player(account) buys the "PvP Unlock Pack: Prophecies All Skills" but does not own "Guild Wars: Prophecies", will that player's(account's) PvP characters gain access to the Prophecies-only skills?
I think I did answer that above, but I buried it in a longer post and it was probably not easy to spot. At this time, you must own Prophecies to get the Prophecies PvP Unlock Packs (which I have started calling PUPs, by the way. ) We will continue to monitor player requests, though, and may offer the PUP to non-Prophecies owners at some point in the future.
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Old Sep 02, 2006, 08:57 AM // 08:57   #57
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Quote:
Originally Posted by Riotgear
That's assuming you're not enjoying yourself in the process.
To be fair, that's quite a safe assumption
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Old Sep 04, 2006, 04:58 AM // 04:58   #58
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Quote:
Originally Posted by LightningHell
I'm really curious, since when did unlocks define skill level of a player?

/unsigned
Exactly what I wanted to say , have nothing to do with player´s skill level/quality .

For me is a great idea.

/unsigned
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Old Sep 04, 2006, 05:23 AM // 05:23   #59
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They're kidding themselves really..

The only people who have a need to purchase said pack are those who are new to and want to be involved in competitive GW.

The point is, no sane person would fit into that category. They'd look at the current mess GW is, perhaps by talking to players or by listening to wheat's emo rants on WoC, and realise there isn't any incentive to join GW, especially if it's going to cost almost double.

If you want more competitive players then fix the game first, seriously.
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Old Sep 04, 2006, 05:44 AM // 05:44   #60
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Quote:
Originally Posted by Patrograd
To be fair, that's quite a safe assumption
qft. there was nothing quite as tedious as rushing my warrior through factions; nightfall is almost out and I have a ranger at leviathan pits and an ele waiting to do the first quest with the spear of archimedes.
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